Walter Hawkwood
RI Curator
EDIT: new link for updated model, made by Xenomorph.
Despite not finding a way to use EE2 anims in Civ, I have converted a probably most wanted unit from this game, by rigging it to anims of a bombard earlier created by Woodelf and C. Roland.
This is a functional bombard from EE2. Crew not included, this is a single-figure unit. It has a gloss map and teamcolor, but doesn't have damage states. It is somewhat animated - it will recoil when firing, but there is no death animation and the wheels won't roll when it moves (although this is hardly noticeable); still, I think it's quite useful as it is now.


I also took the liberty to create a simple model/texture edit, to make an Ottoman Great Cannon out of it. It features a horizontal-facing longer muzzle, and longer base, and also a non-teamcolored texture with Ottoman insignia.


Both models use the same animations, and the textures are interchangeable (so you can make non-Ottoman civ-colored great cannon, and Ottoman Bombard out of those, if you want to, simply by swapping the textures).


Most units (basically, every one that should contain moving parts, like catapult or oar-propelled galley) are, therefore, still out of my reach, but I can convert some simple units by rigging them to existing anims, and I'll probably be doing this later on.
Despite not finding a way to use EE2 anims in Civ, I have converted a probably most wanted unit from this game, by rigging it to anims of a bombard earlier created by Woodelf and C. Roland.
This is a functional bombard from EE2. Crew not included, this is a single-figure unit. It has a gloss map and teamcolor, but doesn't have damage states. It is somewhat animated - it will recoil when firing, but there is no death animation and the wheels won't roll when it moves (although this is hardly noticeable); still, I think it's quite useful as it is now.


I also took the liberty to create a simple model/texture edit, to make an Ottoman Great Cannon out of it. It features a horizontal-facing longer muzzle, and longer base, and also a non-teamcolored texture with Ottoman insignia.


Both models use the same animations, and the textures are interchangeable (so you can make non-Ottoman civ-colored great cannon, and Ottoman Bombard out of those, if you want to, simply by swapping the textures).


Most units (basically, every one that should contain moving parts, like catapult or oar-propelled galley) are, therefore, still out of my reach, but I can convert some simple units by rigging them to existing anims, and I'll probably be doing this later on.