BOTM 97 - Frederick - Final Spoiler

DynamicSpirit

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BOTM 97 Final Spoiler



So how did your game after 1AD go? Did you win?

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Fun game, as mentioned in the first spoiler did indeed go for space and got there in 1790AD which doesn't feel particularly fast. Let's see by how many centuries Seraiel beats me. :p

Did get a pretty high score for a space game though, about 247k and a base score of 11445, Sushi-powered of course. In the end got to 41 cities, 38 of which with pop of 20+, the smallest being at size 15. Had a margin of 0,80% to not hit domination.

Libbed medicine, got Sushi founded in 1240AD, Mining Inc in 1450AD.

Conquered the Dutch and the Orange Americans, vassaled Joao and Isabella. The latter was the only AI to have expanded to a serious size, but taking her down wasn't too troublesome. Had to gift her back some cities to avoid domination.

Happy new year every one!
 
Well, we were going to land fantastically early on Alpha Centuri, but then we realised that the different atmosphere might affect the baking, and had to wait a few centuries while perfecting a truly interstellar apple strudel. 1920ish.
 
I played a very loose and unfocused game... Roosevelt took the GLH, Oracle and Colossus at lightning speed. I positioned poorly my cities, forgetting about the need for my copper city to be on the same island. When I finally woke up and realized the need for expansion, the AI had beaten me to all the half decent sites.
The diplomacy was a massive buddhist lovefest group hug, but I decided to finally attack Roosevelt, to get his wonders, but took so long that in the end, I got the GLH a few turns before it obsoleted.
From there, out of anger and spite, I brutally attacked most people, vassalized the two americans, the dutch, the french then the english. I was lazily going to space, sushied a bit in the end, and finally got a diplomatic victory from the UN in the 1920's.
I really need to decide early on what's going to be my victory path and just FOCUS !
I also have no clue how to properly use Sid's sushi, I'm sure there is a manual for it somewhere on this site and will look for it (just realized that I was running environmentalism, which was a big mistake).
Anyway... I still enjoyed the game a lot, there was a nice bit of modern warfare in the end, which rarely happens in tight games.
I also really enjoy the new schedule, and the fallow months of immortal and deity being gone might try to be more regular.
Thanks a lot !
 
1640 conquest via vassalage, except for Nappy whom I wiped out completely. The AI seemed rather stunted techwise, I guess because of the relatively poor land. Great map if you were going for Sushi, though. I can't bear to whip my lovely cities as hard as I should for fast Dom/Con wins--I expect someone to beat my date by a thousand years. ;) Now to go back and replay to see if I can get anywhere near what others managed at 1 AD.
 
Well, things went wrong...

I expected win by Conquest around 1600 AD, but my great mistake was underestimating AI. Attacking Churchill, I positioned a medium stack of Trebs and Maces to reduce the city defense waiting the other stack. Soon in the #1 turn I arrived, a counterattack: :eek: several Cats and others: I lost all my Maces and a bunch of Horse Archers exterminated all my Trebs. So, at that exactly moment my game was ruined :aargh:!

But without open borders, I couldn't see the units in #2 city and the level didn't indicate it was possible... In other words, I wasn't prepared for this situation :shake:, attacking the enemies with the minimun units. Oh, again and again stays the lesson for Civ war [pissed]...

The game itself wasn't lost, but after that my will was giving up, but continued it to participate. With the remaining army I conquered Lincoln (vassal) and prepared another one with Cannons, Grenadiers and some Rifles, but it took some time. With three best cities from Catherine and Churchill the Domination was concluded :whew:.

In the end I had seven Great People (1 GA, 2 GS, 2 GM, 2GE) with nothing to do :lol:! And six Sid's Suschi executives waiting to work :mischief:. All of it because all I wanted was to finish the game. Wow, all of those Barbs Privateers, they were driving me crazy :aargh: :wallbash: !!!

In the end, lowest Domi, and a medium score will put me in the midlle of the table... It's time to recover the energies :coffee:...
 
I started this game before the Christmas break and played it like a potato, mostly because I was overly tired.
Awful mistakes in the beginning crushed my spirits and I didn't resume play after holidays.

