BNH02- Thats one small step....

Reallife has really creeped up as of late. I will not have any civ access until the 25th of August, as i will be on a trip. I will have Internet access, so i will keep my 2 cents in wherever possible. Man this one was the one i was really looking forward to doing. What with the comp woes and company, and now the nice family trip, ill just have to be skipped. Now, :spank: germany for me. :) Ill check in tomorrow.
 
p.s.- dont spank him to his pleasure. ;)
 
Done w/ my turns on BNH01 so this is my got it. Will d/l and so some gaming late this evening. Probably be done by Sunday as I have a basement to clean and some clay pigeons to blast w/ the boys on Saturday.
 
Pre flight at 2190 BC
We’re behind
IBT: Nothing
Turn 1, 2150 BC - Nothing
Build Boston set build to temple.
Turn 2, 2110 BC- Nothing
Turn 3, 2070 BC- Nothing
Turn 4, 2030 BC- Nothing
Turn 5, 1990 BC- Nothing
Turn 6, 1950 BC- Nothing
Turn 7, 1910 BC- Nothing
IBT: The Russians are at war with someone.
Turn 8, 1870 BC- Nothing
Turn 9, 1830 BC- Nothing
Turn 10, 1790 BC- Granary will finish in 1.
 
Looks like a nice, peaceful set of turns. :)

I guess that means Rik is up.

Edit: I made an updated dot-map

BNH02-1790BC.jpg


The red dots are in our core. I moved the two southern 1st rings dots one tile to the SE from the previous dot-map, to reduce crowding. This being a space race game, having larger cities in the core would be nice.

The blue dots are WAY out there. Some of them are a a bit of a reach, and some of them require that Berlin (New York :hammer: ) be taken first. But those are the locations where I would place them.

The purple dots are fishing villages. They have lower priority.

Where you see circles next to solid dots, those are the options that I can't decide on. The blue options are between fresh water on one hand, and less overlap on the other. The solid red dot has fresh water and great production, but crowds the 1st ring city a bit, while the empty red dot has coastal access, less crowding, but no fresh water. (edit: the blue circles are not very clear in the jpg, they are to the N and NE of the red blob, which is suppose to read "game" :p )

I like Boston as the FP city, eventually.

I'd like to hear your opinions.
 
With one city to start with and in a mode to collect gold for tech purchases there just wasn't much to do.
 
The rest of the world aren't that peaceful though. You saw that the Russians were fighting some one, I think they are fighting the Germans. That city next to the Silks use to be German. :eek: We sure did a great job dragging the Germans down. With their capital on a wonder, they are fighting off the Russian hord with a size 1 city.

The Russians have Alphabet. So it was good that you didn't pull the trigger on the Myst/IW trade. When Alphabet gets traded around a bit, we may get a chance for a 3-fer.
 
Finally, old Otto gets what he deserves :beer: to Cathy and the fine troops that are Russian. But, they will be demolished by the eventual Uncle Sam band wagon. Keep it up!
 
I know the situation we have isnt the best ever, but lets look at the positives.

1.) Were on a peninsula, really only one front to defend.
2.) Germany extremely dragged down from us. :mischief:
3.) .... Hmmmm, any help here? :lol:
 
BigNHuge said:
I know the situation we have isnt the best ever, but lets look at the positives.

1.) Were on a peninsula, really only one front to defend.
2.) Germany extremely dragged down from us. :mischief:
3.) .... Hmmmm, any help here? :lol:

4) I like our civ's color. It's rather nice.
5) We have a great UU :vomit:
6) Defeat is a great teacher. ;)
 
jb1964 said:
4) I like our civ's color. It's rather nice.
5) We have a great UU :vomit:
6) Defeat is a great teacher. ;)

7) although all the AI's on our continent have 3-movement UU's :eek: , our UU is still the fastest. :rolleyes:

8) Worse come to worst, we can always use Germany as a buffer zone between us and the Russians. We'll divide it into two halves, the easter half and the western half... if the eastern half contains Berlin though, they will probably have to bulid the Great Wall in it, to keep it from flipping to us... We can do the same thing with the Chinese too! we'll parse of a little peninsula and call it Korea...

9) I'm running out of ideas here... oh, one more, I'm so glad we're not playing another huge map, at least we don't have to distinguish between those 10 different shades of pink again.
 
hmmm.... is rik alive out there? :lol: Just playing man.
 
Yes, I'm alive. But not in a great deal of time to play. I am currently doing a lot of stuff for the DemoGame 5 (See my link in my sig) and playing moderator. If you can, skip me; I'll have more time in a few days.
But perhaps I can squeeze in some turns tonight. I didn't expect to have so little time to even not be able to play these 10 turns.
 
Rik Meleet said:
But perhaps I can squeeze in some turns tonight. I didn't expect to have so little time to even not be able to play these 10 turns.

These 10 turns should be really short, I'm really hoping that you can play them tonight. If not, then I'll get it tomorrow.

