BB-01 open succession game--fast space race

You are not allowed to relax during vacation time?! :eek:

(Could be my wife... :D)

Elephantium hasn't reported back the last couple of days, so in order to get it rolling again, why don't you lead us further into the mess, Kulko? (You seem to be in "Civ-fever" again, right? ;) So give it a go!)

But remember: failure will not be tolerated!


Link to video.
 
OMG :-) Now I am scared. Maybe a rather switch to trying SID 20K, that sounds less dangerous.

I will check the details of the thread and save today, and play tomorrow.
 
ok here is my understanding of where the next towns should be build. Are we really sure that we want to build C5 away from the shore?

Spoiler :
http://forums.civfanatics.com/attachment.php?attachmentid=340910&stc=1&d=1358344686


Plan:
let the factories run
Builds libs everywhere else, using a few chops in the south
Research Lit --> Currency (everything else is usally on a AIs menu.)
Sell/Gift Lit freely?
Save Rep for a trade opportunity?
 

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I am not sure we should settle spot 7 at all. That tundra patch has pretty little to offer. At least not now. Sometime in the future we could settle that hill and work the fish -- maybe. But the benefits up there are overall pretty meager.

Spot 5 should be one tile to the east, so that we have enough grasslands to work and so that we are on the coast.



Wrt building libs. We have two food bonuses and three cities that can work them. So I think it would be best to have Babylon build a Library while Akkad and Nineveh get the wheat and the cow and build workers/settlers. When that is done, have Niveveh build the Library and give Babylon and Akkad the food bonuses. And so on. Of course, first we need to finish the Granary in Akkad.



And we should keep Literacy. For now. Hopefully we meet some Scientific civs before we enter the Middle Ages. Then the optional techs Literacy and Republic can be used to trade for the AI freebies, if necessary. We can even try to save it up for the Industrial Age.

If we meet some scientific civs at all. (Peeking at F11 is a no-no, correct?)
 
I am not sure we should settle spot 7 at all. That tundra patch has pretty little to offer. At least not now. Sometime in the future we could settle that hill and work the fish -- maybe. But the benefits up there are overall pretty meager.

Spot 5 should be one tile to the east, so that we have enough grasslands to work and so that we are on the coast.
Well with an harbour and low Corruption it can be pretty powerful researcher. And it is a Distance 5 city, while most other spots are in the third ring at best. But I am also very insecure, at which point in time we should settle it.
I would also move c5 to the coast, but didnt want to risk Lanzelots wrath again.

WRT building libs. We have two food bonuses and three cities that can work them. So I think it would be best to have Babylon build a Library while Akkad and Nineveh get the wheat and the cow and build workers/settlers. When that is done, have Niveveh build the Library and give Babylon and Akkad the food bonuses. And so on. Of course, first we need to finish the Granary in Akkad.
Good idea, will try to ask my spreadsheet to work that one into the schedule. My only problem is, that I have somehow a hard time, reducing the cities back to optimal Factory size once it has grown out of turn. And I do not assume that it is useful to run it at zero growth during the library phase as we would waste food.

We can even try to save it up for the Industrial Age.

If we meet some scientific civs at all. (Peeking at F11 is a no-no, correct?)
Not researching Lit until the Industrial age? can the AI really be that stupid, given that there is a wonder involved too?
 
lurker's comment:
7 should be 1N on the hill and can be found quite a bit later.
5 could either be 1E or 1W or 1NW. i think 1E could be ok and size 6 quite fast, later bigger. this one could be found rather soon. 1N or 1NW only when another worker ist up there to connect the town and build improvements.
6 could be 1E or 1NE.
8 looks ok.
and get rid of (most or all) of your warriors.
t_x
 
I like 7 where it is. It can be a powerful city at size 11 with fish, 6 coast/sea, hill, 3 tundra forests for a total of 10s and ~30c before corruption, so let's say at worst 8s and 25c. Better than any 2nd ring city, so should be planted soon. 1N it would only increase corruption and lose the hill and block another 2 ring spot up there. First build should be a lib to get the fish, and then of course a harbor.

5 is already pretty far from the capital. Moving it to the coast would already relegate it to "second rank status", not?! If we move it, then closer, not further away, so 1E? (Lord Emsworth: why does 1E move spot 5 to the coast? On my compass it moves it further inland.)

