BOTWAWKI Revised Thread

Somewhere in the Uinta Mountains...

Quence and Steve scurried down the mountain side as quietly as they could. Quence couldn't help but why the Case-Manager had sent a Class 3 Imagineer from R&D with him. It made no sense, really. He was still in the service of the Animator, and he knew the Case-Manager through family connections, so he wasn't about to rock the boat. He would've thought about it more, but the kid was coming down the mountain side above him. "Hey, kid, watch where you're stepping!" He whispered in what he though was a quiet and fierce way befitting a Para-Litigator such as himself.

"Sorry, Mr. Quence sir." Steve's cracking, pre-pubescent voice rang across the valley. For a little guy, he was loud.

"Shut the Duck up! Come on! We're King's men for crying out loud!" Quence was certain that if there were any marauders or violent creatures in the valley, they knew where dinner was.

"Sorry, Mr. Quence, sir!" Even whispering, Steve's voice continued to fine several differ pitches to flutter between. Quence didn't bother to hide his cringing in the dark.

"Just be quiet! I don't even know why they sent you! You'll be lucky if we aren't dead before moon-high. Stop moving for a second and above all, be quiet!" In the silence that followed, Quence reached down to his hip to feel for his Desert Eagle, and then a little farther back to feel the triple barrel of the shotgun across his back. Once he was certain there was no movement bellow, he began to make his way down again, letting Steve decide on his own whether to come or not. After crawling around a particularly large and thorny shrub, Quence heard Steve begin to mutter to himself, which somehow lacked many of the pitch changes he otherwise had.

"Why am I out here? I don't belong here. I belong back at the Vault, with my friends! I could be defeating the dark wizard Elgroz right with my Forsaken Scythe, but nooooo!" That last sylable came out louder than Steve intended. Quence stiffened immediately, but soon began scrambling when he heard the patter of rocks.

"Steve, you fool! Get moving! Its an avalanche! The outcrop down below! Now!" Almost immediately, Steve began to wail, which Quence though was probably making things worse. They were moving fast and loud now, since whatever was coming down above was louder. Quence could feel the smaller pebbles begin to rain down on him. They didn't hurt until they started getting bigger. Quence heard a larger rock coming towards him, and then felt it sweep under his legs, causing him to fall. Before Quence hit the ground though, he felt Steve grab him. Steve didn't stop, however, and began to drag Quence along. Quickly, Quence righted himself and Steve let go of him. Suddenly, they were under the outcropping, crouching as far under as they squeeze. They both had their cloaks over their heads to ward off the smaller rocks that bounced in. Soon enough, the rocks moved on, and sooner still, the valley was silent again. Steve had stopped wailing when Quence had fallen. He though something was wrong, though. It was brighter than it should be, even for moon-high. He straightened his cloak in peak out. What Quence saw made him stop. "S-steve! Take a look at this." He didn't bother whispering. Something told him it wouldn't make a difference. Steve scrambled to stand next to Quence, and fought with his cloak for several seconds. He looked sheepishly at Quence, still oblivious to what was in the sky. A second later, though, he was looking at the sky.


Spoiler :
bluescreensky.jpg



"Huh... That's weird. Do you think I broke it?" Steve seemed less dumbfounded than unconcerned.

"Weird? Weird! Weird is talking to yourself! Weird is not having caring about a giant blue screen in the sky! Do you know what this means? Do you know what we have to do?!? Why are you just sitting there?" Quence had dropped all pretense of civility. He was just a Para-Litigator. He did stuff because people told him to, and he did it well. He was a simple man, who merely want to live, and maybe fight for the Animator.

"We wait." While Quence had been talking, Steve had been looking for the softest looking rock he could find. He haddn't found any, so he just sat back under the outcropping. And despite his cracking voice, Quence found the authority with which Steve spoke with comforting. "We wait." Quence stood there for a moment, breathing heavily. Then he sat down next to Steve.

"What happens now?"

"We wait here until someone reboots the universe. Someone is bound to do it eventually. Then they'll load the last autosave, and then things should be normal again." They sat quietly for a while. Soon though, Steve spoke again. "Hey, do you want to hear about the time my fellowship killed the Ravenous Gnorack and saved the people of Woadwood from their demise?"

"... ... why not?"


OCC: We'll wait, EQ.
 
Apologies for the delays so far, I've been playing World War II Online: Battleground Europe. After you figure out what the heck is going on, it's rather fun. Update is temporarily delayed until tomorrow. Have to push the Hun out of Sedan.
Gary was watching the clock when it suddenly stopped right before midnight. He felt his heartbeat... it was fine. Was he dead? He walked around and found his friends in the cleaned up block, "Dude, like dude, what the dude is up with the dude clock?'

Suddenly, they heard a massive voice from above...

Ime is temporarily delayed until tomorrow. Have to push the Hun out of Sedan.

"So, dudes, time is delayed until tomarrow, which can't get here until the dude clock moves which can't dude due to no time?"

"Dude that hurts my head dude."

It is always funnier the second time you tell the joke.
 
Actually, it couldn't. The time I've been working on the new NES has been at my various jobs. I've been able to pull more together now because my new job has computer access without many restrictions. My issue has been that I've wanted to work on NES stuff at work, but updating isn't an option because I lack the other office programs i need to run this NES, such as Excel and Access. All that you've seen for the other NES was put together using only paint and NotePad.
 