I'm checking out the demo-game... there is a lot to stuff to absorb. :)

Edit: I've got it, right now. (It'll be "tomorrow" in 10 minutes, so technically, when I'm playing, it will be "tomorrow" ;) )
 
We're broke :eek:

10 more quiet turns. Actually, it was 11 turns. I inherited the game on the 49th turn, so I took the liberty of even it up.

Turn 0 1790BC: nada. Checking diplomacy - Alphabet is out there.

Turn 1 1750BC: Washington completes Granary, starts worker, I'll need to mine the hill in order to make the settler factory at size 4-6, the roading worker is also sent back to help with the mine.
MM Washington for gold, since we'll have plenty of shield for worker in 2.
warrior finds goody hut in the unexplored southern region.

Turn 2 1725BC: pops hut... and we get Mysticism. [dance]
I immediately swap Myst + 1gpt + 105 gold to China for Iron Working.
Starts Alphabet at MAX, still 20+ turns, but since we'll buy it next, might as well research. Gold may be extorted, but knowledge locked up in our scientists' heads are always safe. :D
What's more, there is Iron right at Washington. :beer:
... which also solves the shield problem, so Washington is swapped to a settler. MM for shield.
Germany founds Konigsberg.

IBT: China start Colossus

Turn 3 1700BC: since I already crossed the river, I might as well use the worker to road towards the northern red dot first.
Washington grows to size 6, MM.

Turn 4 1675BC: MM Washington every turn...

Turn 5 1650BC: Washington completes settler, drops to size 4, I'll build a worker first. MM washington for max gold. It produces only 2 shields this turn, but it will pick up 2 more on growth, and it should have no problem generating 6 shields at size 5.

Turn 6 1625BC: MM Washington to 6 shield.
IBT: Korea finishes the Colossus.

Turn 7 1600BC: Found Philadelphia, starts a worker, who can irrigate some plains and chop some woods, making everything else bulid faster.
Washington finishes worker, starts settler, MM for max shield.
Washington has as much improvement as it's going to need during the expansion phase, so all the work force is sent towards the Boston area.
IBT: Russia starts the Pyramid and Oracle. One of them is a small cascade, I'm not sure which? :confused:

Turn 8 1575BC: other than moving scouts and MM Washington, nada.

Turn 9 1550BC: Washington to size 5, more MM to finish settler in 2 at max gold.

Turn 10 1525BC: I'm going to play one more turn to even up the turns, so I pull the trigger on the 2-fer trade:
7gpt to China for Alphabet + 4 gold
Alphabet + 1gpt + 4 gold to Germany for the Wheel.
Start a min run at Poly.
There is horse at Washington!
and we're as close to broke as it gets :wow: (1 gold in the bank and 0 coming in).

Turn 11 1500BC: Washington finishes settler, starts curragh. The shield does not work out though, so you may want to change it back to a warrior, then bulid the curragh after the warrior. What I mean is:

Washington will get 7 shields this turn, but it can not make 8 more shields next turn without losing 1 turn of growth. So building the curragh results in huge waste of shield. However, at size 4, Washington can make 7 shields in 2 turns, then pick up the extra shield on growth to size 5, thus building a curragh in 2 without waste. To to this, change Washington to warrior now. Then, next turn, set Washington to +4 food. On the 3rd turn, after Washington builds the warrior, MM the city to +3 food and +7 shields.

The two workers have finished roading to Boston. Here's my plan for Boston:
- The worker on forrest game should chop the forrest, then irrigate it.
- The worker on BG should start mining.
- Boston should finish the temple in 3 turns, then start a MP warrior, which will finish in one turn with help of the forrest chop.
- Afterwards, Boston will be growing every 5 turns, so it does not need a granary.
- Boston can start pre-building for the Great Library.
- The two workers should stay in the area helping Boston. We may need even more workers.

More random thoughts for the next leader

If you do not change Washington to warrior, please consider sending the vet warrior back to Washington for MP duties.

Poly was started just 1 turn ago, so you're free to change it if you wish. It was intended as a "get a free tech in 50 turn" deal. I don't see much of a chance to broker 50-turn researched techs here, so I picked the one that's a dead end tech.

Be careful about running negative gpt, think how interesting it could get if anyone decides to extorted us.

Oh yeah, don't connect that Iron right now, we need the ability to build cheap MP warriors. :)

The 1500BC Save

Iron and Horse:
 

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Well, our position is definantly picking up. We can easily own part of our continent when Chivalry comes around. (Mao will live, of course, a sweet ally indeed) Also, i think we should keep Mao an ally as long as possible. Hes growing to become the power leader on our continent. Using him to waste shields/units in phony wars with Russia could turn the tides in our favor. Also, if we finish the curragh, and discover the other continent rather early, i think we shoud establish an embassy with one of them, and crank out phony wars. Sign allies, and slow them down. I'd have to believe there ahead in tech right now.

Also, EXTREMELY nice on having horses AND Iron right near Washington.

P.S.~ Am i up?
 
Original Roster...

BigNHuge - Up in this as-well-as BNH01
jb1964 - whatever
Rik Meleet - Skipped (Rik, you can swap positions w/ me)
SJ Frank - Just played
 
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