1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Australian Summer Patch discussion thread

Discussion in 'Civ6 - General Discussions' started by Cerilis, Feb 23, 2017.

  1. Cymsdale

    Cymsdale Prince

    Joined:
    Nov 14, 2005
    Messages:
    397
    Please don't give the devs an excuse to keep this bug around forever. Imagine if a bunch of people openly said it doesn't bother them that the AI is incapable of attacking cities.
     
  2. PendragonWRB

    PendragonWRB Prince

    Joined:
    Nov 3, 2002
    Messages:
    311
    Gender:
    Male
    You make the point yourself, being a software developer myself I find it very unprofessional that they have left such an obvious bug unfixed after so much time when it seemingly would take hardly any time to fix. It's got to be the second most complained about issue with the game (behind the AIs complete ineptitude to mount an attack).

    The game lacks so much polish, and this is one of the most glaring examples. Does it prevent anyone from playing the game? No, but it annoys me every game and I was falsely hoping I guess that this patch would finally fix it. Lets hope that a mod comes out for this quickly now that they have finally released modding tools.
     
    Zuizgond and KyivanRusCivPlease like this.
  3. Gort

    Gort Emperor

    Joined:
    Nov 7, 2010
    Messages:
    1,518
    Then I wouldn't approve. But I don't agree that all bugs are of equal severity, which is what you seem to be saying here.
     
    DWilson and whyidie like this.
  4. SupremacyKing2

    SupremacyKing2 Deity

    Joined:
    Oct 25, 2014
    Messages:
    4,460
    Location:
    Indiana
    What's funny is that I have been playing civ6 since the game launched and never even knew this bug existed until I read about it on this forum. Apparently, I am not paying close enough attention to the UI when I am playing. I've been too focused on what I want the city to build next to ever notice the bug.
     
    KumaChan and DWilson like this.
  5. bitula

    bitula Prince

    Joined:
    Nov 15, 2010
    Messages:
    416

    Well eg.: I am not denouncing the game, just cannot play it until it is not fixed. This is why I offered to pay $5 dollars for a “Last build bug fix” DLC instead of Australia. Note, I am thinking in build sequences, meaning I have a plan in what order I want to build improvements, this plan is broken by not being able to see my own previous decision unless tracking this in an excel sheet or whatever. I think those who play strategically and actually have a thought-out plan for city management would find this bug showstopper.
     
  6. Cymsdale

    Cymsdale Prince

    Joined:
    Nov 14, 2005
    Messages:
    397
    I also don't agree with that thing I never actually said.
     
    DanaLea and legalizefreedom like this.
  7. KyivanRusCivPlease

    KyivanRusCivPlease Prince

    Joined:
    Feb 13, 2017
    Messages:
    403
    Gender:
    Male
    Location:
    Ukraine
    that is unbelievable that you hadn't noticed it for so long! that shows how people are different! but i am happy for you! :thumbsup: that is a positive approach) also i think the advantage is that the game is played faster when focusing only on the next thing) i should give it a try myself - and play more carefree) but a quick mod addressing this one thing would still be welcome.
     
    KumaChan, legalizefreedom and whyidie like this.
  8. bladex

    bladex Emperor

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    the alert still doesn't work
     
  9. mazz0

    mazz0 Chieftain

    Joined:
    Oct 24, 2014
    Messages:
    88
    "Added more bindable keys (Toggle Resource Icons, Toggle Tourism Lens, Alert action)."
    But not Fortify Until Healed - what the hell Firaxis?!
     
  10. grandad1982

    grandad1982 Deity

    Joined:
    Dec 4, 2007
    Messages:
    2,552
    The notes look... Weak. Where the hell are all the ui fixes that are needed? I think I'll skip trying the game again till the next patch.
     
    Zuizgond likes this.
  11. caligula2008

    caligula2008 Chieftain

    Joined:
    Mar 27, 2012
    Messages:
    1
    I'm just glad we have Alert action. This annoyed me to death when it was finally added.
     