Looks interesting, despite the awkward early tech path.
Probably worth noting the Lighthouse costs as much as the first Workboat.
Why would you post that ? This comment trapped my so much... Grrr !


Most advanced situation @ 1120 BC :
Spoiler :


Thanks for hosting,
gg @ all players.
 
I had free time, and this was the first civ game I played after a three months long hiatus, before which I wanted to play an exceptional spacerace with Frederick, then three months passed and then I saw this game...

Settled badly 1E. This had the slight endgame advantage of having 3 Plains Workshops when building Spaceship parts, but actually, the spot was worse in every single detail. Rexed to three cities:

This is 2000 BC:

Spoiler :






Shows that I basically expanded superlate, researched only the GLH-techs and then directly beelined Alpha. Reason behind expanding late was, that I definitely wanted to have one of those cheap Lighthouses first.

After founding 3 cities, my next goal was to get the GLH, because it's not possible to be competetive on a watery map like this without it. Got it 1120 BC, I have no idea if that is late or early because I never played Monarch.

1000BC:

Spoiler :






Researching Maths would have been wise, but I decided that that Currency and its ability to sell techs would help me more.
I found out, that Monarch AIs almost have no money later :lol: .

Expanded to 6 cities 'til 1 AD, I know, some of you got more, but I definitely wanted to build the HGs, because I still remember creating a GE for Mining to be so difficult. That's however on Deity where one reaches that tech faster through more trades, and it was also without PHI, so a questionable trade, the HGs costed as much as they gave population, but I needed to settle the no-food-Stone-city for them.
That one helped me for Oxford though, and as Oxford is also one of my high goals in a Spacerace, it still found this ok, and built Libraries and Universities in 5 cities.
As research I picked a beeline towards Education, basically disregarding anything not on that beeline, hoping to get all the rest from the AIs, and a little later, that plan showed to really work.

This is 1 AD:

Spoiler :






There you see, that the Iron-city couldn't hold the Fish-tile. This developed in an endless battle, because Roosevelt got some wonders, and I did anything to get that tile back, resulting in me even building :culture: for over 20T :mad: .
Had a little luck with the GPs, 1st GP was a 60% GS and 2nd GP was a 70% GM, so I had an Academy. Capital is big + GLH, therefore good research.

This is a sreen of my capital if anybody is interested in that:

Spoiler :



The buildings are the buildings I basically always build in the capital, in Spaceraces, I try to leave a few Forrests for Oxford. I also use the Capital usually as a GP-Farm simultaniously because it usually has enough Food for 2 Specialists, and there is nothing speaking aganist having multiple GP-Farms


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I don't know how you want to call this, but honestly, for me, that's a very medicore opening. Missettled capital, discussable city-placement choices for city 2 and 3 with splitting the Clambs creating 2 medicore instead of 1 very good city, Iron claimed but city without food, Stone claimed but city without food, extrem good Copper-spot settled very very late.
A few good things: I got Paper really early and got circumnavigation with it and 200 BPT at 1 AD simply is not bad.

I heard from nocho and Jastrow in the 1AD thread and them having 9 cities instead of 6 like me, them having already claimed the christmas area and so on. This really activated my competetive instincts. The good thing about Spaceraces is, they aren't lost completely in the beginning, they go over the full length, and everything counts, now hold yourself ^^ :

If I'm good at one thing, it's tech-trading:

Spoiler :




Whole tree backfilled with Music first and...

Some techtrading De Luxe ^^





I basically used the GA from Music to switch out of Hinduism and thereby get Napoleon on friendly and extort those valuable techs. Notice, that this is 250AD so only 12T later.

Spoiler :


I had also switched very quick when I found that the mega-resource-spot in the Christmas-area was still free and settled it asap:





I really focussed very hard on Oxford, so I built it in 500AD:

Spoiler :






This brought research to 400 BPT from 8 cities.