Yes, 6 needs to be closer. 1E or 1NE, as t_x said. 1E has the advantage that it can eventually use the cow for a while to get up to size (once Ninive stopped being a factory).

8 should be 1N, leaving space for another one 1S. Otherwise we make a lot of sea tiles "unreachable". (Coast & sea are very good tiles for research and don't require any worker turns! We need to use every one of them that is close enough to not be totally corrupted.)

We don't have any horses, therefore I would keep the warriors and mid-term upgrade them to swords and send them to India. That has the advantage that for a long time we won't need to invest any new shields into military and can quickly get all the libs, markets, harbors and aqueducts we need. Unless unit upkeep is killing us, but once both SFs are running, that shouldn't be a problem any more. (And we'll soon get cash from the AI to cover our budget...)
 
So basically I hear three options for Number 5:

5a) 1 spot to the East of 5 at Distance 3
Projected Corruption: 20%
City 5:

5b) at 5 (distance 4)
Projected Corruption: 25%

5c) One spot W or NW of 5 (distance 5)
Projected Corruption: 28%

I dont like 5a, because it will only very few usable grasslands, because we own better cities who will use all the available ones. Also, it will likely include another town in the area of 5c, which means, that eridu and all other towns in this area, will have 2,5% more corruption only for one more tundra town.

I dont like 5b, because it has almost the same corruption hit, but cant use the coast efficiently, because we cant built a harbour.

City 6
If I move it one spot eastwards, and mange to chop the forest there before planting the settler, will it go into Ninive for a lib? or will it be wasted, because its exactly at the missing spot of the city cross?

City 7
Agree with Lanzelot. If we can use the forest at the new spot for 6, I would even plant it before 6, such as to give me more time for the chopping

City8
Moves one spot N

Tech
I know Dotmapping is fun, but what will be our next Technology? And do all agree on not trading the optional techs in case we meet scientifics?
 
5C (1W) is ok, if the corruption is really that low.

The forest will be wasted.

My vote for next tech: Construction. We won't need markets for a very long time here, but aqueducts won't be that far away now.
 
Sorry if I kept 'ya waiting last weekend. I've been super busy with IRL stuff. I'll have some time to play Civ on Saturday, but then I'll be civ-less until the 27th.
 
Played the first two turns, we got Lit and start on Construction.
Portugal has Map Making and would be willing to trade MM+ 25g for republic.
I would think we should pull the trigger, as Portugal is our best research Partner so far and would gain from Rep.
 
Very difficult decision. It seems like we don't have any scientifics on our continent, and it'll be a while before we meet the other continent(s), so I would go for it.
Our 2-3 coastal towns could then build a harbor right after their library. (And don't forget to send two quick galleys after our curraghs. Perhaps we need the extra movement point for jumping over an unsafe gap.)

In that case I would even give 7 priority over 6. BTW, some workers need to start irrigating the plains at Samarra, so that 8 doesn't get delayed too long.
 
BTW, some workers need to start irrigating the plains at Samarra, so that 8 doesn't get delayed too long.
I am on it with the workers who finished connecting the furs, but decided to send the new guy mining grasslands around Akkad, because we need that too and it has lower corruption. But there are 3 Workers available in the soutch who are setting up the necessary irrigation chain.
 
Just finished my turns.

The Good

I founded 2 new cities (C5 and C7)

As calculated C5 had 28% corruption (ok I had rounded down :blush:)

The next settler is up and waiting
The first 2 libs are build more coming in the next turns
We have MapMaking

The Bad
The 6th shield in Ninive is corrupted, which cost me a turn twice before I realized whats wrong. So Ninive need to be run on 5spt/4spt for a perfect Worker factory.

Open Tasks:
This turn Construction came up in Portugal and France. They are both willing to trade it for lit. Since we have not found ny potential crossing yet I would make the trade, but we only need 7 turns ourselves
Incas have 25 g for sale, which they would be willing to give for any tech we have.

The settler and the newly build galley have not been moved yet. I think the settler should go to the area of 6, whereever we want to settle there. I would send the galley clockwise, as there is some potential in the area the curragh has just reached.

I have started Nipppur (C7) on the Lib to get the fish in sooner, Harbour would be the other option.

Eubar (C5) is running another galley now, which is probabaly wrong, but before it doesnt grow a bit it wil take agaes for anything it build anway, so we can decide later.

