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"Bad" traits

Backstabber
+100% military unit production for 25 turns and one Great General for declaring war while Friendly.
Privateers all receive Navigation I and Combat I.
Spies -50% production cost.
Espionage point production +25%.
 
Unlucky

You lose 80% of all battles regardless of what the combat odds are.
Bad random events occur twice as often.
Economy is always in ruins.
Aways :mad: in all your cities.
50% of current :science: randomly lost.
Monty, Shaka, Ragnar, Izzy, and Toku all declare war on you at the same time and attack you with marines, modern armor, battleships, bombers, and artillery.
 
A: Backstaber doesn't really seem like a bad trait
B: To add to Unlucky, all bad events are reversed to good events
 
Repulsive
All diplo contacts refused.
20% chance that enemy units will run away if attacked, but if they don't they get +20% strength for the battle.

+2 :yuck: per city
 
Incompetent
-50% :hammers: in all cities.
-Workers build improvements +100% slower.
-Double production cost of wonders.
 
Procrastinator

Will open borders... eventually.
Will research techs... eventually.
Will declare war... eventually.
Will build a mine on that gold resource... eventually.
Will build a wonder... eventually.
Will get to the modern era... eventually.
Will build their first city... eventually.

Someone with this trait will post here... eventually.
 
Archie Bunker

All war weary citizens move to other countries.
-5 diplomacy with all non American leaders. Except Winston Churchill.
-10 diplomacy for commy, pinko, gay and female leaders.
Science and Culture stuck at 0.
 
High
-20% :science:: Saying "wouldn't it be cool if..." doesn't make it happen.
-20% :gold:, +2 :yuck:: Wasting too much money on weed.
+100% corporation maintenance: "Hey man, the corporations are the problem!"
Must run the Pacifism civic.
 
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