The AIs were as backward as possible, but I was astonished, that I got some backfil techs again and again from them. My own research had gone towards Nationalism + Rifling beeline because I ofc. needed to make an attack move at some time. There were still islands to settle, and I evaluated, where Mace-Treb or Cuirrassiers would have gotten me, and the answer was, I could have attacked 10-15T earlier, but they'd cripple my cities completely while with drafting, I'd have stronger units at the most efficient price in whole CIV, so I could have better cities and more troops, through a draft, netting 110 :hammers: , while a whip could only be 37.5 .

Idk, maybe nocho will tell us about his wars or Jastrow will again will 100y earlier, but for me, the decision to go for draft-Rifles was the best decision I could make regarding war.

So I tried to settle as much peacefully as possible to use the Great Abusehouse as much as possible, collected an incredible amount of Happiness-resources, and drafted my cities up to 4 times each :lol: .

With Rifles I had free choice of target, so I chose the most desirable ones. The capital of Moscow because it had Wheat (Healthiness was a real problem on that map) , Isabella who had grown tremendously large, had the Mahabodi and about every other important World Wonder and Rice!

Spoiler :










Lincoln had some undefended city which I saw as an invitation and I used the chance to directly get his Gems + Silver + Gold city to also have all Forge-resources.

I also had built the MoM in the Stone-city which continued with the Taj Mahal and had started a GA to do the Civic-switch to Nationalism to draft. I didn't built a single Barracks.

1350, so 25T later, Isabella was down to one city. She was actually harder than I expected, and I was happy, that I had Rifles and not Cuirrassiers. I tried to stay in a chain of Golden Ages during the whole time to be able to freely switch between Burocracy and Nationalism to draft further, and I also spread Buddhism, from which I had the Shrine and which was dominant as much as possible towards my cities, so I ran mostly OR.
I also had gotten 2 GEs which I had moved over and I really researched the whole time at 100%, therefore Sushi was already founded. I took Bio from Lib, because one AI went stupidly Education.

Spoiler :








Now what's interesting about that, is, that nocho wrote that he founded Sushi 100y earlier than me and Mining only little later! In my game, I used that usual Kremlin cold-whip Exec-method all HoF-players use in their Marathon games and had Sushi fully spread 10T later. Let's look 15T later at 1500AD if I have Mining:

Spoiler :




Only 8T later. I thought it was longer, because I was at 0% the whole time because Sushi killed my Economy, but Specialists cleared the way. Researching Assembly Line, which is the next superimportant tech which one needs to somehow reach before economy can recover.
I also GE-rushed the Wallstreet.



---------------------------------------------------------

And now it gets funny. Remember Sushi 1340AD? Mining 1420AD? Isabella down 1350? This is also from 1500 AD:

Spoiler :






Joao almost completely down, 35 cities, the most valuable land on the whole map completely claimed! I think this may be called Blitz.
But look, the economy is down at 0% while being in a Golden Age, because the Corporations drain on it like nothing else. That's the 4th GA in chain btw. ^^

And now 1600AD, so 10T later ^^ *ROFL LOL*

Spoiler :






10.000 BPT at 100% with a slight deficit, about 9000 BPT net :lmao: . You can believe me, this is just what I did: I 3-pop cold-whipped the Execs and spread both Corps at a rate of almost 5 / turn, I built those ridiculous Assembly Plants, that cost less than a Forge, a Forge, a Coal-Plant, the Science-multiplieders, so Corps + Science-Multipliers+Hammer-Multipliers + the best possible land.
(Ok, I did slightly more, I really made sure to get as many Mining resources as possible, which is why Mining had +40 :hammers: in the end, and I also switched the AIs to Caste with Spies to be able to run Caste myself, and I also lured the AIs into researching Combustion, which unbelievably I got as the last tech-trade of the round. And I microed every city every turn :shifty: . )

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The rest can be told very shortly. I researched every tech at a pace of 1 tech / turn (yes, even Fusion) , started a 5-GP-GA, and the only demanding task was perfecting the Spaceship built, which happened like that, that I set up many cities with many Workshops, produced Spies in them to gain high OF, then that OF was basically like a free turn of production when the part actually got unlocked, so the Stasis Chamber i. e. only took 2T in the Ironworks city and the Life-Support I chopped so it finished in 1T, together with all other parts.