Hey,

Cross post quote.
This MIGHT be the end of the Fallout NES, but not any time soon. As I said in the initial post, this NES won't materialize at any point soon. The main reason for this thread is reservations and, more importantly, discussion of the ideas behind the rules. Between now and August or September we'll see how things shape out with Fallout and this possible NES.

This doesn't sound good. Might end it? Then saying not anytime soon. What 3 months when we have waited & you decide to end it.

O'well your the boss. :bowdown:


Blaze Injun
 
EQ, you have a heck of a lot of support to keep this going, please do if you are at all able! :D
 
Well this has already outlived the predictions that I made. I may owe bestshot money on this one. Whatever you wanna do, EQ.
 
Faction Reports​

Appalachian Commonwealth
Spoiler :

The Appalachian Commonwealth had another busy year, as the trickle of immigrants heading east has turned into a deluge. Hundreds of people have been streaming through the area towards New York City and the patrols have been incapable of checking them all. Regardless, the relaxing of the toll system and the provision of escorts has won some new friends from among the travelers. Other domestic reforms have also continued to ease the tension between the original Vault-descended residents of the Commonwealth and the immigrants. The passing of a law against torture has relieved some of the concerns about the brutality put on the air, though the ramifications across the wastes have yet to be seen. Furthermore the establishment of a settlement by settlement police force has further relieved the tensions, though many view it as a constraint upon individual freedoms.

The Commonwealth has expanded to the Cannonville Reservoir this year, setting up a settlement on the shores of the lake. The settlement has proven highly successful, as they begin farming and water gathering operations. Scrap from around the area has also been gathered to aid the settlement as they continue to develop their surrounds. The other settlements of the Commonwealth continued their scavenging efforts throughout the year, with surprising success. A substantial amount of technological parts have been recovered at most of the settlements from a variety of sources. In Windsor the windfall was supplemented by heretofore undiscovered cache of guns.

Militarily, the forces of the Appalachian Commonwealth continued operations to the clear of the sewers of Johnston City and Binghamton, and have used explosives to seal off particularly troublesome areas. The operations were mostly successful, as they continue to secure the area. Unfortunately it seems that monsters and ghouls from other regions continue to seep in to the secured areas. Among these are various groups of raiders which launched a series of attacks this year, though they were repulsed from the Commonwealth with fairly low casualties.

Overseer's Challenge: Unfortunately we have run out of enough fresh and purified water to go around in rations for all of our people. We estimate a few hundred people are likely to die over the course of the next year due to a lack of water. How do we respond to the inevitable backlash from the population?
Spoiler :

-105 Ammunition from Windsor raider attack losses
-20 Population, -80 Ammunition from Whitney Point raider attack losses
-10 Population, -80 Ammunition from Hullsville raider attack losses
-80 Ammunition from Chenango raider attack losses
+20 Food, +20 Water from patrol scavenging
+10% Loyalty for entertainment radio broadcasts
-5% Loyalty for creation of police force
-100 Ammunition, +70 Food, +70 Water, +200 Scrap Parts from sewer clearing operations
+40 Food, +300 Scrap Parts, +1 Tech Parts, +125 Ammunition, +25 1-H Guns from Windsor scavenging
+40 Food, +60 Water, +150 Scrap Parts from Whitney Point Scavenging
+60 Water, +150 Scrap Parts from Oxford Scavenging
+60 Food, +300 Scrap Parts, +4 Tech Parts from Hullsville scavenging
+50 Food, +150 Scrap Parts, +2 Tech Parts from Hawleyton scavenging
+150 Scrap Parts, +6 Tech Parts from Chenango scavenging
+300 Food, +30 Food per turn, +50 Water, +120 Water per turn, +600 Scrap Parts, +2 Tech Parts from Cannonville settlement
-10 Population, -90 Ammunition from Cannonville settlement losses
+60 Water per turn at Hawleyton, +120 Water per turn at Oxford from well expansions
+140 Food per turn at Chenango, +220 Food per turn at Hawleyton , +50 Food per turn at Hullsville, +40 Food per turn at Oxford, +30 Food per turn at Windsor from farming expansions
+250 Population, +100 Food, +40 Water, +30 Ammunition, +20 Low-Tech Melee Weapons, +30 1-H Guns from Immigration
+80 Population from Natural Growth



Bekwa
Spoiler :

The Bekwa had another quiet year, as they faced an upsurge in support for the banning of English among the majority of the population. Though upper level diplomats and political leaders are taught basic English, most have refused to learn any, and this has been greatly encouraged among the leadership. This support has been in backlash against the Deifenbunker, which most Bekwa distrust and dislike, and political leaders have done little to discourage these feelings. Only two other truly major events took place this year. The first was the creation of a new tribal settlement at Bissett Creek a small area further east along Canadian Route 17. The new settlement did face some resistance from local monsters at first, but a pitched operation soon eliminated this threat. They were fortunate to find some working tech parts in the region, which appears to have been mostly spared the horrors of atomic war. Expeditions sent further down the river seem to have met with similar luck, though they have encountered a surprisingly lack of any settlements further east.

