Just finished my turns.
The Good
I founded 2 new cities (C5 and C7)
As calculated C5 had 28% corruption (ok I had rounded down

)
The next settler is up and waiting
The first 2 libs are build more coming in the next turns
We have MapMaking
The Bad
The 6th shield in Ninive is corrupted, which cost me a turn twice before I realized whats wrong. So Ninive need to be run on 5spt/4spt for a perfect Worker factory.
Open Tasks:
This turn Construction came up in Portugal and France. They are both willing to trade it for lit. Since we have not found ny potential crossing yet I would make the trade, but we only need 7 turns ourselves
Incas have 25 g for sale, which they would be willing to give for any tech we have.
The settler and the newly build galley have not been moved yet. I think the settler should go to the area of 6, whereever we want to settle there. I would send the galley clockwise, as there is some potential in the area the curragh has just reached.
I have started Nipppur (C7) on the Lib to get the fish in sooner, Harbour would be the other option.
Eubar (C5) is running another galley now, which is probabaly wrong, but before it doesnt grow a bit it wil take agaes for anything it build anway, so we can decide later.
Ellipi (the fur town) Builds a bowman next turn, could also be a barack or a settler.
The turnlog