Spoiler :








I hope you appreciate this writeup and don't feel nerved by its length, if you know me, you know that this writeup is actually short ^^ .

Would be awesome, if nocho and Jastrow the others could provide a similar writeup aswell, because there's much I can learn in early game from them, but there are also things they should learn from me. This writeup is to help everybody and read about a certain approach I play in Spaceraces. I played basically the same approach in my 695BC Marathon HoF Spacerace, only that I had 30 cities 1000 BC because of Immortals and Marathon Speed and I also didn't war with Rifles, but had the map conquered before that.

[EDIT]

Forgot: GP-generation was pure horror. Got 2 Great Spies which I couldn't use, 3 Great Artists more than I could use, so I settled them, and as the 5th GP for the 5-GP-GA used the GE from Fusion. That one's really nice though, because from Engines onwards, the extra :hammers: are really needed, before that, a GA doesn't even have a great effect with researching 1 tech / 1 t.
 
Good game Seraiel! So from your last screenshot I guess you launched in 1650AD and won by 1700AD? How many hours did you pull in finally? :)

I'm not at my civ comp at the moment so I can't really compare and been busy with BOTMs 98 & 99 meanwhile, so can't really remember details either, but it's clear your end game is much more efficient than mine. I think our 1500 AD situations must be comparable but I'm sure I didn't leap forward to 10000 bpt in the next 100 years! You surely spread corps more aggressively and landed more mining resources, don't remember how much I had but don't think it was 40. I also remember that my HQ / WS city was slow getting WS, so might have lagged there a bit. My city count is slightly higher it seems, so it must not be an issue of the base, but getting that base working sooner. :) And surely sloppy micro as compared to you, from what I read as compared I must be playing at lightning speed so somewhere it has to give. :lol:

Then there's of course the spaceship building itself. The fancy spy-overflows of course I would never have thought of, but probably more importantly only very recently (after finishing this one) it has dawned upon me my approach is way too linear, so I'm sure in this department I could gain valuable turns. If I find the time and the saves I might get into a bit more detail.
 
Don't ask how many hours I spent on that game, or you'll :faint: :D

When I wrote, that I microed every city every turn, and that I had free time in the beginning, that was the truth. Let's just say doctors work less :lol: .

And yes, win was 1700. I saw that bcool also played that game, wonder he hasn't written anything yet. He's also know to go for space and to be very good at it.
 
nocho, with which unit did you break out? Cuirrassiers, Rifles or even earlier?

And btw.: I made an error in that writeup, I thought you founded Mining 1350AD, so 10T after Sushi, but you founded it 1450AD. This means, from the 20T with which I beat you, you lost 10T in that time!
You already noticed, that you can improve the spaceship built, where you probably again lost 5T, so here is the tip for reaching Mining faster after Sushi: Run a Specialist with every point of population you get! I used GAs on top, which surely also helped a lot, you didn't write anything about that yet, but Specialist can simply not be beaten. It was bcool who once wrote "Sushi is so effective, because every point of population costs 2GPT but can be a Specialist" . The disadvantage is, that the city first needs to grow, but with Sushi, that's only 1T, so in 2T one invests 4GPT but gains 10BPT (through :science: multipliers) and from that turn onwards one gainis 8BPT net at least if one can run Caste.

I'm pretty sure, you lost another 10T because you vassalized two useless Monarch-AIs instead of conquering their amazingly good land, an explanation would be nice. I assume that you gained 5T because you didn't cold-whip Executives that hard, so your cities didn't all lose 6 population only for Execs.

Would be the explanation for 20T.
 
Nice write-up Cereal. I broke out the popcorn and a six-pack. A bit disappointed you did not win in 1695AD ...:mischief:


Won a late Conquest. Too many ships to move to win earlier, although I guess I could have focused more early on. Started and finished the game a long time in between, so don't remember much other than getting early GLH. May write up more later.

Nice map/game although fighting is a bit of a chore after a while on these types of maps.

That's a great score for Space, Nocho!
 
