Cruel
King
You replaced the BUG adapted from kmod, for the Platy's UI ... I thought you would merge the two ... 

Ichance only affects spawn probability.
If they are too strong, it means you are spawning too high class units for that era or too many of them.
You can probably remove 1 of the 4 unit lists or set some of the early eras to none
The key issue is, why is a str 10 unit spawning when players at that era only have str 1 unit.
say = when u played with the current version of pesky - did the barbs spawned on ur own culture borders?