  12. SupremacyKing2

    SupremacyKing2 Deity

    Joined:
    Oct 25, 2014
    Messages:
    4,460
    Location:
    Indiana
    Yeah, each player is different indeed. I tend to play each turn pretty quickly. For cities, I look at the production list and look at what is available and make a quick decision on what I think the next build should be based on production time and my overall strategy. If my strategy is to build up my army, I am going to scroll down to the unit list and pick the unit I need. If I am focusing on infrastructure, I am going to look at buildings/districts and pick the cheapest thing to build that makes sense. For districts, I tend to build the ones with the best adjacency bonuses. A lot of times, the choice is obvious to me. I look through the production list and maybe I see a city can build a workshop in 4 turns, I pick that. Or a city can build a library in 3 turns, ok, build that. If I have a lot of gold, I try to rush buy a building I know I need.

    I suspect that there are probably a lot of bugs that I don't notice because of my play style. I keep seeing players post here about how horribly broken the game is, but I play and enjoy the game just fine. The only bug that really bothered me where the game was nearly unplayable, was when the game would auto cycle to the next unit. But luckily, the devs fixed that.
     
  13. Cerilis

    Cerilis Not Warlord

    Joined:
    Mar 11, 2013
    Messages:
    2,929
    Gender:
    Female
    Location:
    Germany
    Looks like they have done something to production overflow?
     
  14. PendragonWRB

    PendragonWRB Prince

    Joined:
    Nov 3, 2002
    Messages:
    311
    Gender:
    Male
    It's not a problem at the beginning of the game, but the more cities you get, especially after you start taking cities, the harder it is to remember what your 'plan' was for each city, and the long production times, also worse as the game proceeds, make it impossible to remember what you had in mind, and you have to stop and rethink everything again.
     
    CPWimmer, c4c6 and nzcamel like this.
  15. UWHabs

    UWHabs Deity

    Joined:
    Oct 10, 2008
    Messages:
    4,447
    Location:
    Toronto
    I tend to be able to tell what my plan was by what's available to build. So if I look and see that I can build a library, it probably means that I just finished a campus in the city. And if I can't immediately see based on what's available what I last built, then it's probably a decent enough time to re-evaluate my plan.
     
    Tiger Genocide likes this.
  16. andreafin

    andreafin Prince

    Joined:
    Feb 14, 2014
    Messages:
    323
    Location:
    uk
    im confused. how am i getting a summer patch in winter? does this mean no more patches until next year? i dont understand...(develops headache and goes to lie down)
     
  17. PendragonWRB

    PendragonWRB Prince

    Joined:
    Nov 3, 2002
    Messages:
    311
    Gender:
    Male
    That's what hurts me, I just finished building buildings for a district, but I can't remember what district I just finished. I still have not mastered the 'district' strategy and it gets even harder the more cities I have. What is 'fun' at the beginning becomes a chore mid to late game.
     
    CPWimmer, c4c6 and nzcamel like this.
  18. Eik

    Eik Chieftain

    Joined:
    Nov 15, 2016
    Messages:
    7
    Gender:
    Male
    Didn't see this in the Patch Notes: Swordsmen now have 40 Combat Strength (up from 35). So now there's an actual choice in the Classical Era whether you want Horsemen (4 movement points, slightly lower production cost) or Swordsmen (higher Strength, not weak to anti-cavalry). Interestingly, Ngao Mbeba and Legion are still at their original values, 35 and 40 respectively.
     
    Siptah, Craig_Sutter and nzcamel like this.
  19. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    15,636
    Take an aspirin and then consider the geographical implications of the word that precedes Summer.
     
    SHS`, CPWimmer, KumaChan and 3 others like this.
  20. legalizefreedom

    legalizefreedom Inefficiency Expert

    Joined:
    Jan 26, 2013
    Messages:
    600
    Location:
    Texas

    I can't imagine someone not looking at this every single build... Must be the folks who only use a few cities...

    It gives you an idea of where the city is in its development and what you want to build next.

    To add to the annoyance, you inevitably are looking through the list for the building you built last turn and it isn't there. For example in a specific new city you want to build buildings A and B in order for your strategy for that city. You see A was built last turn so you look for B, and look for B. Damn that sloppy sew and sew crap. And then you have to go to the built building list to verify what all you have built. Everytime. If you have 40 cities, you have no hope.
     

Share This Page