xienwolf
Deity
You could use the Mana Chart to assume what the "opposites" are and make it so that there is a "branching block" in place. Rank 1 blocks rank 1 of the exact opposite, rank 2 blocks rank 2 of the opposite rank and the 2 "nearest neighbors" so total of 3 rank 2 spells blocked. Rank 3 blocks rank 3 of the opposite and the 4 nearest neighbors (2 on each side).
Then of the 21 spells, you can only gain 5 Rank 3 spells, evenly spaced around the tree (though deciding precisely how to arrange the clumps of 5 may get a bit... odd). You can only learn 6 Rank 2 spells, and 11 rank 1 spells.
So, actually looking at the web now, that would mean:
Abandoned the idea of going "off path" since the neighbor paths don't always lend themselves well to deciding which one of them to block first or at all, and didn't want to block the entire path of both neighbors (would have the elementals each blocking 7 other rank III spells)
Then of the 21 spells, you can only gain 5 Rank 3 spells, evenly spaced around the tree (though deciding precisely how to arrange the clumps of 5 may get a bit... odd). You can only learn 6 Rank 2 spells, and 11 rank 1 spells.
So, actually looking at the web now, that would mean:
- Metamagic -
- Blocks nothing
- Air -
- Blocks Earth I
- Blocks Body II
- Body -
- Blocks Spirit I
- Blocks Air II
- Chaos -
- Blocks Law I
- Blocks Force II
- Blocks Mind III
- Creation -
- Blocks Entropy I
- Blocks Ice II
- Blocks Death III
- Dimensional -
- Blocks Force I
- Blocks Mind II
- Blocks Law III
- Death -
- Blocks Life I
- Blocks Creation II
- Blocks Nature III
- Earth -
- Blocks Air I
- Blocks Spirit II
- Enchantment -
- Blocks Mind I
- Blocks Law II
- Blocks Force III
- Entropy -
- Blocks Creation I
- Blocks Nature II
- Blocks Life III
- Fire -
- Blocks Water I
- Blocks Shadow II
- Force -
- Blocks Dimensional I
- Blocks Enchantment II
- Blocks Chaos III
- Ice -
- Blocks Nature I
- Blocks Life II
- Blocks Creation III
- Law -
- Blocks Chaos I
- Blocks Dimensional II
- Blocks Enchantment III
- Life -
- Blocks Death I
- Blocks Entropy II
- Blocks Ice III
- Mind -
- Blocks Enchantment I
- Blocks Chaos II
- Blocks Dimensional III
- Nature -
- Blocks Ice I
- Blocks Death II
- Blocks Entropy III
- Shadow -
- Blocks Sun I
- Blocks Fire II
- Spirit -
- Blocks Body I
- Blocks Earth II
- Sun -
- Blocks Shadow I
- Blocks Water II
- Water -
- Blocks Fire I
- Blocks Sun II
Abandoned the idea of going "off path" since the neighbor paths don't always lend themselves well to deciding which one of them to block first or at all, and didn't want to block the entire path of both neighbors (would have the elementals each blocking 7 other rank III spells)