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Nighthawk-Knoedel, Michkov-KenWyn, Osbiath and ReallyEvilMuff, hm... Two more players and I think we are good to go.
 
I am talking with someone to set up team 4, so this might actually start up. I apologize for the wait.
 
Since it looks like we might actually start this game, should we start picking Civs?

Civtilidy and I have been talking and we have decided to pick Bismark and Suleiman.
 
Do we start in the Ancient era?
 
By the way I was playing around with the starting points, and I noticed that when I put in 1000 in the options, it would only give me 900. I had to set it up for 1112 for it to give me 1000. Is it supposed to be like that? Seems odd...
 
Maybe a certain number gets subtracted automatically for the initial vision and starting techs?
 
Oops, late to chek this thread. But seems we gave a game crew.
Teams definitely start near each other.

All sounds good with a few duthers for me:
> much prefer Big-&-Small with islands spread around & low seas = most realistic & naturally varied. Allows for good mix of naval & land military, colonizing, & better trade/commerce opportunities.
> i'm for Advanced start, tho favor more like 500 gold
> open as far as leader/civ combos. Picking & choosing is fun, but stretches out getting started.
> AI aggressive if there are to be any. Barbs normal = good (they can get out of hand if aggressive also)
> agree that tech trading/brokering should be turned off between teams
> what about city gifting? Hope it is restrained somewhat.
> no Complete Kills pls = can lead to really unrealistic & stupid situ's

We ready to start picking civ/leaders or just go random & start having some fun!?
 
Would 750 starting points be a good compromise?

Also we have 4 map types suggested; fractal, tectonics, team battle ground, and big and small island. Personally the team battle ground is a bit too predictable for my liking and would prefer fractal or big and small islands. But I will ultimately leave the decision to you guys.

As I said before, people are welcome to pick their civs.

As for AI, I don't really care for AI in a multiplayer game. And do you want us to disable city gifting? (Is that an option?) I don't fully understand why gifting would be an issue.
 
Settings sound good.

I prefer tectonics but either fractal or islands is good too.

Still discussing the civs with Ken though.

For the turnorder I suggest going ABCDABCD. That way teams should get some time to discuss strategy.
 
City gifting isn't an option that can be turned off. Dont mind kenwyn, he has a stick up his ass about city gifting, for some reason he thinks its unrealistic and unfair...

Everything else seems fine with me, I'm open to whatever. Knoedel and I will discuss civs and get back to you.
 
City gifting isn't an option that can be turned off. Dont mind kenwyn, he has a stick up his ass about city gifting, for some reason he thinks its unrealistic and unfair...

To be fair, I can kinda see where he's coming from and can't help but feel somehow responsible for his paranoia in that regard. :lol:
 
By the way I was playing around with the starting points, and I noticed that when I put in 1000 in the options, it would only give me 900. I had to set it up for 1112 for it to give me 1000. Is it supposed to be like that? Seems odd...

I checked this out its about difficulty level... on noble there is no difference, still think we shall have monarch though, so we cant get settler or workers from huts.
 
I checked this out its about difficulty level... on noble there is no difference, still think we shall have monarch though, so we cant get settler or workers from huts.

You can get neither Settlers nor Workers on Noble level.
 
We ARE going with Monarch or higher, correct? :scan:

Hey, what's with all this anal talk? :nono:
 
Here ye here ye, Team Nightknoedel (or would that be Imperator Hawk?) has decided to pick Victoria of England (for me) and Ramessess II of Egypt (for Nighthawk).
 
Hey, I'll wait to see what my ally chooses before choosing to try and pick something complementary, and also wait to see the map type.

As for map types though, can we please have something semi predictable? I would prefer a map where everyone is accessible by land, but my main issue would be a map type like big and small or continents that might put two teams on one island and give other teams and island to themselves (or even worse 1 member on an island with a team). For balance therefore surely a land only map is better? I suppose a good choice might be the classic CTON style inland sea, giving the team a safe area to expand into, whilst allowing for attacks from both sides, naval combat later and giving everyone a pretty equal amount of good land to expand into?

Also do we need barbs/huts/random events? I have a major dislike for them, I find they are irritating and add little to the game, but just my preference. I like a blank canvas where the computer cannot decide the game. (I have picked up machinery from a hut before early game, and with advanced start it increases the chances of stuff like that happening)
 
Is a slot still open here ? I'm really interested in starting to play multiplayer CIV.
 
My thots, speaking for myself: :shake:
> Understood we could mix-&-match leaders & civs?
Prefer M&M, but fine with preset/normal combos. Which is it oh great Game Admin'r?
> I pass if on a "predictable or land only" world.
The 1st negates the fun of discovery & challenge & the 2nd negates the entire naval aspect of this great & diverse game.
> Allowing randon events = more like real world = more challenge (especially for lead civs; they tend to get the bad stuff :evil:) = more fun (or excuses if U lose :nya:)
If we are playing Monarch or above, those kinds of super goodies don't show up.
 
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