August 3rd - Consolidated information thread.

Some more info in this 2 hour video.

Wonders:
Petra (1:33:22) "+2 Food, +2 Gold and +1 Production on all desert tiles for this city (non-Floodplains). Must be built on Desert or Floodplains without Hills".

Petra.

THE HIDDEN CITY IN THE MOUNTAIN, PETRA has to be built on flat deserts?! What in the hell Firaxis?
 
I think people are misunderstanding Science a bit. It seems popular to simply not build Campuses because the tooltip explains that you only get science from mountains and jungles. But unless I'm misunderstanding something... you need to build the campus to build science buildings. So it might be worthwhile to build a campus even without the terrain being ideal.
 
I think people are misunderstanding Science a bit. It seems popular to simply not build Campuses because the tooltip explains that you only get science from mountains and jungles. But unless I'm misunderstanding something... you need to build the campus to build science buildings. So it might be worthwhile to build a campus even without the terrain being ideal.

You are correct, you need the district for science buildings, but you also have a limited number of districts you can build (based on pop). So if you have bad terrain for a campus but good terrain for something else, you might want to skip over the campus. Or, if you only have space for 2 districts at the moment you might just simply not want a campus at this time.
 
I liked both Xcom and GR in the game. Personally I would love to see 2 more tech ages well into the future 'ala' Call 2 Power 2, but I suppose Ill have to wait for modders on that.

IMHO, having the Modern, Atomic, and Information Ages again seems like over kill. We only really need Modern, and maybe Information.
 
You are correct, you need the district for science buildings, but you also have a limited number of districts you can build (based on pop). So if you have bad terrain for a campus but good terrain for something else, you might want to skip over the campus. Or, if you only have space for 2 districts at the moment you might just simply not want a campus at this time.

Yea, in Quill's video he constantly laments the fact he didn't have mountains but I would have still created a science district myself.
 
Um... whoah, did we know there are Science City States? The bonuses are phenomenal, potentially up to +4 per campus, per city state.

Also from what I can see, Specialists have either been removed from the game (I hope so...) or will be late game only.
 
Um... whoah, did we know there are Science City States? The bonuses are phenomenal, potentially up to +4 per campus, per city state.

Also from what I can see, Specialists have either been removed from the game (I hope so...) or will be late game only.

Except city states have unique bonuses, so that +4 science per campus can only be acquired once.
 
That 2 hour video algn posted about is good but man, frustrating to watch. The guy put his builder to sleep outside his territory and left him there for like 6 turns. Then sent an unescorted settler off. When a barb rode up it looked like he was trying to figure out how to attack it with the settler!

He did eventually run.
 
Um... whoah, did we know there are Science City States? The bonuses are phenomenal, potentially up to +4 per campus, per city state.

Also from what I can see, Specialists have either been removed from the game (I hope so...) or will be late game only.

Bad news for you...
Specialists are seen here in the civilopedia 12:45

"Specialists are alternative assignments for Citizens which involve working a district tile instead of a normal tile."
 
Except city states have unique bonuses, so that +4 science per campus can only be acquired once.

City states have both unique and non-unique bonuses. This is referring to the non-unique bonus that all science CS's get.

Assuming out of the 24 CS's there is more than one scientific City State (we've already seen 2 Religious City States, Jerusalem and La Venta) then this can be multiplicative.

Pyramid now finally looks like an awesome wonder. It gives a free builder, +2 culture, and grants all builders an extra use :goodjob:
 
I am not sure if this is mentioned already, but horses do not require any technology to be revealed.
 
Bad news for you...
Specialists are seen here in the civilopedia 12:45

"Specialists are alternative assignments for Citizens which involve working a district tile instead of a normal tile."

If all that's referring to is giving a special name to citizens that work in one tile vs. another, then for me effectively that means no more specialists. Unless they earn some resource that's different than the basic tile yield.

I wonder if this means there are now 2 types of yields; district yields and tile yields.

I also am wondering if you can build improvements and districts in the same tile. This seems impossible to represent, graphically, so I assume not. I have seen on the district placement screen there is sometimes a "!" symbol. I am willing to bet this is a warning that a resource is present.

I also wonder if you can have a regular citizen and a specialist in the same tile (and if you are limited in the number of specialists).

It's interesting that the Campus tooltip doesn't mention specialists.
 
So the wonder animation plays when the wonder is finished, rather than the gradual building of the wonder being displayed on the map and advancing a step every bunch of turns? I guess that's to avoid removing the building site in case another civ completes it before you, would have been cool.

Is turn wait time too long? It feels a bit slow, but not terribly slow, hope the end game isn't much slower. If that's the cost for a better AI, that's probably good. Is expanding slow? I noticed at start settlers are 14turns vs like 7 for a builder, then later in the game I saw a 24 turns for a settler vs 5 turns for a builder. There were not a lot of room for expansion too. Maybe that's for playing on really small maps? Just wondering. I noticced you can't purchase a settler like you can other units. I'm ok with slow expansion but only 3 towns by year 1400+ seems way too little :S
 
So the wonder animation plays when the wonder is finished, rather than the gradual building of the wonder being displayed on the map and advancing a step every bunch of turns? I guess that's to avoid removing the building site in case another civ completes it before you, would have been cool.

Yeah that, and can you imagine the lack of immersion for not being able to raze a wonder in progress? Although the need to defend wonders that can be razed in progress actually sounds like a great mechanic. I can smell a mod coming...
 
From quill's latest:

Great people (6:52)
Aryabhata (Classical Scientist): Triggers the Eureka moment for 3 random technologies from the Classical or Medieval era.
Hieronymus Bosch (Renaissance Artist):The Garden of Earthly Delights (Religious), The Last Judgement (Religious), The Haywain Triptych (Religious)
 
Well the feature demonstrated on the tooltip for the siege tower isn't implemented or is misleading. Or perhaps its ability isn't well visualized. When quill attacked a city with a siege tower he still had to whittle down its hitpoints. Maybe somehow it bypassed the wall's hitpoints or defensive value, but it's hard to tell.
 
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