Overseer's Challenge: A group of our people have had the dubious luck to find an entire abandoned truck full of accordions and accordion related spare parts and music. Some people want to integrate these into our burgeoning culture while others believe their noise and racket to be a menace. Which side should we support?
Spoiler :

+60 Food per turn from farming expansions
+100 Water, +400 Scrap Parts, +4 Tech Parts, +60 Ammunition, +15 1-H Guns from downriver expeditions
+400 Food, +120 Food per turn, +600 Water, +180 Water per turn, +100 Scrap Parts, +6 Tech Parts from Bissett Creek Settlement
-40 Population from Bissett Creek Settlement
+10% Loyalty from banning of English
+70 Population, +10 Slaves from Natural Growth



Biloxi Outcasts
Spoiler :

The Biloxi Outcasts, having trounced the various gangs plaguing Mobile last year have managed to have a quiet enough year this time around. They have managed to avoid the notice of any new groups of raiders, though they managed to attract a nearby smaller settlement with their religious propaganda. They have since migrated to the Outcasts and entered the Battle Tower as new converts. Scavenging took place throughout Mobile, mostly unhindered by any monsters or raiders, and a decent amount of food, water, and scrap were collected, though nothing special beyond those. Some decent loot was located within the Battle Tower itself, as a molerat infestation proved profitable for the residents. The rats were hunted down and proved to be ok to eat, serving as a temporary food source. Unfortunately attempts to tame or breed them to expand the meat supply proved unworkable to the people.

Overseer's Challenge: A sizeable raider army has emerged from the east, heading towards the south, and some fear it could be those who exiled us from our old homes. Some believe we should flee, others believe we should hide, and still others believe we should confront them before they attack some unsuspecting folks. How do we respond?
Spoiler :

+250 Food, +300 Water, +600 Scrap Parts from Mobile scavenging
+40 Food from molerat hunting
+20 Population, +30 Food, +30 Water from Immigration
+10 Population from Natural Growth



Black Mountain Rangers
The Black Mountain Rangers met a horrific end this year, after making very little noticeable difference upon the wastes. A virulent disease broke out among the population, and they quickly sealed off the bunker bit by bit in hopes of containing it. Unfortunately the disease spread too quickly and the population became too weak to open the bunker door. They fell one by one until the bunker became silent. The great door which once shielded this faction now acts as its unfortunate tombstone to the rest of the world. (Player Faction eliminated due to inactivity)

Brunswick Nation
The Brunswick Nation came to an end this year, as a major explosion ruined Highland Park and the settlement within. Both have been utterly leveled and the survivors seem to report that the reactor within exploded for unknown reasons. The leadership of the faction has been eliminated in the blast, leaving only a few shell-shocked survivors. The remnants of the Brunswick survivors fled to their settlement of Manchester . Some weapons survived the blast, as did some breeding crops. They've managed to set up a strong settlement there, relying on what's left of the Nation's stockpiles.

Crips
Spoiler :

The Crips have had another uneventful year, avoiding the scrutiny of local raiders. Their fearsome reputation has kept another gang at bay, though some immigrants have become a bit resentful that they have not taken a more aggressive course against the raiders' camp. The main focus of the Crips attention has been on clearing out the southbound railroad of scraps and repairing what damage to the tracks exist. The process has been simple, but tedious and backbreaking, and they have harvested a considerable amount of scrap parts in the process. Despite this, some are beginning to wonder why they labor in what's inevitably a project which could go on for years.

Overseer's Challenge: A group of people calling themselves "The Law" have issued bounties for our people, dead or alive. How do we respond?
Spoiler :

+30 Food, +50 Water, +300 Scrap Parts from local scavenging
+600 Scrap Parts from railroad clearing operations
-265 Ammunition from railroad clearing operations
-5% Loyalty, +40 Population, +50 Food, +30 Water from Immigration
+15 Population from Natural Growth



Deifenbunker
Spoiler :

The people of the Deifenbunker have managed to partake in another mostly uneventful year, scavenging from their locales to gain what scrap and tech they could. This has been the main activity of most settlements, though some farming expansion has taken place to limited degrees. The first real event was the resettlement of Kiosk, which had been wiped out by raiders previously. The settlement went without the hitch and the ruins of the settlement were rebuilt and restored for the new residents, as new farms were set up and wells drilled. The various settlements have all set up trade posts for passing folks, and have met with some success, trading surplus water for food and other items of interest.

Two scouting expeditions were deployed from the Deifenbunker this year, one to the north and another to the Manitou Islands on Lake Nipissing. The northern expedition located a pre-war logging camp, which had obviously been abandoned long before the war when American super-loggers quickly reduced the wildlands into wastelands. They do believe however that some of these super-loggers could be restored for use, as the fusion engines seem mostly intact. It would take an enormous effort and further surveying to do so though. The area seems mostly abandoned except for various nests of giant insects, most predominantly, giant ants. The Manitou Island expedition found barren lands as well, the islands bereft of all life and obvious unusable for any practical purposes.

Minor tragedy did strike the people of the Deifenbunker though, when Sturgeon Falls was hit by a massive raider attack. Over a dozen people were killed in the attack, though the raiders were repulsed. It is confirmed that the raiders are using good equipment, including military grade rifles. All reports suggest that the raiders are still out there, preying on immigrants and travellers.

