Turn 0 750 AD
The current diplomatic picture:
- China, who is on our continent, is behind us by a few techs. We are getting Iron and a lux from them for another 10 turns.
- Russia, who is also on our continent, is one of the big dogs. She is ahead of us by Nationalism and the techs beyond that. There is a 15 turn Iron and Lux for 2 lux deal in place.
- Japan, one of the weaker powers on the other continent, is behind us by Steam Power.
- India is similar in position to Japan, also behind by Steam Power. There is a 4-turn lux swap deal in place.
- France is the dominant nation of the other continent. They also have Nationalism.
We are not building railroads because we have no coal. So I scroll around, finding that both Japan and India have 2 sources of coal, though only one of them appears to be connected. I think I'll need more current world maps. So I broker around some maps and made a pretty hefty profit.
The updated WM shows that the extra coals are still not connected.
It also means that we can't RR until the Indians or the Japanese connect their 2nd coal. Interestingly enough, Russia also does not have coal.
MM cities, most put the focus on growth.
I also short rush a few banks using coliseum.
Press Enter
Turn 1 760 AD
Washington: university->worker
San Francisco: harbor->granary
Send worker towards core.
Continue to broker map every turn, I want to grab that coal before Russia does.
IBT: Game over? Russia sneak attack us and take Denver. Denver was defended by only 1 reg spear. It actually beat the first Corssack, but the 2nd one did it in.
The only other Russian troop that we see on the Mainland is a regular Musket. There is a Russian archer and a long bow threating Munich.
Turn 2 770 AD
After letting it sit for a day, I'm back at the helm...
Let's take care of the diplomacy first.
- I gift Munich to the French, that made them gracious.
- Next, buy alliance with China for Metallurgy.
- Buy Saltpeter and 24 gold from France for 48gpt and WM.
- Before I buy military tradition, I short rush Philadelphia, Chicago and Houston to knights, they will finish cavs next turn.
- Get MT and alliance with India for Steam Power.
- The MPP with France cost only 11gpt, it is done.
- 8 cavs and 1 musket will complete next turn. The frontline cities that already has troops make the switch to barrack. We'll need to upgrade some troops next turn.
- Every spare unit marches to the front.
- Shuffle units around to cover Boston.
Alright, that's it, hit me with your best shot.
IBT: Russia signs up France against India... then declares war immediately against France when a Frigate bombards Frankfurt.
A Cossack kills two warriors near Boston, losing 2 HP's in the process.
I see 3 other Cossacka, one moving into Denver, 2 heading NE.
Ack! We have to declare war against India because of the MPP with France.
Turn 3 780 AD
- I'm beginning the see the folly in the MPP, should have gotten a straight alliance.
- The loss in lux forces me to buy Ivory from France, as well taking out a loan of 427 gold, all for 43gpt.
- Forgot to sign China to a RoP, do it now.
- Upgrade some defenders to Muskets, as well as upgrade some knights to cavs.
I can attack Denver with 5 cavs this turn. I'm going to take a chance.
- Vet cav vs reg Musket: wins 3-1
- Reg cav vs reg Cossack: wins 3-0, we take Denver back
There is an enemy Musket outside of the city, I'm going to try to lure it to lower ground with a worker.
IBT:
A pair of Chinese Riders changes into Russian territory, one of them wins on offense, but both are slaughtered during Russia's turn.
A few more Cossacks and a Rifle are seen heading China's way.
A Cossack redlines but kills the defending Musket in Kongsberg.
Turn 4 790 AD
- Use a vet Cav to kill the offending Cossack next to Kongsberg, also rush the wall there.
- I hate to use Cavs as defenders but it's either that or risk losing the city.
- Heal troops this turn.
IBT: China does a good job during their turn, killing at least 2 Russian units. Russian get the better of them during their turn.
An elite russian Cossack ends its turn next to LA after killing a chinese MDI.
Another Russian Cossack chose to come after a warrior rather than attacking our cities. It kills the warrior but is hurt.
