TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
Also, I don't think Devs are going to re-do abilities, While it's in a Unit form, the GM's supposed ability sounds too much like Austria's unique ability.. too much.
According to an earlier poster who saw the thread in question the leaders were listed as Dandolo and Pocatello, respectively.So in this supposed slip up, what were the leaders/UUs of Venice and the Shoshone?
Why? Because while it is unique, it's horribly crippling and unfair. It's just how I see it, and I'm not the only one (and I'm surprising as the dislike for this)
Yes, I like the IDEA, but in EXECUTION this is going to end up horrible.
I don't think this type of outside of the box mechanics have a place in a game like Civilziation 5, if it was a Paradox game, I'd probably say "awesome". But in a simple game like Civ 5 this is horribly crippling and quite honestly a horrible idea.
I'm trying to entertain the idea. It's hard to swallow, I'll tell you that... But I'm really hoping it's at least fun to play.
The major problem I see is that it just reinforces the CS aspect of Venice, and make it seem less worthy as a Civ.
And I wonder what the hell they get with the liberty SP tree... a useless settler?
Wow sounds like a terribly weak civ Venice. If people thought the hate for Venice was strong before... wait til this info reaches the general public![]()
So in this supposed slip up, what were the leaders/UUs of Venice and the Shoshone?
Extra trade routes should smooth over any gold supply issues, so maintenance costs of whatever-the-puppets-build shouldn't be too worrisome, and you can rush more stuff.My question would be, regardless of what the mystery civ is (this isn't supposed to be a Venice thread, after all), how would a civ that can only puppet other cities produce enough military units to survive? With a true OCC there's only so much to defend, but trying to control a vast puppet empire without at least 2 or 3 cities to make units can be a major struggle above Prince difficulty.
Also, the lack of directed building beyond rush-buying would seem to crush any attempt at long-term strategy.... how do you plan ahead when half the time you don't know what you'll be building next?
Venice sounds... interesting. Definitely fits the 'pro' claim. I just find the way in how it works strange. And not being able to build any cities at all sounds too limited to me; you should be able to build at least a few.
Imagine yourself starting as Venice and you figure out that the Zulus are your neighbours. That is going to be one hell of a survival challenge.
And I figured that they would receive a naval UU but they can do better with the name. It shouldn't be that difficult, otherwise they could use the Venetian name for galleas.
And the Shawnee civ sounds like an interesting addition.
Whoops. Seen so many S-named Indian tribes passing by that I confused themAcctually, it's not the Shawnee, but the Shoshone
I have a simple solution to see if this is fake. From the video of the Firaxis/2K workplace, we saw there were 3 UUs left. Did the poster for the Shoshone/Venice 'leak' say how many UUs the Shoshone had? If he said both Venice and the Shoshone had 2 each, then this is fake