AW Shucks

I've got it.

Not sure what to do with it however.

We're paying 7gpt for units which is quite a bit at this stage. We're harassing Monte but its slowing us down as well. What's the right balance? I'm also conscious that Monte has at least another 2 cities we're not harassing at all.

A couple of cities need mp units, quechas will do fine.

At what point might we expect barb axes to show up? That will be a factor in deciding when we need axes ourselves. Its also worth considering that jags are resourceless iirc.
 
subed
 
The challenge is to translate a weak monty into a win. We can easily beat off any intercontinental invasion as soon as all of America is ours and developed. The question is how much time we get from the old world. The good thing is there will be warning between contact with optics and invasions with astronomy, and the AI sucks at invasions. But still, they will send wave after wave of units that are probably more advanced than ours, so we will have to catch up pretty quickly. Longbows vs Cannons won't last long...
 
the problem with AW is : as soon as someone will meet us, we will be his prime and only target.
That mean that all those units he had 5500 years to buit and not yet sent to another one head will be directed on us.
That will be arch.
Count on 1500 for first gallons full of knights.

with time, we will see more :)
And i can tell you that i saw packs of 5-6 gallons full of units in my game.
 
A plan:
Keep researching maths.

Settler to copper city.

Recall couple of northern quechas for city garrison. hills/galleys for others.

Build terrace>rax>axes while growing cities.
 
Played 16 turns.

Researched maths and masonry. Gathering cash for construction.

Founded copper city. Couple of axes built. Cities have grown a bit.

Amazonian barb warriors are being a nuisance by avoiding our nicely fortified quechas. I didn't really understand TW's explanation re barbarian path choices.

Recalled a couple of quechas for garrison duties. Stole another two workers. Pillaged clams from Monte's baja calafornia city.

Yankee galley was sniffing around the caribean, gone again, will probably be back.

No interesting screenshots.
 
Ok, just looked at the save ...

I assume that we want to finish construction ASAP ... and after that ? If we are going to move north and trash monty, we need something to hold the economy out, so we pretty much need currency.

We should also discuss the timings of our future actions north. I can't really say if Monty has jags already ( pigs, have you saw any ? ) but if he hasn't got there already, we might be seeing monty piling archers and warriors out. A couple of axes and cats could probably munch them easily, but ....
 
No jaguars yet.....

Currency, yum yum ( could do with a yum yum smilie).
 
Construction will take around 10 turns. By that time, we can have 4 more axemen (2 from capital, 2 from columbia), bringing the total to 5, which is not a lot. We have 2 "free" Q's and the one in Chile (which won't be needed as MP for a while); these can help mop up, kill archers, and/or serve as garrisson. We can whip out a bunch of catapults as soon as con is in, each city should be able to whip 2 catapults pretty quickly, so we will have 6 catapults.

Do we think that we can capture Mexico with 5 Axe, 3 Q, and 6 catapults? We don't have LoS now; @pigswill, do you have any idea how much forces he has now?

Edit, btw I dislike it that Cuzco has no library, with palace+gold+silver a library will net almost 10 science per turn on 100% science. Should we whip it before turning slider to 100%? Having a library will also make sure that we can reach currency in time after capturing some new cities.

Also, watch that worker on the dye! And the hill below Peru can really use some worker love as well now that we have IW, maybe the newly captured worker can go there?
 
Do we think that we can capture Mexico with 5 Axe, 3 Q, and 6 catapults?

should be enought if he doesn't have any axemen nor jags. But, to take the city all cats will suicide...
 
I think it will be enough to capture Tenochtitlan and the Yucatan city (which is not on hills and should be lightly guarded). The other cities are mediocre at best and will be a drag on the economy. So, if Monty still doesn't have a good military in the 20 or so turns it will take to get construction researched (10t), the catapults whipped (4t) and ferried to the Halls of Montezuma, I say let's go for it. The worker-hunting-Q's should be able to peek at Tenochtitlan around when construction is researched to make a final go/nogo decision.
 
Ok, just wanted to say sorry for the delay. I was expecting to play today, but unfortunately the Polycast recording I had today started late and ended even later :p , so I have no time to play civ today. Will play it tomorrow ...
 
Ok, just played ... this will be a short report mainly because there is little to report ;)

Anyway, most of the set was to convince barbs to attack our fogbusting units instead of our workers ( btw there is a injured Q in the middle of Amazonia healing ) and stealing Monty workers:
Spoiler :
UNuc9.jpg

Pretty thin garrison, I should add ...

Anyway, I pretty much passed the set making axes ( and a extra galley ) so the next pic is one turn before finishing construction ( that is BTW where I ended the set ):
Spoiler :
9zMSM.jpg

Worker removing jungle -> IW ->Jags . Good call in taking that axe on the boat as well ( BTW I stolen that worker because the AI took the archer away in the next IBT , leaving the worker without cover :confused: :p )

As I said, I ended the set with Construction:
Spoiler :
D6yUD.jpg

I queued 2 cats in 2 of the cities already ( both of them are without whip anger ... and the other will get out of it in 2 turns ), so the next player can whip them next turn. I also am ferrying workers to Amazonia ( we have a good bunch of them , courtesy of Monty, right ? :D )

 
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