Nice write-up Cereal. I broke out the popcorn and a six-pack. A bit disappointed you did not win in 1695AD ...:mischief:

Yes, I somehow gathered that curse with the 1500 AD HoF Peter Spacerace I played before this game. My problems simply were, that I made decisions in early game, that prooved to be so bad, that I have difficulties laughing about them now ^^ . The capital is just so horrible with picking up 3 Plains-Tiles while losing 1 Food and then me founding two medicore cities that didn't even have food in the first ring instead of one megacity with double Clams + Horses...

But actually: 1 lost exactly one turn in the endgame, because I didn't research Satellites before trading for Combustion, because I didn't think I'd have such insane research in the end, and therefore wanted to save money 1 more turn.

Won a late Conquest. Too many ships to move to win earlier, although I guess I could have focused more early on. Started and finished the game a long time in between, so don't remember much other than getting early GLH. May write up more later.

Nice map/game although fighting is a bit of a chore after a while on these types of maps.

Conquest is great on that map, probably not easier than Space because so many troops and Galleons need to be coordinated. Must have been an awesome game ^^ . My Congratiulations Lime ^^ .

That's a great score for Space, Nocho!

Don't worry, I also milked the score a little bit in the end ^^ :lol:
 
nocho, with which unit did you break out? Cuirrassiers, Rifles or even earlier?

And btw.: I made an error in that writeup, I thought you founded Mining 1350AD, so 10T after Sushi, but you founded it 1450AD. This means, from the 20T with which I beat you, you lost 10T in that time!
You already noticed, that you can improve the spaceship built, where you probably again lost 5T, so here is the tip for reaching Mining faster after Sushi: Run a Specialist with every point of population you get! I used GAs on top, which surely also helped a lot, you didn't write anything about that yet, but Specialist can simply not be beaten. It was bcool who once wrote "Sushi is so effective, because every point of population costs 2GPT but can be a Specialist" . The disadvantage is, that the city first needs to grow, but with Sushi, that's only 1T, so in 2T one invests 4GPT but gains 10BPT (through :science: multipliers) and from that turn onwards one gainis 8BPT net at least if one can run Caste.

I'm pretty sure, you lost another 10T because you vassalized two useless Monarch-AIs instead of conquering their amazingly good land, an explanation would be nice. I assume that you gained 5T because you didn't cold-whip Executives that hard, so your cities didn't all lose 6 population only for Execs.

Would be the explanation for 20T.
I broke out with cuirs. As I had an annoyingly unsuccessfull first campaign against Roosevelt I quickly went rifling after that for cavs. I guess that's another reason for later RR. Roosevelt was a distraction anyway.

A real brain fart was vassalizing Joao. For a moment I though he might tech me something but he was useless for that and annoyed me with his AP too. Left him with Lisbon which I should've taken. Indeed later vassalized Isabela too. I did take all her useful land though, but I see in the final save I didn't even extort all her remaining mining resources in her southern wasteland. :sad: I did build IW in Barcelona though for instance so I did prioritize her land.

Other things I'm sure can be attributed to playing too fast (besides overall mediocrity of course :p). I didn't properly setup my corps HQ, so my city of choice didn't barely have any gold multipliers yet. I do know how good Kremlin is, but just started it way too late when executive whipping was well under way already. Vassaling Joao is an example of a rather instant decision which I rather instantly regretted too. My whole game lasted ten and a half hours, from what I understand you play 3 or 4 turns in that space of time. :)

The most important take home message for me is the timing of Mining Inc, besides a more "horizontal" approach to building space parts. Of course I tried to get it asap, but as the Sushi spreading meanwhile was temporarily draining the economy it did indeed feel like crawling towards it.

I found a 1505 save by the way. In it I'm 3 turns away from AL, so in that sense it seems that techwise we're more or less on a par there still. I'm only at 29 cities still so there you were quicker too conquer other territory and surely as a consequence made it work for you sooner. At that point 20 of those 29 have Sushi, only 5 of them Mining. I just started Kremlin, way too late.

Well, room for improvement!
 
Got a 1600 conquest victory. Didn´t submit because at 1000ad I was so demoralised by my poor gameplay that I looked at the final submissions. Didn´t change anything because by then I´d explored the whole map and i never got to modern resources (won without scimeth, steam etc).