Turn 5 800 AD
- Revenge for the warrior with a cav.
- Cannon hurt the elite Cossack, catapults all miss. Reg Cav kills the Cossack 4-1, and promotes.
- Short rush 2 muskets via Longbow in cities that have 10spt and a barrack.
I can attack Dallas with 9 cavs this turn, I'm going to do it.
- first, vet cav kills a reg musket that's in the way, 3-0, Dallas is size 6 defended by reg Rifle
- vet Cav vs reg Rifle, take cannon shot, retreats 0-2
- vet Cav vs reg Rifle, retreats 1-3
- vet Cav vs reg Rifle, loses 4-2
- vet Cav vs 2hp Rifle, wins 2-2
- reg Cav vs 1hp Rifle, wins 1-1, and we RAZE the city, getting 3 workers and a cannon.
Cover the attacking stack with a musket.
IBT: bad combat luck for both us and the Chinese, we lose 3 cavs and a musket from the attack stack, Chinese did not appear to win any battles.
We did successfully defend against Russian attacks on Cleveland and LA.
WW hit us hard.
Turn 6 810 AD
- Interesting, it wasn't WW that hit us. Maybe we just lost an imported lux?
- I'm going to sign Japan to a alliance, in hoping that the war will make another lux available to us.
- Alliance with Japan for gem and 3gpt.
- Nope, doesn't do it, but Russia is at war with all nations of the world.
- Up lux to 20% and change a tax man to entertainer.
- Rush a musket in LA.
- Kill 2 exposed Cossacks before retreating back into cities.
IBT: France signs China against India
5 Russian Cossacks kill 4 defenders in New York. A vet sword is the only winner.
Turn 7 820 AD
Outside New York:
- Cannon and cats go 2 for 4
- 2 vet cavs takes care of 2 3hp cossacks
- a reg cav kills a 2hp cossack
- a pair of horses kill 2 1hp cossacks
Rush musket in New York, rush wall in Cleveland.
Washington has reached 20spt, but has to borrow a tile from Phili to do it.
IBT: Alright! 2 Chinese cavs show up. One of them kills a muskets and dies at the hands of a Cossack.
Just 1 attack on Frankfurt, and we beat it.
A fleet of Russian ships are sailing along our southern coast
Turn 8 830 AD
- 25% WW kicks in, raise lux to 30% and hire more taxmen.
- Galleons have a transport capacity of 4, which means we need at least 4 units in the core to respond to any possible landing. I pull 4 cavs back from the front.
- Bombard a cossack down to 1hp, take a shot with an elite horse -- wins but no leader.
IBT: Chinese cav once again wins on their turn but loses on Russia's turn.
An elite cossack kills a musket in LA.
Another cossack threatens NY but does not attack
Russian foot soldiers show up.
Russian Galleon leaves our coast, they may be heading towards our island.
Turn 9 840 AD
- Upgrade the ferry galley to galleon. It can make a 1 turn trip from Miami to St. Louis.
- Bombard 3 cossacks to 1hp, and kill them with cavs.
- Russia will talk and take peace straight up, but of course we can't due to the stupid MPP I signed.
IBT: Quiet, just 3 Longbows and a Crusader/MDI pair moving into striking range, and the Galleon near our island.
Miami riots.
Turn 10 850 AD
- Build a settler out of Kongsberg.
- Buy Chinese incense with Magnetism, that puts China into the Industrial Age.
- Buy Japanese Coal for 20gpt and 17g!

- Bombard the Crusader/MDI pair down, elite horse wins, lose a cav to redlined crusader, and wins with the next cav.
- Start railroading!
NOTES:
I deeply apologize for not believing in us enough. We're going to survive. We will get something out of this mess.
When railroading, remember that 3 slave workers = 1 native worker.
The silk city

should be 1 tile E of where Yakutsk is right now. This location has only 1 tile of over lap with existing Russian cities, giving us the option of stopping the war without having to raze more cities.
The 850 AD Save