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Turn -1 30 AD
- We're in 3 more turns of Anarchy
- Our trade route is going through Germany, so the war will have to wait until after the harbor is finished.
- Boston was whipped?
Turn 0 50 AD
- Worker choping near Philadelphia reveals a BG

- Something happend, we're down to -15 gpt.
Turn 1 70 AD
- last turn of anarchy
IBT: Elite Chinese sword attacks Berlin and loses.
Turn 2 90 AD
- Republic! After setting all citizens back to work, we are at 9/0/1 and making 0gpt. Now that's a sad economy!
- We're paying 70gpt in unit support. I send some of our reg warriors towards Atlanta to hurry the harbor.
- Marketplaces are ordered up every where.
- Chicago is MM'ed to 10spt and horse every 3 turns. That's our only military producer.
- Boston starts the FP.
Turn 3 110 AD
- Chopping forrest near Houston uncovers another BG.
- Disband 3 reg warriors in Atlanta for 1 turn of the harbor.
- We're back to +7 gpt.
IBT: Russians start Leo's
Turn 4 130 AD
- Disband one more conscript warrior in Atlanta.
IBT: French starts Sistines.
- Chinese Sword attacks Berlin and wins.
Turn 5 150 AD
- The payment to Joanie is up. We're back to 28 gpt.
- Chicago: horse->horse.
Turn 6 170 AD
- Harbor due in 1. 30gpt.
Turn 7 190 AD
- Atlanta: Harbor->catapult
- Declare war! Our force of 7 swords, 2 spears, 7 catapults and 1 horse move on Berlin.
Turn 8 210 AD
- Chicago: horse->horse.
- Berlin is down to size 6. Thank You!
- Lose exploring curragh in ocean.
IBT: 2 German spears move out of Berlin.

You have an interesting way of defending your capital, Otto.
Turn 9 230 AD
- Buffalo: harbor->marketplace
- Cats fire: hit 5 of out 7, there are at least 4 defenders in Berlin.
- Horse goes first, red-lines but beat reg spear.
- Swords go 3 for 3, killing all defender, and we have Berlin. It is renamed to New York.
IBT: Germans land a single archer near Philadelphia, the two Berlin spears approach Denver, and an archer comes out of Konigsberg.
Turn 10 250 AD
- Washington: marketplace->barrack, and MM to complete the barrack in 3 with max food
- Houston: marketplace->aquaduct.
- Between the marketplaces and the growth, we're up to 68gpt.
- A horse attacks the archer near Phili and loses

, a warrior cleans up the mess.
- Near Denver, a cat hits one of the spears for 1 HP. Other troops occupy the working tiles to prevent pillaging.
- A sword loses two HPs while dispatching the Konigsberg archer, the rest of the troops move on to Konigsberg, leaving a vet spear and the injured units guarding New York.
NOTES:
Workers:
- the 2 northern workers are on their way to connect New York.
- the 2 workers between Chicago and Washington should irrigate the river-grassland tile NW-NW of them, that's the tile that Chicago should use with its 7th citizen.
- the 2 workers N-NE of Buffalo should chop the forrest and irrigate the tile (eventualy). In this case, irrigating the tile provides the same shield output because the extra food allows a citizen to work the forrest tiles, and irrigation provides more options for MM, as well as a better food break point for growth (+4 food vs. +3 food).
- the worker that's irrigating NW-NW of Buffalo should road the tile that it's on, then chop the forrest tiles around Houston and irrigate those as well. In general, it is better to have a variety of tile for a city for MM purposes. With 2 irrigated grasslands, mined grasslands and mined hills, Houston can be configured to +0, +1, +2, +3 or +4 food per turn with various amount of shield output.
- Near St. Louis. Do the road net first, worry about mining later.
Settler:
- we need to find another city to provide settlers. For the sake of our economy, let's keep Washington and Boston as large as possible. With 10% lux, Washington is happy at size 8.
- Seattle can provide one settler before building its aquaduct.
- Denver can build settlers after its courthouse finishes.
- A more radical idea is to build settlers out of San Francisco, and eventually disband that city by building settlers.
Home-land Defense:
- I think mobile patrol is the way to go, especially on the St. Louis Island.
- There is no point in building military on that island right now. They serve neither MP nor defensive purposes (if the AI sneak attacks, a single reg warrior isn't going to do much, in fact, I'm in favor of just abandon the city if an AI sneak attacks). Lets finish the road net on the island asap and ship 3-4 horses over.
Trade:
- I think there is a 3-fer out there: buying Monotheism from France, sell it to Korea for Engineering and to China for Feudalism.
- Another option: Germany has a distant city on an island, so I don't think we can finish him off in this war. They know Engineering, so we could extort it from them by the end of the war.
Misc:
- The ferry boat is docked in Washington
