ImperialChaos
President
Serenity Now.
wait WTH its back?
Probably a case of better safe than sorry. If it's kind of unresolved whether this info is something that should not be out, it might be better to pack it away until green light have been given to do otherwise. But like it was said in the other thread, the info is now so out and about that there's probably no sense in trying to hide it at this point, even if it was not supposed to be leaked, which may be why the thread came back. Or they may even be trying to do a double entendre on us, by keeping this thread out, we don't know whether the info is true or false, whereas hiding the thread almost certainly would indicate that the info was true ...Has anything actually been removed? What was the point in shutting it?
Did you save the text for Venice too?
But the Unique Great Merchant, being a Great Person and not a regular unit, might have been filed somewhere else, for all we know. At least it's not unthinkable. So I wouldn't say that's definitive either.
Yes, if there is no suitable start location that fits your start bias, you'll get a random starting location. But coastal bias should be considerably easier to fulfill than forest, and otherwise, I guess you just roll a new start (or curse your luck and take it as an extra challenge).
Put that away before the mods do.
so nunor posted this in a Reddit thread: http://www.reddit.com/r/civ/comments/1g07oo/bnw_civs_8_and_9_venice_and_the_shoshone/
"Venice Leader: Enrico Dandolo: Cannot gain settlers or annex cities. Double the number of trade routs available. A Merchant of Venice appears after researcing Optics. May purchase in puppetteered cities
UU: Merchant of Venice: Replaces Great merchant: Has an additional ability to buy city states as puppet cities.
UU: Great Galleass: Replaces Galleass It has +2 combat, +3 ranged combat but costs 73p (vs 67)"
Might as well post what the Shoshone text supposedly is. Again, credit goes to nunor:
"Leader: Pocatello
Unique Ability: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory.
Unique Unit 1: Pathfinder; Replaces Scout. It has 8 combat, costs 30 p, allows you to choose ancient ruin bonus
Unique Unit 2: Comanche Riders; Replaces Cavalry. 134 p, it seems to have 4 movement like Cavalry but has an ability that gives +1 movement, the explanation says they have quick attacks."
Um, you guys, something I just noticed.
At around 8PM on Friday, someone made a post saying "Shoshone and Venice" on an apparently name filtered website's /vg/ board, in the Civ thread. Archive source. Or, see the actual post.
Did someone leak it there two days ago, or was it just a lucky guess?