1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

BETA TEST: History Rewritten 1.24 (K-Mod Merge)

Discussion in '[MAC+WIN] Civ4 - History Rewritten' started by Xyth, Dec 15, 2015.

  1. rsab

    rsab Warlord

    Joined:
    Sep 20, 2014
    Messages:
    160
    Not really. I've checked and also in coast tiles it happens.

    I can see big amounts of them when I explore they territory.
     
  2. Nightstar

    Nightstar Prince

    Joined:
    Apr 29, 2012
    Messages:
    408
    Gender:
    Male
    Upon reflection, I think this is a little too permissive at low culture levels, and much too restrictive at the higher ones (given the enormous investment required to reach them, even more so than in previous versions).

    My suggestion would be:
    0 at Poor (Being able to build a World Wonder in a brand-new frontier settlement or a conquered city just out of revolt is kind of ridiculous.)
    1 at Fledgling
    2 at Developing
    4 at Refined (Same number as currently.)
    8 at Influential
    16 at Legendary (At this point additional culture output from more Wonders is largely moot after all.)
     
  3. rsab

    rsab Warlord

    Joined:
    Sep 20, 2014
    Messages:
    160
    In my current game I can see AI workboats exploring... I'm playing with the last file you released.
     
  4. jeorgun

    jeorgun Chieftain

    Joined:
    Nov 13, 2015
    Messages:
    12
    Location:
    California
    I think yours is a little too permissive at the higher culture levels. I tried tallying some real-world "legendary culture" cities, and by my reckoning none of them had more than 6 wonders (list is pretty Western-centric, sorry):

    Spoiler :

    NYC:
    • UN Headquarters
    • Empire State Building (if included as world wonder)
    • Stock Exchange/Wall St.
    • Statue of Liberty
    • Broadway
    Paris:
    • Palace
    • Louvre
    • Eiffel Tower
    • Notre Dame
    • Christian Cathedral (Sainte-Chapelle or Sacré-Cœur)
    Rome:
    • Colosseum
    • Apostolic Palace
    • Palace
    • Sistine Chapel
    Rio de Janeiro (circa 1950):
    • Carnaval
    • Cristo Redentor
    • Palace
    İstanbul (circa 1900):
    • Hagia Sophia
    • Grand Bazaar
    • Palace (Topkapı)
    • Islamic Mosque (Süleymaniye or Blue)
    • Stock Exchange
    London:
    • Palace
    • National Gallery
    • Stock Exchange
    • Globe Theatre


    Under the constraints of the game, I think a limit of 6-8 would be pretty reasonable.
     
  5. lindsay40k

    lindsay40k Emperor

    Joined:
    Mar 13, 2009
    Messages:
    1,671
    Gender:
    Female
    Location:
    England
    > replacing dirty power plants with clean ones

    Just to add to this thread: I believe there's an event which adds +2 hammers to coal plants. Worth bearing in mind :)
     
  6. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,054
    Location:
    Aotearoa
    Sorry for lack of response and updates here this past week, I'm away on holiday till the 25th.
     
  7. keldath

    keldath LivE LonG AnD PrOsPeR

    Joined:
    Dec 20, 2005
    Messages:
    6,822
    Location:
    israel
    ENJOY,
    your fans awaits you :)
     
  8. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,054
    Location:
    Aotearoa
    Back from holiday now. Lovely time away but good to be home.

    Will investigate.

    Did you start a new game or continue the same one after swapping the file? If the latter, any Workboats already set to explore would continue to do so.

    I'm fine with having 0 at Poor, I actually had that way at first (and 5 at Legendary). I disagree about raising the upper limits too much though. While allowing extra wonders is a reward for investing in culture, the chief purpose of this change is to encourage specialisation and cultural investment across a larger number of cities. Maybe something like:

    0 at Poor
    1 at Fledgling
    2 at Developing
    4 at Refined
    6 at Influential
    8 at Legendary​

    But I wouldn't want to go any higher than that.

    I'll have to disable or replace that event.
     
  9. rsab

    rsab Warlord

    Joined:
    Sep 20, 2014
    Messages:
    160
    It was a new game.
     
  10. rsab

    rsab Warlord

    Joined:
    Sep 20, 2014
    Messages:
    160
    Let me be more precise:

    Time to time I create some games with different customization, and I keep these saved games on my computer. So I have the chance, some time later, to start games without knowing some conditions (type of map, climate, barbs or no barbs, how many civs, size,...) because I've forgotten these. I enjoy playing like this, it's more unpredictable.

