I personally was thinking that there should be something to represent Australia's mineral wealth, perhaps have the food be per mine and have a goal about exporting a certain GPT value of minerals.
Mines can be also built on eastern Australia, especially Brisbane will become super powerful city in that case. Maybe we can only count desert mines, but it does works only for western cities too.I personally was thinking that there should be something to represent Australia's mineral wealth, perhaps have the food be per mine and have a goal about exporting a certain GPT value of minerals.
Desert mines or Desert Hills. That doesn't make much difference.
What is the default AI setting for the rabbits? I think they should have UNITAI_PILLAGE as default. They are too weak to fight, but this way the can still be annoying. 2 is also not a bad idea IMO.
Out of curiosity, what did you do to discourage the Dutch and English settling?
I think deserts shouldn't be tied to increased yields but to specialists. Nobody'd work a tile that gives only 1 food and can't be improved IMHO. Something like, +1 specialist for every n desert tiles in the city radius as a UP would work much better in my opinion, because that actually gives Australia an incentive to settle in the desert.
Just one question: Will you release it for the latest SVN?
I thought that was too powerful, and so I made them available to build forest preserves on desert - which can be nicely used with National Park on Alice springs. In my opinion, however if we can make that (the one that you wrote) UP somewhat balanced, it can be a nice option.
I don't really get why everyone is talking about improving desert tiles. Is desert agriculture that big of a thing in Australia?
How about: Resource tiles with mines may be worked automatically (as in, no citizen is needed to work it).
Would that even be possible to code?