Castle Mod, Ideology Civics, Beautification, Seafaring, Ice Breaker, Zoological Buildings, are XML, with no SDK changes. War Prizes, Military Civics, and the World Fair are all a mix of python and XML. (War prizes is all Python.) Everything else is SDK and XML.
Update on bugs:
I believe I've gotten all the CTD bugs, and I fixed the bug where the city governor would place free citizens on third level radius tiles when they weren't unlocked.
My last bug is purely graphical, but I still need to fix the bug where it looks like you are working third radius tiles (The fishing boat or small hut appear, normally only for a tile that is being worked) when you aren't. Once that's gone, I'll run a few more test games, release a last beta, and release 1.4.
Hey, when I run the installation script, it hangs at the InstallUninstaller stage and gives this error message:
Good news! I've found the last bug and eliminated it. I will be running some more tests, but if all goes well, expect a new beta (and last) this evening!
sorry to bring it back off topic but maybe next time you could PM him?Oh jeez, that whole sentence is just an absolute wreck with regards to spelling & grammar... yet I understand it completely. Go figure!
Would it kill you to use a spell-check, though? Firefox has an integrated one, you should look into it.
sorry to bring it back off topic but maybe next time you could PM him?Just thinking- I guess I could have too?
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I try not to call people out on their actions. I always remember that some people here are not native English speakers, and they are trying the best they can. And if they are native English speakers, and still screw up, shame on... I mean...use firefox.
PM's are the best place for those sort of things.
In some completely unrelated news, the OP has been updated for Beta9!
There should be no bugs, (I hope.)
If all goes well, and I get no bug reports by tomorrow night, I'll release 1.4.
I'm wondering if I should tell everyone or keep minor glitches secret...
In an incredible oversight, I left two XML bugs in beta9, and forgot to update the install files.
The bugs:
1.) Mountains can not have mines on them, unless there is a resource there.
(Mountains should always be able to have mines...)
2.) The Zoo building will magically give +3 happiness instead of 1. (Even though the civilopeda reports otherwise.) I had another function in their I forgot to remove...
Niether of these are game breakers by any means, but just an FYI, beta9 has bugs. Both have been fixed for the final release...
You know I was thinking, since you brought the mountains and mines up, shouldn't all mountains be a source of stone. I don't know if there would be a way to do that, but it was just something I was contemplating.
You know I was thinking, since you brought the mountains and mines up, shouldn't all mountains be a source of stone. I don't know if there would be a way to do that, but it was just something I was contemplating.
That's fine -- they are, after all, beta releases and as such, bugs are to be expected. The fact that they are such minor issues is even cause for celebration, because of the other major bugs beta9 fixes (workers on third city-ring-level, etc.).
I could do that, but it would be sort of hacky, since the SDK doesn't know about anything in the XML per se.
Edit:
I just thought of a non-hacky way to do it. If people really want it, I will add to the next version after 1.4.
I might figure them out but can you post your fixes for these two minor bugs?
That way I will have final 1.4 version if there is no more changes between beta9 and final release.
Here's Beta10, with those fixes in it.
I'm not going to bother updating the OP, it isn't worth it...