You forgot to add Climate Geoengineering as replacement building for Global Warming (all three levels) in your chart.Okay then I missed it when I was doing the charts.
EDIT: Charts updated with Known Replacement Buildings.
You forgot to add Climate Geoengineering as replacement building for Global Warming (all three levels) in your chart.Okay then I missed it when I was doing the charts.
EDIT: Charts updated with Known Replacement Buildings.
The only reason to hate modules is because it allows many people to work on a mod at the same timeI guess if it "always" had this replacement building then It has to be In pepper's modules because it sure as heck is Not in the SpecialBuildings file. Which is were I pulled all that data on maluses from. Another reason to Hate Modules!
I think you have most modules of all moddersThe only reason to hate modules is because it allows many people to work on a mod at the same time
Is PPIO now to the point that once you add it that you don't have to jump thru hoops to re install it every time the SVN is updated? That is what is holding me back from using. All the steps that you had to do to install and then uninstall to re-install after a New SVN Update. If it is past all that let me know! I will gladly install it then.I think you have most modules of all modders
With Notepad++ searching for stuff isn't that bad.
And its even easier if you use PPIO, as it greatly speeds up pedia.
It ain't all that hard, update the SVN like you always do, and if you have PPIO on your desktop as a 7z then you only really have to copy its content to your working C2C folder afterwards. That's it, no other steps needed.Is PPIO now to the point that once you add it that you don't have to jump thru hoops to re install it every time the SVN is updated? That is what is holding me back from using. All the steps that you had to do to install and then uninstall to re-install after a New SVN Update. If it is past all that let me know! I will gladly install it then.
#1 seems easy enoughIt ain't all that hard, update the SVN like you always do, and if you have PPIO on your desktop as a 7z then you only really have to copy its content to your working C2C folder afterwards. That's it, no other steps needed.
Stuff can get a bit more complicated if your working copy is your SVN copy, if you play directly from the SVN folder I mean. This complication only occurs if I delete, or change the name of, a python file in the PPIO package and someone installs the newer PPIO over the old one.
There is usually no big reason to always use the latest SVN all the time, it is also not necessary to always use the latest PPIO version either, SVN updates rarely requires PPIO to be updated to a newer version.
There is one little first time installation caveat.#1 seems easy enough
#2 I never play from my SVN folder. Infact after I update the SVN I have a "holding/working" folder I move the Updated main folders into. From there I then go into my play copy (what is in the Mod\Caveman2Cosmos folder) and cut paste in the new. My SVN Folder is always kept pristine.
#3 I like my SVN up to date, And I understand the affect this may have on the PPIO.
So it looks like I need to "bite the bullet" and get PPIO installed then.
So if I save my userSettings can I plug them in After PPIO is installed? Or will I need to go thru BUG and reset all my preferences?There is one little first time installation caveat.
If you have UserSetting files from playing without PPIO they will have to be deleted; that is only a first time installation step and won't have to be repeated when installing PPIO again.
The opposite is also true; if you last played with PPIO and decide to play without it next, then you will also have to delete the UserSettings folder.
No, that won't work, but saving the UserSetting folder can be smart in case you will play without PPIO later.So if I save my userSettings can I plug them in After PPIO is installed? Or will I need to go thru BUG and reset all my preferences?
You have some of that already. Look at the Water and Air Pollution thread and you will see that a 1 or 2 have Replacment buildings that eliminate the mid and worst stages but don't the early, as in the case of Ozone.. But who is going to "teach" the AI to do all this? Can't get too complicated.
And Hello Faustmouse, long time no see.
Pretty sure I made it so that the Construct Condition tag requires the condition stay active for the building to stay active. I think there's another autobuilding method that might work in a way you propose though.I guess extra autobuild with GOM Construct condition, so that building wouldn't require pollution autobuild to function but just to get built.
This is a Great idea? I'd like to play Sid in Space someday, keep working Gentlepeople!@Thunderbrd on what lowest handicap tech leader should reliably reach Ancient era around 12 000 BC (9.77% of game)?
On lower handicaps you are tech leader, but on highest ones AI is faster to reach Ancient era.
Now I'm testing Immortal/Normal.
One civ should reach Sedentary Lifestyle on 12 000 BC.
I test stuff without traits, TD/WFL/Tech Brokering.
Here is time table - proportions were calculated by amount of techs per era, skippable techs were taken under account.
View attachment 523539
Fast and slow value are tolerance limit - game is balanced calendarwise when tech leader reaches new era at 90%-110% of era target.
That is if target for era is 1000th turn, then its fine when tech leader reaches that era between 900th and 1100th turn.
As you can see 25% of game is about where civs should start reaching Medieval era.
50% is where civs should be roughly in middle of Atomic era.
Well this timetable is already implemented.This is a Great idea? I'd like to play Sid in Space someday, keep working Gentlepeople!
So I'd seek to target 12k for sed life on the most optimal possible results - thus WITH traits - particularly the best ones for tech progress. Settler level human player. NOT WFL since it doesn't have any effect until Ancient era. TD is probably going to have little impact but might as well test with it on.@Thunderbrd on what lowest handicap tech leader should reliably reach Ancient era around 12 000 BC (9.77% of game)?
Small nitpick: Below Noble handicap human players have cheaper techs to research too, so Noble should be good as well.Settler level human player.
Yeah, below noble shouldn't be used as a standard when working on balance, they are supposed to be unbalanced handicap levels that follows a more severe value increment scheme than the rest of the handicaps.Small nitpick: Below Noble handicap human players have cheaper techs to research too, so Noble should be good as well.
That is handicaps below Noble are primarly for testing.