Overseer's Challenge: While we are not quite out of food supplies just yet, we are running dangerously low. Many of our people are stating that we should shut down immigration completely to preserve our current standing. How do we respond?
Spoiler :

-15 Population, -100 Ammunition from raider attack on Sturgeon Falls
+60 Food, +100 Scrap Parts, +6 Tech Parts, -170 Water from trading
+200 Scrap Parts from Kiosk settlement
+10 Food, +60 Water, +100 Scrap Parts from scavenging expedition to Canadian Ecology Center and surrounds
+300 Scrap Parts, +3 Tech Parts from Tembec Mill and Sturgeon Falls scavenging
+30 Food per turn at Deifenbunker, +40 Food per turn at Tembec Mill from farming expansion
+600 Scrap Parts from North Bay scavenging, turned into Ammunition
+80 Population, +40 Food, +60 Water from Immigration
+20 Population from Natural Growth



Earth Reclamation Command
Spoiler :

The Earth Reclamation Command faced another year of deprivations and starvation, having not nearly enough food and water to go around their communities. Nearly a hundred people died from the lack of supplies, and most families are now mourning their losses, particularly sense most of the dead were among the youngest of the population. Most of the leadership's efforts throughout the rest of the year were to improve production methods of both food and water, desperate to gain some popularity among the increasingly bitter population. A new purification and pumping plant was completed at Fountain Valley and the newly purified water was used to jumpstart local irrigation. This was further improved with the construction of some decent farming equipment, helping develop their food production as well.

Other operation continued as usual as the outpost at the Air Force Academy continued scouring the ruins for technology, but only found scrap and a small stockpile of food. Matters were made a bit more difficult when a band of raiders struck at Fountain Valley, were repulsed, and then were destroyed when they attempted to attack the AFA Outpost. The massively superior firepower of the ERC were more than enough to annihilate the raiders.

Overseer's Challenge: We are entering the third year of vital shortages and people are tired of having their babies die of lack of nourishment. We may soon be facing mutiny among our people, how do we respond?
Spoiler :

-75 Ammunition from losses from raider attack on Fountain Valley
-295 Ammunition from losses from raider attack on AFA Outpost
+20 Food, +500 Scrap Parts from scavenging at the Air Force Academy
-4 Tech Parts, -100 Scrap Parts, +200 Food per turn at Fountain Valley from farm equipment production
-8 Tech Parts, -300 Scrap Parts, +400 Water per turn from purification and pumping plant at Fountain Valley
+60 Food from gathering of plants and small animals
+80 Population from Natural Growth
-90 Population, -5% Loyalty from Food and Water shortage



Fort Morgan Refuge
Spoiler :

The Fort Morgan Refuge had a fairly uneventful year, as a debate arose about over-extending food supplies. The Power Armor Corps called for the end of immigration to stretch food supplies further, but the leadership continued to follow their old policies, with an emphasis on any immigrants with knowledge of farming. This policy has proven highly effective as the new immigrants have mostly settled down at Bear Creek, which has been prepared for intensive farming. The Refuge has already begun reaping the rewards of the new farm land, and continue to look for more laborers to extend the already impressive works. They were briefly sidetracked later in the year by a large raider attack, but the laser arsenal at Bear Creek was more than enough to repulse them.

Overseer's Challenge: The Power Armor Corps has presented evidence that the Canes have been secretly enslaving those who have sought to join the Refuge when they approached our communities. They call for a strike to destroy the slavers once and for all, but insist that for their cooperation, all slaves freed should serve as auxiliaries to the PAC at Tarkiln. How do we respond?
Spoiler :

-90 Ammunition from raider attack on Bear Creek
-5% Loyalty from allowing further immigration
+100 Food per turn at Bear Creek from farming extensions
+100 Population, +60 Food, +60 Water from Immigration
+50 Population from Natural Growth



Kritarchy of United Slavers
Spoiler :

The Kritarchy of United Slavers is once more at war, this time with a human enemy rather than the spiders of New Orleans. A tribe known as the Samedi Boys has set up shop around the old town of Youngsville. They have proven hostile to Kritarchy attempts to subjugate surrounding settlements and smaller tribes and have made a stand. Faced with a foe of unknown size and strength, the Kritarchy determined to take the offensive. They attacked at night in hopes of overwhelming and destroying the tribe. Unfortunately they were unaware of the sheer size of the tribe and were forced to retreat, though they were able to recover their own fallen's weapons as well as take a few prisoners. Regardless, war has been brought once more to the Kritarchy, as they face off against a new foe determined to destroy them at any cost.

Overseer's Challenge: The presence of the Samedi Boys seems to be further encouraging our slaves towards rebellion. Our people are increasingly wary about arming them, even with the slave collars available. The threat of a new war still looms overhead, and we must deal with the threat of revolution at home. How do we respond?
Spoiler :

-170 Slaves, -90 Population, -140 Ammunition, +10 Slaves from Battle of Youngsville
+40 Food per turn from farming expansion
+10 Population, +10 Slaves from Natural Growth



Liberty Commonwealth
Spoiler :

The Liberty Commonwealth had an eventful year as they attempted to grow their food production capability in time with their population growth. This has come in the form of expansion of both traditional farming methods and hydroponics production throughout the Commonwealth. This has been somewhat supplemented by a series of expeditions throughout the region to scavenge various supplies. Unfortunately, caravans and other individuals have already looted most of the towns and areas within the regions controlled by the Commonwealth. The first of these was an expedition to Chaumont from Three Mile which proved rather successful. A tech store was found mostly intact and looted there. Similar luck was had in an expedition to Stone Mills, in addition to the discovery of a gun store arsenal with many guns and much ammunition. Scavenging in the other communities around Watertown proved mostly unsuccessful.

