Betting and Speculation - The "Entirely Separate Hypercube" Civ!

Also, I don't think Devs are going to re-do abilities, While it's in a Unit form, the GM's supposed ability sounds too much like Austria's unique ability.. too much.
 
Wow sounds like a terribly weak civ Venice. If people thought the hate for Venice was strong before... wait til this info reaches the general public :lol:
 
If those are truly the uniques of Venice. What kind of victory condition are they suited for?
Conquest maybe?
Probably not science or diplomacy.
 
My question would be, regardless of what the mystery civ is (this isn't supposed to be a Venice thread, after all), how would a civ that can only puppet other cities produce enough military units to survive? With a true OCC there's only so much to defend, but trying to control a vast puppet empire without at least 2 or 3 cities to make units can be a major struggle above Prince difficulty.

Also, the lack of directed building beyond rush-buying would seem to crush any attempt at long-term strategy.... how do you plan ahead when half the time you don't know what you'll be building next?
 
Why? Because while it is unique, it's horribly crippling and unfair. It's just how I see it, and I'm not the only one (and I'm surprising as the dislike for this)

Yes, I like the IDEA, but in EXECUTION this is going to end up horrible.

I don't think this type of outside of the box mechanics have a place in a game like Civilziation 5, if it was a Paradox game, I'd probably say "awesome". But in a simple game like Civ 5 this is horribly crippling and quite honestly a horrible idea.

You may very well be correct of course but isn't it a little early to be making those kind of assessments? They may end up being an incredibly powerful civ for all we know. I mean trade routes are a brand new mechanic that we've never seen before, and they allegedly get twice as many as anybody else. Again I'm not saying you're wrong but shouldnt we wait and play them before we condemn them? (All of this assuming the info isn't bogus of course, which again is still to early to say)
 
I'm trying to entertain the idea. It's hard to swallow, I'll tell you that... But I'm really hoping it's at least fun to play.
The major problem I see is that it just reinforces the CS aspect of Venice, and make it seem less worthy as a Civ.

And I wonder what the hell they get with the liberty SP tree... a useless settler?

Maybe it'll give them the unique great merchant...
 
Wow sounds like a terribly weak civ Venice. If people thought the hate for Venice was strong before... wait til this info reaches the general public :lol:

Unless it's going to be actually good and offer fun gameplay, Venice will be the most hated civ imaginable.
You'll have people complaining about it because it's European or not worthy enough in their opinion, people who complain about it because it's restrictive and not fun to play and probably people who believe this is a horrible representation of Venice.
 
Unique Ability - "Forward Thinkers"
To research any technology with multiple prerequisite techs, you only need to discover one prerequisite technology (as opposed to all of them). All technologies cost 20% more to research.

Unique Unit - Legendary Scientist (replaces Great Scientist)
This unit can instantly discover any technology in the current era, even if none of its prerequisites have been discovered.

Unique Unit - Slow Settler (replaces Settler)
This unit is identical to the Settler which it replaces, but takes 50% longer to build.
 
So in this supposed slip up, what were the leaders/UUs of Venice and the Shoshone?

According to an earlier post, Enrico Dandolo and Chief Pocatello.

Also - I really can't see why there would be a problem with having the information posted in this thread - it's just another piece of possible 'evidence' that we could discuss. Even if it is genuine, leaked info from the game, it's not like we're obligated to withhold it just because 2k doesn't want it revealed yet, surely? Anyway, information about new games gets leaked all the time, they can just deal with it - If they have an official 'big reveal' event planned this coming week they'll just go ahead and do it anyway, regardless of what we already know. Also, it's not like there weren't plenty of rumours about Venice (and to a lesser extent, Shoshone) circulating around, so it's not like it'd even be a surprise at this point...
 
My question would be, regardless of what the mystery civ is (this isn't supposed to be a Venice thread, after all), how would a civ that can only puppet other cities produce enough military units to survive? With a true OCC there's only so much to defend, but trying to control a vast puppet empire without at least 2 or 3 cities to make units can be a major struggle above Prince difficulty.

Also, the lack of directed building beyond rush-buying would seem to crush any attempt at long-term strategy.... how do you plan ahead when half the time you don't know what you'll be building next?
Extra trade routes should smooth over any gold supply issues, so maintenance costs of whatever-the-puppets-build shouldn't be too worrisome, and you can rush more stuff.
 
Venice sounds... interesting. Definitely fits the 'pro' claim. I just find the way in how it works strange. And not being able to build any cities at all sounds too limited to me; you should be able to build at least a few.

Imagine yourself starting as Venice and you figure out that the Zulus are your neighbours. That is going to be one hell of a survival challenge.
And I figured that they would receive a naval UU but they can do better with the name. It shouldn't be that difficult, otherwise they could use the Venetian name for galleas.
And the Shoshoneciv sounds like an interesting addition.
 
Venice sounds... interesting. Definitely fits the 'pro' claim. I just find the way in how it works strange. And not being able to build any cities at all sounds too limited to me; you should be able to build at least a few.

Imagine yourself starting as Venice and you figure out that the Zulus are your neighbours. That is going to be one hell of a survival challenge.
And I figured that they would receive a naval UU but they can do better with the name. It shouldn't be that difficult, otherwise they could use the Venetian name for galleas.
And the Shawnee civ sounds like an interesting addition.

Acctually, it's not the Shawnee, but the Shoshone
 
Either way, weird picks all around for Venice and a weird civ inclusion with the Shoshone (still yet to see where they go with it)
 
I have a simple solution to see if this is fake. From the video of the Firaxis/2K workplace, we saw there were 3 UUs left. Did the poster for the Shoshone/Venice 'leak' say how many UUs the Shoshone had? If he said both Venice and the Shoshone had 2 each, then this is fake
 
I decided to take a look at the one screenshot we have of the Venetian Purple and Cream civ, and I noticed that there are four civs, which indicates that it's probably a tiny map, and a tiny map has eight city-states. However, only six of these are visible on the almost completely revealed map, and Venice has two non-capital cities.
Which lends some credence to the 'puppet City-States with Great Merchants' UA.

Screenshot for reference:
Spoiler :
2KGMKT_CivVBNW_Screenshot_morocco_1.jpg
 
I just don't understand why that reviewer who called Venice his favorite because of a "Bombshell". If that is true (which is doubtful) then what is the bombshell? "I can buy a courthouse in a Puppet city!" = Super Civ
 
I have a simple solution to see if this is fake. From the video of the Firaxis/2K workplace, we saw there were 3 UUs left. Did the poster for the Shoshone/Venice 'leak' say how many UUs the Shoshone had? If he said both Venice and the Shoshone had 2 each, then this is fake

Unless you don't count the GP as units, yes, each of them has 2 UU
 
Back
Top Bottom