Ellipi (the fur town) Builds a bowman next turn, could also be a barack or a settler.

The turnlog

Spoiler :

Preflight:
Check MM
Check Research (70% to Lit in 2 turns) we will only have minimal overrun
Check Lux Slider: Even with one more lux we should not be able to reduce, so I leave it as it is.

Press Enter
Turn 1:
Move Peoples
Check Babylon
Check Ninive Damn
Ninive didnt build its worker. In the preflight it was set up correctly at 4 spt, and it seems to have picked up the forest on growth, but it has only 9 shields. I give the Cow to Akkad for a turn and use the new person as merchant to gain us a few gold and recaliber the factory easily next turn. This saves us further adjustment of the lux slider too.

IBT:
We research Literature --> Construction
Babylon Settler --> Settler
Ninive Worker --> Worker
Change all the prebuilds to Libs
Lisbon completes the colossus

Turn2:
Reset the worker factory
Get MM + 25g for Rep from Port
Get 25g for MM from France
Now we can sustain -5gpt deficit research throughout the research of Construction

IBT:
Nothing
Turn 3:
more nothing

IBT
Ninive Worker --> Worker
Akkad Granary --> Lib

Turn 4:
Raise Lux to adopt for growth in BAbylon

IBT:
Ashur Lib --> Galley
Ellipi Lib --> Bowman (its too small too build workers, and it needs nothing else really)

Turn5:
Raise Science slider 2 bits to use the newly build libs.

IBT:
Babylon Settler --> Settler
Eridu Temple --> GLib (FP prebuild)

Turn 6:
Tzzz

Turn 7:
Tzzz

IBT:
Ninive Worker --> Worker

Turn 8:
Tzzz

IBT:
We reached the FP Limit Switch Eridu to FP
Ninive Worker --> Worker

Turn 9:
Tzzz

IBT:
Babylon Settler --> Settler
Ashur Galley --> Harbour

Turn 10:
Construction is researched by Portugal and France
 

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in before the wife wakes up... (she's not that bad, just ragging on her)

looks good, I'm still on a civ fast until later today at the earliest. why no suicide gallarys or did I miss that conversation?
 
Looks pretty good!

Yes, we should get Construction and the 25g and then bring every AI up to par. Perhaps we are lucky and one of them comes up with Polytheism, while we finish Currency. The Portugal/France seem to be quite good, at least better than what can usually be expected from a Monarch AI... (But then: they had a pretty good start location and don't run their capital at size 1... :D)

Eridu first needs a Courthouse, then the FP. (In my experience that get's the FP done faster than if building it right away. At least if we part-rush the Courthouse.) If we manage to get a third luxury reasonably fast, I'd even build a market before the FP.
 
Looks pretty good!

Yes, we should get Construction and the 25g and then bring every AI up to par. Perhaps we are lucky and one of them comes up with Polytheism, while we finish Currency. The Portugal/France seem to be quite good, at least better than what can usually be expected from a Monarch AI... (But then: they had a pretty good start location and don't run their capital at size 1... :D)
If the Incans are not researching it by now, they wont be finishing it in time anyway. I would save techs to sell them for gold or lux later.

Eridu first needs a Courthouse, then the FP. (In my experience that get's the FP done faster than if building it right away. At least if we part-rush the Courthouse.) If we manage to get a third luxury reasonably fast, I'd even build a market before the FP.
CH might make sense, as eridu is quite corrupt right now. And we wont have three luxes for a while unless the AI decides to build harbours too.
 
I would save techs to sell them for gold or lux later.

By the time we have a road connection (or they have harbors), we'll have new techs to sell them. (And they would have researched our current ones anyway...) And we'll have another furs resource for trading as well. Don't worry about holding stuff back, we are going to have plenty of stuff for trading, when the time comes.

BTW: if there are less than 3 scientific nations, it is not even necessary to keep Rep/Lit in the hand. You just check, what the two scientifics get, then research the remaining tech and afterwards trade it for the other two. That's just as fast as trading them for Rep/Lit.

Elephantium: are you going to take the next set?
 
If you are scientific yourself it might make a difference if you have rep in hand, as you can avoid getting the same freebie as they get.

But since any Scientific Is going to be on the other continent, and hopefully without contact to our neighbours, I doubt that it really matters.

edit: Unless Elepicks it up today, I think it would be Lord Emsworth turn.
 
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