The various scavenging expeditions were accompanied by scouting and exploration of other areas for varying reasons and cause. The steamship and its crew from Clayton scouted the bridges of Wellesley Island and found that prior reports were correct. The bridges have proven twisted wrecks of metal and cement, making the river impassable to boats from the southwest. Surveyors have suggested though that the bridges could be built upon to build new ones which could handle foot traffic and light cargo over time. The people involved have suggested though that it would be an enormous project and that much more study would be required. An expedition around Fort Drum and Wheeler-Sack Army Air Field discovered the region to still be high irradiated and unsafe for human exploration. Lastly an expedition was sent to the failed settlement at Wilcox Lake and determined that the settlement had initially been successful but a shortage of good and plentiful munitions led to it being overrun by a fairly small group of raiders.

A new Liberty settlement emerged this year at Tug Hill State Forest. This new settlement has proven to be fairly successful in farming and continues to develop its resources as a community. Unfortunately, a large raider attack killed a large portion of the population nearly leading to the collapse of the settlement. A serious shortage of weapons was what nearly led to the end of the settlement, as most of the population were forced to defend themselves with ramshackle goods.

The last major event for the Liberty Commonwealth was new elections after the resignation of Jacob Marques from the position of President and Mayor of Watertown. Three candidates were considered among the population, but the winner proved to be Joan Masters, a granddaughter of one of the founders of Watertown. She has pledged that the survival of the Commonwealth will only be through expansion the faction's holdings. This policy has won her support from the recent immigrant population as well as the old guard in Watertown and Perchtown. Some of the newer settlements are less enthusiastic, believing that she may cause them to wither in exchange for territorial growth.

Overseer's Challenge: We have run short on food supplies and its looking like nearly a hundred people are likely to starve to death on even reduced rations. How do we respond?
Spoiler :

+100 Food, +150 Water, +150 Scrap Parts from caravan trading
+5% Loyalty from elections
+60 Food per turn, +50 Water per turn, +300 Food, +600 Water, +50 Scrap Parts from Tug Hill settlement
-60 Population, -10 Ammunition from Tug Hill settlement losses
+20 Food, +20 Water, +300 Scrap Parts, +5 Tech Parts, +420 Ammunition, +15 1-H Guns, +30 2-H Guns from Stone Mills scavenging expedition
+160 Food, +80 Water, +150 Scrap Parts from scavenging around Watertown
+50 Food, +30 Water, +300 Scrap Parts, +5 Tech Parts from Chaumont scavenging
+1,700 Scrap Parts from town scavenging program
+50 Food per turn in Gananoque, +20 Food per turn in Lowville, +40 Food per turn in Watertown, +20 Food per turn in Independence River, +60 Food per turn in Adams Center from farming extensions
-50 Scrap Parts, -2 Tech Parts, -10 Water per turn, +40 Food per turn from hydroponics in Clayton
+40 Population, +20 Food, +60 Water from Immigration
+150 Population from Natural Growth

 
Narwhal Imperial Republic
Spoiler :

The Narwhal Imperial Republic, continually flush with new immigrants searching out wealth, safety, and food from the region's successful experiment with Project Purity, has been forced to enact a new immigration policy. Rather than allowing settlement in current towns, the new immigrants have been supplied for expeditions to set up new settlements on Long Island. The first of these was at the Coney Island park, as the settlers look to scavenge from the area. The next of these was at Hyde Park, which has proven successful in scavenging from local housing, including old computers and other technological relics. JFK International Airport has also proven to be an ideal location for settlement, as a cache of guns was discovered in the terminal. The Republic Airport also proved ideal, providing relatively clear areas for farming. Lastly the Caumsett Park was settled by a small band of Narwhales, where a hunters' cache of small guns and tech parts were discovered and used by the residents. Unfortunately among all these settlements, not many guns were provided to the settlers, and they suffered heavy casualties in the process. Fortunately, they've all been too busy just surviving to be too resentful of the oversight by the Captains.

Two other major domestic developments were introduced this year to the Narwhal society. The first of these is the establishment of a hydroponics superfarm in a neighboring skyscraper to Narwhal City, using the structure of the building to support a multi-level advanced farming system. The production has proven highly effective and efficient as well as easy to manage after engineers managed to get the building's elevator system partially working. The other new introduction is the establishment of the Forum at various Narwhal outposts. Announced over the Narwhal Radio, the Forum rewards those who find good loot among the ruins with water from the stockpiles from Project Purity. So far they have only attracted merchants bearing food from around the area, helping to relieve a possible food shortage.

Militarily, the couriers continued their efficient patrols, and with the recent explosion in the sewers, Manhattan has become clear of most hostiles, except for the occasional cazador nest. Surprisingly, not many raiders were reported in large amounts this year in the area, excepting a minor attack on Battleship City. The attack was easily repulsed due to the garrison's overwhelming firepower and defensive positions.

In radio news, new broadcasts have been heard from the nation which brought the torture broadcasts of past years. An emerging radio war has begun as Narwhal Radio has begun doing its best to drown out the broadcasts of Appalachian Radio throughout the Imperial Wasteland.

