August 3rd - Consolidated information thread.

Fascism: All combat units gain +6 attack strength; +X bonus on unit production
Communisim: Industrial zones can defend. Land units gain +4 defense strength; +X bonus to all production
Democracy: Patronage of Great People costs 50% less gold; +X% bonus yields from district projects

X is the legacy bonus.

There we go. What source are you pulling that from? I'm frantically trying to catch up and scrub all the videos.
 
Indeed:
3lK3He1.jpg

Image from another thread. Does having a government lense mean that civs like other civs with the same government?

And what does Political show? Just the civs colours if you zoom out?
 
Yes, in the live stream the Aztecs did not like us due to non-matching government. We had autocracy they had oligarchy.
 
I did notice in several of the videos that the AIs will pay you compliments (based on their agenda) even during war. The worst example is in BAstartgaming's latest video where he conquers London and England says that she likes that he is on the same continent as her now. She actually says "please accept my warmest thanks for your kind endeavors on the continent that we share". So basically she likes that you just conquered her capital LOL This needs to change. I think her agenda should only apply to native cities, not conquered ones. It is ridiculous that you can conquer her capital and because you technically have a city on her continent, she now suddenly likes you and thanks you for your "kind endeavors".
 
Okay, so Quill18 in his Part 2 Video opened up the Government screen after unlocking the first real governments with the Civic "Political Philosophy".

As we gathered previously, we start with Chiefdom. The first governments to be unlocked after that are Autocracy, Classical Republic, and Oligarchy. Then, later you gain access to Monarchy, Merchant Republic, and Theocracy.

Each government after Chiefdom has a static bonus. However, underneath that there is a another bonus that in the video says 0% (Effect bonus). This is conjecture, but I believe this is the "Government Legacy Bonuses" that is referenced in America's Civilization Unique Ability.


Here's what I could grab from the video. Question marks (?) denote unconfirmed info. Ellipses denotes incomplete words or phrases.

[Chiefdom]
1 Military and 1 Economic Policy slot
No other bonus

[Autocracy]
2 Military, 1 Economic, 1 Wildcard Policy slot
Capital receives +1 boost to all yields
0% Bonus on Wonder Production

[Classical Republic]
2 Economic, 1 Political, 1 Wildcard Policy slot
All cities with a district receive +1 Amenity
+0% Bonus great people point generation

[Oligarchy]
1 Military, 1 Economic, 1 Political, 1 Wildcard Policy slot
All melee units gain +4 combat strength.
+0% Combat experience for units.

[Monarchy]
3 Military, 1 Economic, 1 Political, 1 Wildcard? Policy slots
+2 Housing in any city with m[...]
+0% Bonus influence points[...]

[Merchant Republic]
1 Military, 2 Economic, 1 Political, 2 Wildcard? Policy slots
+2 Trade routes[...]
+0% Discount on Gold Purchases[...]

[Theocracy]
2 Military, 2 Economic, 1 Political?, 1 Wildcard? Policy Slots
Can buy land combat units [with...] Units +5 in Theological [Combat]
+0% Discount on Faith Purchases[...]

I think they switched the bonuses for Autocracy and Oligarchy
 
I did notice in several of the videos that the AIs will pay you compliments (based on their agenda) even during war. The worst example is in BAstartgaming's latest video where he conquers London and England says that she likes that he is on the same continent as her now. She actually says "please accept my warmest thanks for your kind endeavors on the continent that we share". So basically she likes that you just conquered her capital LOL This needs to change. I think her agenda should only apply to native cities, not conquered ones. It is ridiculous that you can conquer her capital and because you technically have a city on her continent, she now suddenly likes you and thanks you for your "kind endeavors".

That's quite normal bug at this stage of the game. Will be ironed out pretty easily.
 
Well, we had those annoying things in BERT as well.. did they ever patched them out?

Part of me believes there'll be annoying things they left behind because Firaxis, but the foundation for the game is going to be stellar.

However, we also don't know how those modifier bonuses work, does it scale per turn (if you fail their agenda, then each turn you lose a point of relationship to a max negative cap, and vice versa)
 
Well, we had those annoying things in BERT as well.. did they ever patched them out?

I quit playing BERT a long time ago but I don't recall them ever fixing that.

Part of me believes there'll be annoying things they left behind because Firaxis, but the foundation for the game is going to be stellar.

Well, no game is perfect. This may just be one of those quirks in the game that we will have to live with. But I do agree with you that overall, civ6 is shaping up to be a great game.

However, we also don't know how those modifier bonuses work, does it scale per turn (if you fail their agenda, then each turn you lose a point of relationship to a max negative cap, and vice versa)

I wish I could find the video. There was one video where they scroll through a bunch of modifiers. So civ6 does seem to have a lot of diplo modifiers at least.
 
I quit playing BERT a long time ago but I don't recall them ever fixing that.



Well, no game is perfect. This may just be one of those quirks in the game that we will have to live with. But I do agree with you that overall, civ6 is shaping up to be a great game.



I wish I could find the video. There was one video where they scroll through a bunch of modifiers. So civ6 does seem to have a lot of diplo modifiers at least.

They brought back the number modifiers akin to Civ 4 (including a random number for first impression), which is nice.

I know that one had a -22, so there's also that. And that there is a slider-esque display for relationship levels.

People are concerned that changes in the fulfillment of agendas will just make the empire hate ou out of nowhere (look, Egypt loves you, you lost your one unit, now your'e weak, Egypt denounces you)

I think the best system is a turn by turn, so that you have time to recoup and reclaim your benefit, so each turn you are or aren't meting the agenda requirements, you gain or lose a point in that modifier. so it gradually lowers.
 
I think the best system is a turn by turn, so that you have time to recoup and reclaim your benefit, so each turn you are or aren't meting the agenda requirements, you gain or lose a point in that modifier. so it gradually lowers.

On those lines, they could use a moving average (or something even more complicated) with interpreting agendas. They could also model the time delay in the diffusion of information by modifying the time window of the moving average calculation.

So, e.g., in the Medieval Era, your actual relationship with another Civ is the moving average of the last 10 (say) turns. Once you go to the Renaissance Era, it gets reduced to 8 turns to show that they are becoming more responsive/they're getting information quicker.

By the time you get to, oh, 1914 or so, the window could be down to 2 or 3 turns and you can have the sequence of events that created WWI.
 
More GP (15:52)
Ana Nzinga (Renaissance General)
-Provides +5 comabt strength to Renaissance and Industrial land units within 2 tiles.
-Gain 1 Envoy
Raja Todar Mal (Renaissance Merchant)
-Your Trade Routes to your own cities gain +0.5 Gold for each specialty district at the destination. Gain 1 Envoy.
 
More GP (15:52)
Ana Nzinga (Renaissance General)
-Provides +5 comabt strength to Renaissance and Industrial land units within 2 tiles.
-Gain 1 Envoy
Raja Todar Mal
-Your Trade Routes to your own cities gain +0.5 Gold for each specialty district at the destination. Gain 1 Envoy.

Grrr. I guess that truly rules Ana Nzinga out as leader of Kongo.
 
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