1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

"Bad" traits

Discussion in 'Civ4 - General Discussions' started by toll_booth, Sep 22, 2009.

  1. binhthuy71

    binhthuy71 Emperor

    Joined:
    Nov 3, 2003
    Messages:
    1,887
    Location:
    Southern California foothills
    Backstabber
    +100% military unit production for 25 turns and one Great General for declaring war while Friendly.
    Privateers all receive Navigation I and Combat I.
    Spies -50% production cost.
    Espionage point production +25%.
     
  2. Mallin

    Mallin Supreme Meerkat Dictator

    Joined:
    Nov 11, 2007
    Messages:
    213
    Location:
    A burrow in the Kalahari Desert
    Unlucky

    You lose 80% of all battles regardless of what the combat odds are.
    Bad random events occur twice as often.
    Economy is always in ruins.
    Aways :mad: in all your cities.
    50% of current :science: randomly lost.
    Monty, Shaka, Ragnar, Izzy, and Toku all declare war on you at the same time and attack you with marines, modern armor, battleships, bombers, and artillery.
     
  3. Spikerocks101

    Spikerocks101 Warlord

    Joined:
    Mar 29, 2007
    Messages:
    159
    Location:
    London
    A: Backstaber doesn't really seem like a bad trait
    B: To add to Unlucky, all bad events are reversed to good events
     
  4. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    I think that one is already in the game...isn't it Moctezuma's trait?
     
  5. Bushface

    Bushface Deity

    Joined:
    Nov 28, 2005
    Messages:
    2,550
    Location:
    Torquay, England
    Repulsive
    All diplo contacts refused.
    20% chance that enemy units will run away if attacked, but if they don't they get +20% strength for the battle.

    +2 :yuck: per city
     
  6. Midnight-Blue766

    Midnight-Blue766 The filidh that cam frae Skye

    Joined:
    Sep 24, 2007
    Messages:
    3,449
    Location:
    Bonnie Scoltland
    Incompetent
    -50% :hammers: in all cities.
    -Workers build improvements +100% slower.
    -Double production cost of wonders.
     
  7. Mallin

    Mallin Supreme Meerkat Dictator

    Joined:
    Nov 11, 2007
    Messages:
    213
    Location:
    A burrow in the Kalahari Desert
    Procrastinator

    Will open borders... eventually.
    Will research techs... eventually.
    Will declare war... eventually.
    Will build a mine on that gold resource... eventually.
    Will build a wonder... eventually.
    Will get to the modern era... eventually.
    Will build their first city... eventually.

    Someone with this trait will post here... eventually.
     
  8. 3 EMS

    3 EMS King

    Joined:
    Jan 11, 2006
    Messages:
    775
    Gender:
    Male
    Location:
    NC
    Archie Bunker

    All war weary citizens move to other countries.
    -5 diplomacy with all non American leaders. Except Winston Churchill.
    -10 diplomacy for commy, pinko, gay and female leaders.
    Science and Culture stuck at 0.
     
  9. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    High
    -20% :science:: Saying "wouldn't it be cool if..." doesn't make it happen.
    -20% :gold:, +2 :yuck:: Wasting too much money on weed.
    +100% corporation maintenance: "Hey man, the corporations are the problem!"
    Must run the Pacifism civic.
     
  10. Krusader1985

    Krusader1985 Chieftain

    Joined:
    Sep 27, 2009
    Messages:
    15
    Location:
    Terra Firma
    This reminds me of some of the traits in Tropico 1 and 2
     

Share This Page