Emissaries from Vault 100 have arrived at the markets of the Narwhal Imperial Republic, bringing numerous bits of high technology in exchange for a large stockpile of water from Project Purity. The vault dwellers have also investigated the situation in Vault 2 and have done numerous sciencey things in the vault. Their results have yet to be announced and its unsure if they've made any headway into the problem of the vault's possible extermination protocols.

Overseer's Challenge: A trader has come from the east offering a trade in the forum, 500 food per year in exchange for 40 Laser Weapons or an armory of equal value. Some people are concerned that the source of the food may be human. How do we respond?
Spoiler :

+10 Tech Parts, -700 Water from trading with Vault 100
+250 Food, -250 Water from marketplace trading
-530 Ammunition from raider attack on Battleship City
-12 Tech Parts, -300 Scrap Parts, +100 Food per turn at Narwhal City from hydroponics superfarm
+50 Food, +50 Water, +500 Scrap Parts, +3 Tech Parts from Courier scavenging
+20 Food per turn at Fort Narwhal, +80 Food per turn at Fort Totten, +30 Food per turn at Nyack from farming expansions
+2,700 Scrap Parts, +11 Tech Parts from settlement scavenging
+20 Food, +50 Water, +200 Scrap Parts, +6 Tech Parts, +100 Ammunition, +20 1-H Guns from Caumsett settlement
-80 Population from Caumsett settlement losses
+100 Food, +100 Water, +150 Scrap Parts, +20 Food per turn from Republic settlement
-70 Population from Republic settlement losses
+20 Food, +40 Water, +100 Scrap Parts, +5 Tech Parts, +100 Ammunition, +20 1-H Guns, +20 Food per turn from Jifkia settlement
-70 Population from Jifkia settlement losses
+100 Food, +20 Food per turn, +250 Water, +500 Scrap Parts, +3 Tech Parts from Hyde settlement
-10 Population from Hyde settlement losses
+250 Food, +300 Water, +600 Scrap Parts, +1 Tech Part Coney Island settlement
-50 Population from Coney Island settlement losses
+550 Population from Immigration
+70 Population, +10 Slaves from Natural Growth
+1,000 Water per turn from increased Project Purity Production



New Frostburk
Spoiler :

The community of New Frostburk faced down the start of a plague throughout their population this year. Due to a lack of some modern medicine, the bunker nearly faced an epidemic. Fortunately, through wise planning and the help of the Sons of the Apocalypse, the disease was quarantined among the victims in Cumberland. Unfortunately this did not stop the death of twenty people who suffered greatly before passing, mostly young children.

New Frostburk, foreseeing a food and water shortage in its future, shut down immigration this year, refusing to allow any new residents. This has proved unpopular among those who had previously entered the community via immigration and others who felt a altruistic desire to help other people. In other means to help aid the impending food shortage, numerous new farming devices were constructed and distributed to farming communities within the faction, increasing food production.

The biggest undertaking of New Frostburk this year was an expedition to Pennsylvania sent by a newly formed army among the inhabitants. They explored the towns of Berlin and Somerset and found very little human life in either. Both towns were mostly empty, scoured of goods and supplies by immigrants and prior groups. Fortunately, the scouts still managed to find a decent amount of supplies for themselves as well as some scrap and guns.

Overseer's Challenge: Many of the refugees and immigrants we have disbarred from our communities have begun winding up in and around Cresaptown. They have begun calling for aid in the form of food and water, if we can spare it. How do we respond?
Spoiler :

+100 Food, +120 Water, +300 Scrap Parts, +1 Tech Part, +30 Ammunition, +15 1-H Guns from expedition to Somerset
+100 Food per turn at Rocky Gap, +160 Food per turn at New Frostburk from farming equipment construction
-20 Population from disease deaths in Cumberland
-5% Loyalty from discontinuation of immigration
+30 Population from Natural Growth



Rutgers Sheriffate
Spoiler :

Wendell, Idaho did not survive the war. While not a target for the nuclear missiles, it collapsed as easily as many other such medium-sized towns in the chaos brought about by the nuclear holocaust, and soon turned into a ghost town. Its easily accessible location and relatively intact buildings have, over time, attracted many of the people who did flee and survive to settle down there and try to eke out a living, gradually rebuilding a much smaller town and salvaging the rest for parts and material. The same advantages also brought raiders there, to reap what the survivors have sown. They did not destroy the town; instead, they set up camp near it and raided it periodically, finding this to be a most clever and rewarding tactic.

And then those same advantages brought another man to town, twenty years ago. A mysterious and eccentric gunslinger who called himself Edwin Nathaniel Rutgers. Rutgers proclaimed himself the High Sheriff of Idaho. People would have laughed at him, but at that very moment, the raiders happened to attack. Rutgers gunned down several of them, then handed out some of his spare firearms (entirely too many - where did he get them?) to those of the townsfolk who agreed to stand with him. The raiders were driven off - the first victory among many - and the town acclaimed its new hero.

That was twenty years ago. Since then Rutgers took over the town in a sort of benign autocracy, if one marked with oftentimes draconian justice and seemingly arbitrary decisions. The old man still has not lost his wits and mettle, although he arguably became even more eccentric and tyrannical. He rules like a king (though still preferring to call himself Sheriff), has married a local woman and now has two sons ready to continue the dynasty should he fall down, as well as a sizable staff of loyal retainers that some refer to as his court. The people are largely willing to tolerate this in the light of the law and order and protection from raiders that he brought them. However, it is less clear how the Rutgers Family will deal with the problems of their growing community in the Age of Radio Contact.

