ldvhl
ніщо
- Joined
- May 15, 2013
- Messages
- 2,208
The trouble with picking additional African or South American civilizations is how you make them distinct in game terms.
We didn't really have a problem with that in the CiV modding community.
The trouble with picking additional African or South American civilizations is how you make them distinct in game terms.
I think the Firaxis developers have different standards than the modding community.We didn't really have a problem with that in the CiV modding community.
I think the Firaxis developers have different standards than the modding community.![]()
Well Ethiopia, Mali and Kilwa in particular are all really easy to make unique stuff for. Kilwa especially. Lots of Coast and Trade based bonuses. The name "Swahili" literally means "Coast Dwellers" after all.
You could even go really radical with them and have very large bonuses for coastal cities but major penalties for non-coastal ones.
My personal suggestion for a Swahili Unique Ability though would be the ability to get bonus food and Hammers from Trade Routes. +2 Food +1 Hammers for each one you send to another Civ. Reflects very nicely the general lack of domestic agriculture in the Swahili states and how they kept their population fed through imports and tarrifs.
Ideally I would like to drop Germany for another African Civ or perhaps The Maori but I don't think that's very likely.
If Firaxis is clever, they reduce the effort for Leader Animations and start with 30-40 nations right from the start and make everybody happy ... most players are tired of buying 2-3 add ons per Civ iteration to get all the nations. I think the success of Civ 5 has shown that Civ is no longer a niche product and they do not have to rely on DLCs and AddOns to finance the development.
Having 30-40 civs out of the gate simply cannot have the quality or uniqueness of civs added over time; this would be an abominable move on Firaxis' part. I'd much rather have civs added by DLC and expansions and have them spend more time on each civ; anyone who wants dozens of generic civs will surely have their wishes fulfilled by the modding community.
Having 30-40 civs out of the gate simply cannot have the quality or uniqueness of civs added over time ...
Thanks for the insult!
The believe in "unique" civilizations reminds me of the 19th century racism
The believe in "unique" civilizations reminds me of the 19th century racism ... the "unique" qualities of civs in the civilization game in real were the results of specialisation and adaption to external influences like resources, climate, geography, hostile neighbours, historical progress
Never forget the importance of the market: Therefore European civs will be in a lot and I highly doubt they'll sacrifice them for african ones (which is a shame, BTW). Same with India - Many occasional players simply won't care for Mughals because they never heard of it. Same with Kilwa or Tlingit... Maybe later...
19th century racism was all about supposed superiorities and inferiorities, whereas Civ abilities at their best can show variety. At its worst (see the traits for India in Civ IV- hard workers, and in Civ V, lots of population)
First of all, nonsense. Civilizations are different--China is extremely different from Rome is extremely different from Persia is extremely different from America.