I didn´t get circumnavigation because by the time I found Isabella I´d already traded with her worst enemies (no open borders) and lost a lot of turns trying to find an alternative route. Had a couple of nice easy wars against the Americans (trebs, xbows, pikes (who needs maces)) 600-800ad. Picked on Wilem and was on the point of capturing Amsterdam and capping him when he sprung an AP resolution for Peace in 1000ad, this set me back a lot of turns (at which point I gave up on an early victory).

By the time the wars resumed I´d beelined steel and cannon vs medieval is a walkover. Lost another bunch of turns losing races for liberalism and economix before getting milsci for grens at which point cannon and CR grens (upgraded maces) completed the romp. i faced a couple of muskets but no cuirs/grens/rifles.

Seige is pretty good on watery maps because the movement benefits of mounted units is severely limited by the continuous loading/unloading towards the next land target.

edit: one slightly unusual feature of my game is that I adopted vassalagem as soon as I learned feudalism and never switched to bureaucracy. I figured that the unit miantenance partly offsets financial gains of buro and lvl3 units win more fights that lvl2 units, this is a big deal imo because if you lose a fight you lose the unit which you then have to replace and bring the replacement to where the fighting is happening which can slow down the speed of advance.

(another edit: I have a portugese spell Checker which keeps auto-correcting my english)
 
Noob with the Kremlin question.

Can you sell me on the Kremlin? Is it worth the delayed founding of corporation to research communism and build the thing?

I've never used it in a space game, but curious.
 
Sorry Seraiel, my report will not be nearly as long as yours. That is simply not my style. I am however happy to discuss any specifics about my game that you or anyone else would like.

As a second disclaimer, I should point out that, as mentioned in the first spoiler, I started this game quite late, and was therefore short on real-life time to finish. As such, while there is no doubt that map is primed for a “Fat-Space” like the one Seraiel did, where you push to near 60% of the land and research a tech/turn at the end, I simply did not have the time to manage the war movements and micro 40+ cities.

I therefore decided to go with much more of a “lean-space” approach, having only 22 corp-powered cities when I launched. This kept me short of tech-per-turn-Utopia, as my research topped out at “only” about 5000 bpt, requiring 2 turns for each of the final techs. Clearly this was not the optimal approach, and given no restriction on real-life time, I would have grown to 40 cities, and been earlier to space. It is hard to estimate how much earlier the date would be, but I would questimate that I could have shaved 5 to 10 turns of my date.

Be that as it may, I had laid down the following targets in the 1st spoiler tread: Oxford T130, Mining T175-180, Sushi T185-190, and Launch T235. I was also debating if I would have enough GP for a 4-person GA. At it turns out, I was WAY off with this last question… My last GP before launch costs 2800 gpp, which means he was #19. I also got Economy, physics, communism, and fusion for 4 more, making 23. 2 were needed for corporations, and I had used one to bulb CS, and another for an academy in the early game. Still, this leaves 19, so even with a 4 person GA, I still had 9 left over. (I could not use them for a 5 person GA because they came too late that I ran out of time.)

Of these 9, the RNG was mean twice with “useless” artists that I used for border pops. I also got two late GE that I settled (nothing left to rush or bulb), made a second academy with the very late last scientist, and used the other 4 scientist as bulbs on the tech path.

So, continuing from the first spoiler, I rushed to build Oxford, missing my target date by one turn, and then on towards mining and Sushi. On the way, I build the Taj T152 (840AD), and used my first golden age to revolt to representation and free market (and also temporarily to caste between a whip cycle). In 1120, (T172) I libbed Railroad, and Corporations followed the next turn, allowing me to found MinInc on T175, 1150AD (right on target). It went to my best production city, which already had a Market, Grocer and Bank, but Wall Street was not in yet (it was also building the Iron Works).

I used my 1 person GA to revolt to Free-religion and caste, and to help spread the corporation, while heading towards Sushi. One problem however, is that I did not have Coal in my boarders. I would eventually take this from the Dutch, but I left this too late, delaying my assembly and power plants by some 10 turns, which probably further delayed my victory by a turn or two.