    So after swapping the file which alters the workboat's behaviour, I started one of those saved games on the initial turn (turn 0). And the game was saved before swapping the file.

    I don't know if this changes something on my report...

    Thanks Xyth
     
  11. dretnoth

    dretnoth Warlord

    Joined:
    Oct 4, 2008
    Messages:
    136
    Location:
    Europe - Slovakia
    Hi noob question:
    Can i Launch HR on Win 10 64x?
    -The BTS i launch but when i click to load mod it close.

    And if i can how i put the command to shortkut icon because launcher dont detect BtS on my Civ 4 complete.
    -I tri:
    Spoiler :
    Target: ".../Civ4BeyondSword.exe" mod=\History Rewritten
    Launch in: ".../Beyond the Sword\Mods"

    The BTS proces start but is soon close.
     
  12. isenchine

    isenchine Empress

    Joined:
    Oct 18, 2010
    Messages:
    1,774
    Location:
    Brussels, Belgium
    First, in the shortcut, try to add quotes around the mod's name, like this:
    Code:
    Target: ".../Civ4BeyondSword.exe" "mod=\History Rewritten"
    The problem might be that the name of the mod is in two words.
     
  13. Nightstar

    Nightstar Prince

    Joined:
    Apr 29, 2012
    Messages:
    408
    Gender:
    Male
    Still seems a little low at the upper end, but I think I could live with this.
     
  14. Leoreth

    Leoreth Friend Next Door Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,988
    Gender:
    Male
    Location:
    Faraway
    Does the value for legendary matter that much? You will only ever have two cities with that level, and usually only late in the game.
     
  15. Nightstar

    Nightstar Prince

    Joined:
    Apr 29, 2012
    Messages:
    408
    Gender:
    Male
    Yes, because one of them will probably be your capital, where you pretty much have to build any early game wonders you don't want the AI to have. A higher cap on Legendary would let you squeeze in some of the late-game wonders there when you would otherwise have run out of slots.
     
  16. keldath

    keldath LivE LonG AnD PrOsPeR

    Joined:
    Dec 20, 2005
    Messages:
    6,822
    Location:
    israel
    HEY MAN,

    you got marathon speed culture level at legendary - 1250000 instead of 125000.

    :)
     
  17. dretnoth

    dretnoth Warlord

    Joined:
    Oct 4, 2008
    Messages:
    136
    Location:
    Europe - Slovakia
    it work, thanks. After i reistaled it to steam version in work fine. thanks.
     
  18. keldath

    keldath LivE LonG AnD PrOsPeR

    Joined:
    Dec 20, 2005
    Messages:
    6,822
    Location:
    israel
    xyth? almost 20 days your not here...all good?
     
  19. lindsay40k

    lindsay40k Emperor

    Joined:
    Mar 13, 2009
    Messages:
    1,671
    Gender:
    Female
    Location:
    England
    I'm thinking about the question of number of Wonders per city. I like the idea of a limit that prevents a moderate tech lead seeing a hammer-rich city hoarding a dozen or so. I like the idea of the number being linked to developing culture. I'm not keen on the exponential growth of wonder slots leading to Legendary cities with 16, which is like a dozen more than the real world examples. And I don't like the 1-2-4-6-8 system, it's inconsistent and unintuitive. What if... each city could have one World Wonder and one National Wonder per cultural level?

    Now, this might be at odds with the usual two NWs per city, but that was always just an attempt at balance, and eliminating medieval bureaucaps (or rather, in HR, monarcaps) with a half dozen WWs will probably achieve the desired effect. Plus, the five NW OCC type metropolis will only be happening late game, and still only have five WWs, limiting the scope for abusing five NWs. It will also give the Hermitage a desirable role, as a means to mature a perfect capital or make a second city catch up. And it'll be a consistent 'if I want to add a WW and/or NW to this city's build queue, it'll need to level up its culture a stage'.
     
  20. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    4,054
    Location:
    Aotearoa
    All good, just busy and not much to report at the moment. Currently working on integrating the new resources (Saltpeter, Bitumen, Hemp, Opium) and having Corporations spread independently. Hope to have a 3rd beta out later this month.

    I don't think it needs to be, so long as it's clearly indicated in the UI and the Pedia. What's important is that the limit is appropriate for each culture level. 0 at Poor makes sense, 4 at Refined is perfect, and 8 is the absolute maximum I'm willing to consider.

    I prefer to leave the NW limit at 2 per city. Unlike many WWs, most NWs are about boosting the output of the city they're built in so stacking too many can be too strong. It also diminishes the importance of which NW to build where.
     

Share This Page