os79
Deity
Besides, you should know by now that nobody reads a manual these days if they can avoid it.
Bandwagon argument...?


Besides, you should know by now that nobody reads a manual these days if they can avoid it.
The Original Post states that
- Buildings can influence the chance of Revolutions
- Your difficulty level can affect the likelihood of revolutions (helpful for beginners, more challenging for deity-players)
I did see a lot of early AI revolutions in my two recent attempts. Also, it appears that the difference btw. 110% and 100% is huge, unless I made a stupid mistake that I have overlooked. My playing style is pretty consistent.[/LIST]
The percentage is a percent of the total chance of Revolutions. 100% chance is normal. Less than that is less likely, more, more likely.
The AI's revolutions should not be affected at all, as the AI's are all on Noble Difficulty, which has the standard Revolution chance.
; Adjust rate of rev index accumulation, additional options for human (offset adds that value to each city per turn, keep it small)
IndexModifier = 0.8
IndexOffset = 0
HumanIndexModifier = 1.0
HumanIndexOffset = 0
I did see a lot of early AI revolutions in my two recent attempts. Also, it appears that the difference btw. 110% and 100% is huge, unless I made a stupid mistake that I have overlooked. My playing style is pretty consistent.
Anyway ..
It seems that the rev percentage in HandicapInfo is a multiplier on the IndexModifier (see excerpt from Revolution.ini):
Is that correct? In that case, I could simply reduce the IndexModifier and get a game where Revolutions add spice but don't control everything.Code:; Adjust rate of rev index accumulation, additional options for human (offset adds that value to each city per turn, keep it small) IndexModifier = 0.8 IndexOffset = 0 HumanIndexModifier = 1.0 HumanIndexOffset = 0
That's fine. It gives me a global reduction that - presumably - scales with difficulty according to the changes in your handicapinfo fileYes, but it doesn't scale for difficulty level, like this does. If you really dislike it, it's fairly trivial to modify the RevolutionIndexPercent.
Dont know if this has been mentioned before but, with the new Beta4, i cant use a saved game, not even an autosaved game at all??
That was an issue with the exceptionally short lived Beta3 (exceptionally short lived because of this). Are you sure you're using 4? 4 is running fine for me.
I'm sure like all storms, it dissapates after a given timeI think I may have caught something, fortunately it didn't cause a CTD. The no storms option, clearly working now with not a storm in sight, doesn't actually disable the 'Powerful Storm has formed' random event.
One week, or 7 days, whatever you prefer.![]()
Tell us what folders are in here: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\Afforess
I think I may have caught something, fortunately it didn't cause a CTD. The no storms option, clearly working now with not a storm in sight, doesn't actually disable the 'Powerful Storm has formed' random event.
I'm sure like all storms, it dissapates after a given time
Afforess, went through and fixed the AD audio. Apparently my OCP helped out this time and I took it upon myself to fix the borked audio from AD. It's all fixed and should work now. I will be testing it to make sure there aren't any further audio errors in the Audio.log![]()
7 days seems to be long, but I'll take one week
Much sooner that I expect. Again - great respect for your work!![]()
Issac Newton said:
If I have seen further it is by standing on the shoulders of Giants.
Anyone else finding the foundling hospital broken is a very severe way ?
Increasing all of your cities by one is rather brutal. I got 12 cities, 10 of them with the foundling hospital, basicly doubling my total pop..lol.
In addition, if you lets say build a church school and change the civic, will you still get the building benefits or is both the building effect and construction ability gone without the prerequisite civic being met ?
Anyone noticed the installer is wrong ? Even though the file itself reads beta 4, executing the file will open a window asking about installing beta 3.
Lastly, while installing you cant manually disable the fixed border mod since its supposed to be enabled using the planet generator, i.e. while world creation. However, i dont see an option then either.
Choose Single Player -> Custom Game. There's a long list of options on the right side that you can turn on or off. Fixed borders is close to the bottom of the list.Sorry, dont understand. I always choose the perfect map generator. What do i have to do in order to disable fixed borders ?
Thank for your answering my various questions. Will you take more balancing questions into concern if i suggest them or at least write potential imbalances down ?
Anyone else finding the foundling hospital broken is a very severe way ?
Increasing all of your cities by one is rather brutal. I got 12 cities, 10 of them with the foundling hospital, basicly doubling my total pop..lol.
In addition, if you lets say build a church school and change the civic, will you still get the building benefits or is both the building effect and construction ability gone without the prerequisite civic being met ?
Anyone noticed the installer is wrong ? Even though the file itself reads beta 4, executing the file will open a window asking about installing beta 3.
Lastly, while installing you cant manually disable the fixed border mod since its supposed to be enabled using the planet generator, i.e. while world creation. However, i dont see an option then either.
?