vanatteveldt
Emperor
Some comments:
- build 1 city in the north (ruin site)
I think we should build a city on the gold+deer spot and a second one north of the ruins for the iron and riverside grass. (otherwise, I could have just kept the city...)
- build FP in cuzco (quite central) and decent production
Hmm, hadn't thought of that. I guess it would be a lot quicker than a new Amazonian city, and it'll be more central than colombia.
- build economy in every possible city not already on settler duty: forge, courthouse, library, market in that order
I would personally drop the library and market in all cities except for the really good cottage cities. Any other city should build wealth after forge+courthouse to allow slider to 100% and make good use of the library+acadamy there. IMHO we should gear up for production, not all purpose commerce. (in other words, I am advocating a "hammer economy")
- machinery to build watermill cities in the amazon (we will need at least one, 2 is better)
There is no immediate rush for this. These cities will first have to be built, jungle cleared, farms irrigated, and grown to decent size (certainly >6) before they can start with watermills. Most cities will have some hills to build terrace+ch+forge, and they don't need any other infra. I would advocate CS, I think, I'm not convinced tech stealing will be worth the bother (what does monty have that we really want?), but I guess we'll have to get alphabet at some point...
- move panama canal
I would just build a panama city with the fish, it should be productive quickly enough and pay for itself.
- what to do with our navy?
Until we build triremes we should keep them at least in pairs to survive. I left two in the north to guard our workboats there, I think we will need one or two on the Chilean coast and the others can stay in the Carribean. Once we settle SA there should be no barb galleys from there.
- build 1 city in the north (ruin site)
I think we should build a city on the gold+deer spot and a second one north of the ruins for the iron and riverside grass. (otherwise, I could have just kept the city...)
- build FP in cuzco (quite central) and decent production
Hmm, hadn't thought of that. I guess it would be a lot quicker than a new Amazonian city, and it'll be more central than colombia.
- build economy in every possible city not already on settler duty: forge, courthouse, library, market in that order
I would personally drop the library and market in all cities except for the really good cottage cities. Any other city should build wealth after forge+courthouse to allow slider to 100% and make good use of the library+acadamy there. IMHO we should gear up for production, not all purpose commerce. (in other words, I am advocating a "hammer economy")
- machinery to build watermill cities in the amazon (we will need at least one, 2 is better)
There is no immediate rush for this. These cities will first have to be built, jungle cleared, farms irrigated, and grown to decent size (certainly >6) before they can start with watermills. Most cities will have some hills to build terrace+ch+forge, and they don't need any other infra. I would advocate CS, I think, I'm not convinced tech stealing will be worth the bother (what does monty have that we really want?), but I guess we'll have to get alphabet at some point...
- move panama canal
I would just build a panama city with the fish, it should be productive quickly enough and pay for itself.
- what to do with our navy?
Until we build triremes we should keep them at least in pairs to survive. I left two in the north to guard our workboats there, I think we will need one or two on the Chilean coast and the others can stay in the Carribean. Once we settle SA there should be no barb galleys from there.