AH! now i get it. ty!Take an aspirin and then consider the geographical implications of the word that precedes Summer.
AH! now i get it. ty!Take an aspirin and then consider the geographical implications of the word that precedes Summer.
Yeah, each player is different indeed. I tend to play each turn pretty quickly. For cities, I look at the production list and look at what is available and make a quick decision on what I think the next build should be based on production time and my overall strategy. If my strategy is to build up my army, I am going to scroll down to the unit list and pick the unit I need. If I am focusing on infrastructure, I am going to look at buildings/districts and pick the cheapest thing to build that makes sense. For districts, I tend to build the ones with the best adjacency bonuses. A lot of times, the choice is obvious to me. I look through the production list and maybe I see a city can build a workshop in 4 turns, I pick that. Or a city can build a library in 3 turns, ok, build that. If I have a lot of gold, I try to rush buy a building I know I need.
I suspect that there are probably a lot of bugs that I don't notice because of my play style. I keep seeing players post here about how horribly broken the game is, but I play and enjoy the game just fine. The only bug that really bothered me where the game was nearly unplayable, was when the game would auto cycle to the next unit. But luckily, the devs fixed that.
Thanks a lot. Still a no play for me, then.I can confirm that enemy AI is still terrible. However, CS and barb AI seems much better. Diplomatic AI is also hugely improved from what I could tell last night.
No.It's an information I'm totally uninterested in. I'm interested in what I can build now, and the list tends to be small enough. I would like a build queue, however. I want to see what I can build next, and, since I don't have a single prod queue for all cities, knowing what I just built gives me no useful information. I need to see on the one hand what has been built (when does not matter) and on the other hand what I can build. What I just built I don't care. But if they decide to show it, they shoudl show it right.I can't imagine someone not looking at this every single build... Must be the folks who only use a few cities...
Didn't see this in the Patch Notes: Swordsmen now have 40 Combat Strength (up from 35). So now there's an actual choice in the Classical Era whether you want Horsemen (4 movement points, slightly lower production cost) or Swordsmen (higher Strength, not weak to anti-cavalry). Interestingly, Ngao Mbeba and Legion are still at their original values, 35 and 40 respectively.
Wait, what? Rome's UU just got a lot less impressive by comparison.
For the last produced bug - another distinct possibility is that they've held it to fix it with other parts of that particular codebase - I.e. say implementing the production queue.
I build massive empires and I have never noticed it. Geographically I know what/where development is for a city. It isn't like the building lists are so massive you can't easily see them, especially since so many are behind a wall, for instance you can't build a bank without market or CD so they don't even exist for those cities. I understand why I guess it should be there, I mean I always assumed it was, but it is a non-factor for me as a tool.I can't imagine someone not looking at this every single build... Must be the folks who only use a few cities...
It gives you an idea of where the city is in its development and what you want to build next.
To add to the annoyance, you inevitably are looking through the list for the building you built last turn and it isn't there. For example in a specific new city you want to build buildings A and B in order for your strategy for that city. You see A was built last turn so you look for B, and look for B. Damn that sloppy sew and sew crap. And then you have to go to the built building list to verify what all you have built. Everytime. If you have 40 cities, you have no hope.
Two quick questions since I won't be able to play until tomorrow:
- Are early rushes harder? There has been talk of more archers and quicker walls.
- Did they fix the bug where AIs won't repair spaceport districts?
Been playing deity as vicky.
Just warming up sea dogs, lets see if they have had the decency
CQUI mod which is a game changer with regard to the game's User Interface, build queue, trade view, city view and info...try it and you will not play without it.Please give a link to such a mod.