Overseer's Challenge: There are travelling bands of folks and scavengers wandering the wastes. While many are obviously villains, some may become decent members of society. What sort of attitude should we display towards these people?


Seven-Sixers
Spoiler :

The Seven-Sixers had a fairly eventful year, beginning with a exploratory survey of the Philadelphia Naval Yard. A group of power armored soldiers investigated the radiation seeping out of the ground and have made two dire discoveries. First of all, it was determined that the source of the radiation was from an old reactor which instead of producing electricity now produces a steady supply of radioactive waste. Attempts to shut it down were futile and had to be abandoned due to the extremely high level of radiation. The second and worse discovery was that the radiation is slowly but surely seeping into the Delaware River. It's believed that the Delaware River is likely to remain highly radioactive for the indefinite future downriver of the Naval Yard.

The Seven-Sixers emancipated another fifty slaves this year, converting them to standard citizens as a reward for their service. While some of these people may have been resentful when they were first enslaved, most have become invested in the lands they now live upon and have chosen to stay. A force including some of these freed men and other warriors of the Seven-Sixers journeyed to Wilmington this year, setting up a fortified compound in the ruins of the city in preparation for constant and fruitful salvage. Already surprisingly large stockpiles of various goods and guns have been discovered and gleefully distributed among the faction. The Rush also led scavenging efforts in the north, turning in a cache of abandoned water as well as various scrap parts taken from the urban ruins. Van Solver made its own contributions as people, hoping to find the legendary "fish" in the waters nearby instead found an edible growth at the bottom of the lake. They have begun farming this growth in order to ward off mass starvation a bit longer.

More tragic news occurred when it has become apparent that after the Narwhales' purge of Philadelphia, raiders and other disreputable types have begun to seep back into the city. A major attack was launched upon Van Solver, and was repulsed, though it did catch people off their guard. A smaller attack was launched upon The Rush, but they managed to fend them off, just barely.

Overseer's Challenge: Though the crisis is not immediate, many people are increasingly concerned about the rapid consumption of food. It appears that we may be out of food entirely in less than two years. How do we respond?
Spoiler :

-10 Population from raider attack on the Rush
-10 Population, -125 Ammunition from raider attack on Van Solver
+40 Water, +200 Scrap Parts from The Rush scavenging
+60 Food per turn in Van Solver from underwater farming
+400 Food, +500 Water, +400 Scrap Parts, +4 Tech Parts, +60 Ammunition, +20 1-H Guns, +10 2-H Guns from Fort Wilmington settlement
-150 Ammunition from Fort Wilmington settlement losses
+5% Loyalty from Slaves converted to Population
-30 Ammunition from battle at Philadelphia Naval Yard
+25 Population, +5 Slaves from Natural Growth



Spring Valley Food Corporation
Spoiler :

The ruins of Omaha were scattered about even further this year as the Spring Valley Food Corporation entered into a battle for its life. After receiving threats from a relatively well armed and organized batch of raiders, the Corporation rejected demands for tribute and prepared to fight. The battle took place over several days as the raiders attempted to infiltrate across the river, and found themselves under fire from the howitzers of the Corporation, guided by spotters. They still managed to put up a good fight, but the gang, known as the Reavers, were ultimately forced to retreat across the river, unable to match the range and capacity of the Spring Valley Food Corporation.

The success against the raiders has mostly been attributed to the appointment of the new CEO, David Thompson. He proved quite adept at leading the defense against the Reavers, coordinating the defenses effectively on a tactical scale. Furthermore, he has supported the continuing scavenging of goods in Fremont, which has yielded quite a bit for the faction as a whole.

Overseer's Challenge: Chems have begun making an appearance among our population. These drugs have been created by an unknown source but have proven to be able to enhance various elements of a person's performance intellectually and physically, depending on the chem. Unfortunately, some seem to provide less than desirable effects and are highly addictive. How do we respond?
Spoiler :

+50 Scrap Parts, +110 Low-Tech Melee Weapons, +20 1-H Guns, +10 2-H Guns, +10 Laser Weapons recovered from Battle of Omaha
-50 Population, -370 Ammunition from Battle of Omaha Losses
+500 Food, +40 Water, +600 Scrap Parts, +4 Tech Parts, +40 Ammunition, +10 1-H Guns from Fremont scavenging
+5% Loyalty from refusal to cave to raider demands
+5% Loyalty from resignation of former CEO
+40 Population, +60 Food, +20 Water from Immigration
+20 Population from Natural Growth



The Community
Spoiler :

The Community had another quiet year, well off the beaten path of raiders and other refuse of the post-apocalyptic society. Not much happened, except for the ratification and debate over a new constitution creating a new form of government for the society. The effort overall was an enormous success among the population, and the constitution was ratified with a fairly considerable majority. The only other event outside of the norm was an expedition to Medford by a few scouts, who returned with bits of old technology for the use of the rest of the Community.

