I wonder if Civ Gold has anything to do with it? That's the only thing I can think of. The error seems to be BUG Mod related, that's all I'm certain on.
it shouldn't and for the record, isn't Warlords not a requirement? IIRC BTS is supposed to fill in the parts from warlord as far as the engine sees.
Only real way to know is to ask other people who use Civ Gold
you said you use 3.6? what about a newer version of bug?
I love this modJust for the info I believe the new patch doesn't work with old savegames so wait till you start a new game before updating, also for the guy above : I'm on windows 7 64x and it works fine so I think your issue is definitely not related to the os.
Also is it me or is the "free upgrade" bonus from the great general's building useless ? And is it me or is there no limit of wonders per city ? If it's the case, I like the idea![]()
Free Upgrade does just that... you can upgrade units with that promotion for free.
but what does the "free upgrade" promotion do ? from the civilopedia it seems it does nothingI havent played civ in ages so I hope I m not missing something obvious, I'd hate to sound like a noob
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When you discover new technologies that allow newer units to be built, you can upgrade your older units that you have dotted around into those newer units for a cost, and is usually expensive to upgrade whole armies.
That promotion means units with it can be updraded for free, provided they are in friendly territory
I have a strategy question: Every single game I've played, my economy has been crippled. I keep one city, I fall behind. I make 2 cities, I'm still behind because now I'm paying for upkeep. I make units and take over a barb city and raze it, unit costs.
I run Small Odyssey games on shuffle and planet generator 68.
What am I doing wrong? I'm either WAY behind or my economy is absolutely crippled!
For example...
Cool mod, btw noticed the corporation and espionage buttons are blank.
I have a strategy question: Every single game I've played, my economy has been crippled. I keep one city, I fall behind. I make 2 cities, I'm still behind because now I'm paying for upkeep. I make units and take over a barb city and raze it, unit costs.
I run Small Odyssey games on shuffle and planet generator 68.
What am I doing wrong? I'm either WAY behind or my economy is absolutely crippled!
For example...
Haven't played/seen your savegame but for me, I found out that in Civ4 I really needed to rewamp my strategy: Build cottages as soon as possible and go for marketplaces, grocers, banks, in high-income cities...
Oh, and be really careful with overexpansion.
It also helps playing a financial leader, which I almost always do.
Hope it helps...
\Skodkim
Help!
I simply cannot get the mod to start after downloading. I get "GFC Error: failed to initalize primary control theme". Wass ist schloss?
j.p.jones
Yes ." The standard Civ4 TechTree has been slightly modified to accomodate 12 new, carefully planned and researched Technologies"Is the tech tree updated?
Many of the World Wonders are religion specific in HitM. For example the Spiral Minaret can only be built in a Moslem city, and the Haga Sophia in a Christian city. This introduces a whole new level of strategy to the game. To get the most culture you must be multi-cultural.I found where I tried to build the Spiral Minaret but it isn't listed as an option after I research the tech that provides it on screen. I checked and no other civs had built it either.
Had same thing happen with another wonder that the icon on the tech tree was in the wrong tech. Can't remember what it was though.
The Revolutions Mod is not included in this modpack. Sure, the civilians in the city will rise up in a last-ditch defense, so you need to bring extra units in your stack, but the captured cities aren't likely to revolt.Good work with the mod overall though! I like it better than most now. Like Assimilation option alot.
Is Revolutions really in it though? I don't seem to have expansion issues like i used to when I played that mod alone.
Any way to add a easy toggle screen for some options? Be great to be able to turn off Incidental Fire from siege weapons that happens when a enemy unit walks past a siege unit. I don't like delving into the 'code' to make changes.
Thanks!
Hope I helped.