Bad City Placement

But that New York isn't possible anymore, I don't think.

By hiring citizens (who still receive the +1:food:) you can keep growing - however, you won't get any GPP anymore so it's not nearly as less OP as the previous version where hiring merchants just created a steady (yes, steady, not decreasing) stream of merchants.
 
My eyes hurt:


Civ4ScreenShot0001-104.jpg



Notice also two cities on the Baja California peninsula and one at Colorado river mouth..:cringe:

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The AI needs to be told three things:

  1. Cites 2 away from each other are bad (even if it's legal in RFC)
  2. Cities next to the ocean are good (in comparison)
  3. Cities with less than 4 workable tiles right next to them are really bad

I think once the AI learns those things, it will be decent at placing cities. I'm just not sure if it's possible to code this.
 
1. Cities 2 away from each other are bad (even if it's legal in RFC)

But sometimes necessary, take France or Italy for example. The best way would be to allow settling cities 2 tiles away from each other if it is to a spawning city, not settled.
 
By "bad" I meant there should a negative modifier. So if the location's value for the AI is x, it should be changed to x-2 or x*0.6 or something like that. So if there's no reasonable alternative, the AI will still build there, but only after checking for better places.
 
There is a negative modifier.
 
Leoreth changed the Russian AI to settle its cities further apart from each other.

I think the same changes should apply to America.
 
Aztecs are the worst at it (settling cities two tiles apart) from my experience. Vikings not much better either. It is more pronounced for these civs because their core areas are not a rich as some other civs.
 
Aztecs are the worst at it (settling cities two tiles apart) from my experience. Vikings not much better either. It is more pronounced for these civs because their core areas are not a rich as some other civs.

Aztecs need to calm the hell down anyways. They make way too many cities by the time the US rolls around.
 
The Russians are really terrible with their dozens of Arctic and Siberian cities.
 
Perhsps the ai can be coded to only found cities with the capability of a certain amount of growth, say size 4 or 5.

All of the cities in Bair's screenshots can grow to size 4.
 
All of the cities in Bair's screenshots can grow to size 4.

ok then 7 or 8 lol

What would you suggest for a threshold?

The thing is, the relaxation on spacing between cities was originally implimented by Leoreth so that all the civs we wanted could fit into cramped Europe, and areas like India could devlop more realistically. However, in these areas there is ample food and resources to make tightly packed cities work. So, what can we do to allow tightly packed cities in areas where its appropriate, but prevent tightly packed cities in areas that cant support them. I think food should be the defining attribute.
 
Two tiles worked that provide no food or two non-free specialists. But honestly, it would be better just to have them make a requirement for there to be a resource in the worked tiles, because of the abundance of resources it would still allow most cities.
 
Maybe another option is changing the inclination to build settlers for certain civs? Ethiopia, I'm looking at you.. And Mali... And Aztecs... And Babylonia, who maybe even should be forbidden to build settlers when AI.
 
I would almost suggest giving a bonus to cities settled next to each other, just because it makes for a more realistic and interesting world. I just don't really like how the optimal way of playing right now is to raze most of the cities in Europe and then found Aimens/that city 1N of Bordeux, etc.
 
I would almost suggest giving a bonus to cities settled next to each other, just because it makes for a more realistic and interesting world. I just don't really like how the optimal way of playing right now is to raze most of the cities in Europe and then found Aimens/that city 1N of Bordeux, etc.

The City States civic gives +1:food: per specialist in a city.
 
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