Overseer's Challenge: Chems have begun making an appearance among our population. These drugs have been created by an unknown source but have proven to be able to enhance various elements of a person's performance intellectually and physically, depending on the chem. Unfortunately, some seem to provide less than desirable effects and are highly addictive. How do we respond?
Spoiler :

+5 Tech Parts from Medford Scavenging
+5% Loyalty from ratification of new constitution
+45 Population from Natural Growth



Vault 100
Spoiler :

Vault 100 had another fairly quiet year, though they began proper trading and interaction with the Narwhal Imperial Republic to the south. The impending water shortage has spurred them to trade with the Narwhales some of their advanced technology for the Narwhales surplus water from Project Purity. Furthermore, an expedition was sent to Vault 2 to analyze the condition of the Vault there, and have made a major discovery. Apparently the vault's computer has the means and ability to exterminate the population should they not comply with the sacrifices. Furthermore, INAHAC, thanks to its engineers participating in the expedition has been able to gain remote access to the vault and its systems. Whether it chooses to divulge what it has achieved is solely in its hands.

Overseer's Challenge: We now have access to the defenses and abilities of the Vault 2 computer. INAHAC can override and operate all the robots programmed to exterminate the residents within the vault. How should it use this capability?
Spoiler :

+240 Food, +160 Water, +300 Scrap Parts from scavenging around Vault 100
-10 Tech Parts, +700 Water from trading with the Narwhales
+20 Population from Natural Growth



Vutg
Spoiler :

The people of Vutg have faced a terrible year of shortages and death caused by them. Though some new pumping stations and outposts have come on line, they did not come quick enough to spare over two hundred people who perished from a lack of water. Scavenging around Scofield-on-Lake failed to produce enough water for these people with enough speed. Fortunately, these developments have made it possible to make it through another year without further devastation to the population.

Overseer's Challenge: Our attempts to pacify ghouls have met primarily with failure, though some of our scientists still hold out hope. Regardless, an increasing amount of people have begun calling for their extermination, or more aptly "to be put out of their misery." How do we respond?
Spoiler :

+300 Water per turn from water pumping station at Scofield-on-Lake
+50 Food, +20 Water, +500 Scrap Parts from Scofield-on-Lake scavenging
+250 Food, +100 Water, +50 Food per turn, +60 Water per turn from Fairview settlement
+20 Population from Natural Growth
-240 Population, -10% Loyalty from water shortage



Wild Wolves
Spoiler :

The Wild Wolves faced over two hundred deaths from starvation this year, but found a creative way to deal with it. A sizeable portion of the population was sent southwest to Gainesville to eke out an existence there. They successfully reached their destination, though they were given not nearly enough food and water to make it all the way. They managed to set up a new outpost, but reports have trickled back that cannibalism was the only way to make it through to Gainesville. It has turned out the cannibalistic faction of our society was the one which went to Gainesville and have been feeding off the fallen to help make their way. This of course has disgusted those who remain at Camp Forward and Homecave.

Overseer's Challenge: Our people at home are demanding punishment of the cannibals at Camp Future. Unfortunately their distance and grouping as the majority clique there may make this difficult. How do we respond?
Spoiler :

+10 food from hunting around Camp Forward
+100 Food, +120 Food per turn, +200 Water, +120 Water per turn, +400 Scrap Parts, +2 Tech Parts, +60 Ammunition, +30 1-H Guns from Gainesville settlement
+20 Population from Natural Growth
-260 Population, -150 Slaves, -10% Loyalty from starvation



Radio Stations​

Appalachian Radio
Received by: Appalachian Commonwealth, Flour City, Liberty Commonwealth, Vault 100, Seven-Sixers, Narwhal Imperial Republic

ERC Radio
Received by: Vutg, Earth Reclamation Command

Liberty Commonwealth Radio
Received by: Liberty Commonwealth, Vault 100, Appalachian Commonwealth, Flour City, Bekwa

Narwhal Radio
Received By: Vault 100, Appalachian Commonwealth, Seven-Sixers, Brunswick Nation

Radio Canada
Received By: Deifenbunker, Bekwa

Spring Valley Radio
Received By: Spring Valley Food Corporation, Earth Reclamation Command

Vault 9 Broadcast Channel
Received By: Vutg, Earth Reclamation Command

NPC Diplomacy

To: Kritarchy of United Slavers
From: Samedi Boys

Hundreds of our brothers have died due to your spineless attack. We will gut you and your people.

OOC

@Abaddon: Mr. Handys require an energy to construct so that part of your orders was not carried out.

@carmen510: I include throwing spears within the Low-Tech Melee weapons. Bows and arrows not so much.

World Map
 
So, this is still alive then? :D

EDIT: Rutgers doesn't get any radio?
 
@das: cost for a radio tower for long range (i.e. other faction communication) broadcasts is in the weapons post on the front page. As for small radios, you can assume you have a few here and there.
 
Right, I meant with regards to radio stations. I could've sworn I was in the radius for at least one of them. I suppose I'll need a long-range tower to receive as well, though.
 
Right, I meant with regards to radio stations. I could've sworn I was in the radius for at least one of them. I suppose I'll need a long-range tower to receive as well, though.

You shouldn't need one to receive, only to send. We were receiving broadcasts before we built one.
 
Yeah, the pre-war radios laying around are occasionally still intact despite the odds. There's enough of them around that you'll likely receive some if you're in the radius for it. You may be in the radius for the broadcasts from Vutg, but I believe you're just barely out of range.
 
IMPORTANT Before I go to bed, here's how the next update will work: get in your orders as quickly as possible and I'll update as they come in. I'm not setting a deadline, I'm counting on ya'll to get orders in, and I'll be able to update as quickly as you can get me what I need, hopefully anyways.
 
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