Anyway, I pushed on from MinInc to Sushi, and founded it in the same city on T185; 1250AD (again on schedule!). Here, the RNG was really mean, and my first corporation spread of Sushi failed!! This delayed all future Sushi corps by two turns, and probably cost me a turn on my finish date. So, in addition to taking the “lean” path, in this short time period, I probably lost 3 turns total on my finish date.

In terms of conquering, I vassalized 3 AI as a quick way of getting their resource, getting MinInc up to 29H, which is not super-great, but turned out to be just enough. I was only at about 40% of land.

Anyway, from here on, it was standard space fare… Research as fast as you can. Set up at least 14 production cities, and get the ship build as efficiently as possible. Incidentally, I don’t really like the overflow-from-spy trick (which unless I am missing something, is capped at the cost of the spy). I prefer to simply set up the overflow on my last build (Research labs) and get it that way. This does delay the research from the labs by one turn, but it saves the cost of the spy and generates a bigger overflow.
Since I was aiming for a 235 launch, I stared my 2P GA at T199 (199+3*12=235). Unfortunately, I did not quite make it, so I had to put in a gap of 1 year between two of the GA to make things work.

My endgame was however perfectly tight, and the best I have ever executed. On the last turn of research, I had to starve a couple of cities to eke out the final needed beakers, and on the last turn of build, 14 parts finished simultaneously, all with less than 10 o.f. hammers, and about 10 of my cities using a non-specialist citizen to provide the final couple of hammers!

With R being the turn research finishes, my space ship build started at R-10, and the build schedule was:

R-10: Build Thruster for 3 turns in Capital (to a few hammers from completion)
R-9: Fission in, start Fiber Optics (bulb two scientists.)
R-8: Fiber optics done
R-7: Build Docking in Cap for 5 turns (to a few hammers from completion)
R-6: Fusion done; start building 2 engines
R-5: Start building Thrusters in 2 “slow” cities
R-4: Composites done; start Casings in 5 cities, Thruster in 1 city
R-3: Start 5th Thruster and Cockpit
R-2: Genetics done; Start Stasis Chamber in Iron Work city; Finish Capital Thruster for max overflow.
R-1: Finish Capital Docking bay for double max overflow.
R: Ecology in; Build Life Support in capital in one turn.
R+1: Launch
 
Yes. The right path of research is to go Communism before Medicine. That's another factor, why Lib -> Biology is better even though one gains less :science: . When I hear, that nocho didn't have the Kremlin set up in time, that explains a lot to me, the Kremlin is one of the two most important wonders in Spaceraces if going the Corporation-route. (The other one is the MoM, TM is nice but clearly 3rd. )

I btw. also had real problems setting up my Corps HQ nocho, so we had that in common. I could GE-rush the Wallstreet, but I had no Bank, no Market and no Grocer and decided to first whip 2-3 Execs before doing that, and as Mining came so fast afterwards, I really needed to force myself on 4-pop-whipping the Bank and the Market + Grocer, who brought 40+ :gold: alone I built after needing to build 3-4 Mining Execs, because the initial Mining Exec failed :sad: .

I think things like that are just the things one learns, when playing more than one or two GOTM or HoF spaceraces. Getting the WS are basically only two good ways, GE-rushing or chopping, chopping wasn't possible in my case. And Kremlin needs to be highly prioritized, I built it in the capital that had Moai during a GA, so the city had massive :hammers: , I think it needed 6T for it, still, that was just enough to get it until having Medicine and Corporation (I researched Economics already earlier, because I wanted to ship the GM from it already to my Corps-HQ, which was the spanish capital which had a shrine) .

Cuirrassiers and Cavalries are very expensive units, I wonder how you were able to reach Sushi so much faster than me with whipping 3-pop units. I'd be interested in the 500 AD and 1000 AD BPT values and an explanation how they are reached. You can take the same info out of my writeup, if you need any additional screens, just say, I got a savegame of every turn :D .
 
Interesting... I never bother with Kremlin. Going MinInc first, I just build all the execs with hammers, so as not to whip away my population (I understand the situation is different if you go Sushi first.)
 
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