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- Oct 23, 2011
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I need a graph that shows me how many uses the word "hypercube" got before and after this Q&A

I need a graph that shows me how many uses the word "hypercube" got before and after this Q&A
Venice is probably in the game
If you want me to change my avatar if Venice is revealed, I will not resist; however, I do not desire to change yours.
All this speculation about Venice and Enrico Dandolo is just the blind leading the blind anyway.
All this speculation about Venice and Enrico Dandolo is just the blind leading the blind anyway.
I see what you did there.
Dandolo got lost on his way to the leader screen?Watch the big surprise being no leader for Venice.
So after the last featurette, I am really convinced that the new hypercube civ are the barbs.
No cities, just camps that constantly pop out units. You make cash from interrupting trade routes and sacking cities. The only victory condition is domination. Constant war, unless another civ hires you. Threatening city states. Can buy units only. They get the prize ships promotion. Other civs can hire you to attack civs/city states.
Something like that. There were way too many barbs in that featurette and with battleships, etc.
A Sioux civilization could expand, in terms of permanent Sioux territory, by leaving a trail of claimed hexes each time their nomadic capital moved on, possibly relocating to follow a mobile buffalo resource that the Sioux capital has to settle on.
Upon reaching the Industrialisation Era the Sioux capital then becomes permanently fixed.
However, it would also make sense if both the Huns and Mongol civilisations could be changed (or convertible) to this nomadic mode, as well as a potential Aboriginal civilization (Australia).
I don't want a OCC for Venice because that would mean I would never play as them. And they'd be a ridiculously weak opponent. While others build armies with four or five powerhouse cities, Venice will be churning out one unit per every five to ten turns. Forget about building wonders, you're going to need the production for buildings and units.
Exactly. Huns and Mongols need to be nomads as well, but as of now, there is no mechanic to work this feature into the game. However, mobile cities, assuming you were going for Wonders and other permanent buildings, are stupid. You can't just fold up a theatre or university and bring it with you in reality, and even gameplaywise it is a stretch, because you should lose all the building perks for a "city in motion". Or maybe the player would lose or abandon all the buildings constructed in such a city once it has been set in motion. These features don't fit the context of a civ. Perhaps another way to represent nomads is to be able to shift populus from city to city. I think that could be a very cool ability to beef up certain cities.