Bowsling
Deity
Why do we need 20 turns? All we need to do is built swordsman out of prebuilds in all, or most, of our cities, then we can take Berlin and march on Leipzig, Hamburg, and Konigsberg.
Well played, ThinkTank
Abaddon, you are now up.
There's a possibility that we could invade Germany with swords, if we put a temple in Irony.
We should also build a city 3SW of Moscow, in fact, that spot is part of the reason I moved the settler 1NE.
Hi guys, Reading with interest. Seems to me, grabbing the diamonds as well would be very handy, not to mention dealing a much greater blow to the Germans. This met with approval?
Pre-Flight Checks..happy with everything, well except the cat. Change to Archer, but hopefully will be changing to Sword before long anyway!
IBT: Americans complete SoZ, worker chops trees and Moscow gets the shields.. settler produced. Rax finished, choose Archer production.
Turn 1: War! Instant success as our Archer kills the wandering Germ Archer to no loss, i'll have him march on Munich to scare them! I move our stack into the Iron, workers too. They can get roading asap!
RNS Moscow is our lone currag.. and its off to Asia. I decide it will be put to better use sent off to Africa.. I personally think we will meet a lot more quicker sailing that way. When we get a second ship, it can chart Asia.
IBT: Nothing
Turn 2: Great Success! Frankfurt only had a single spearman defending it. It was taken with no losses. We also captured a settler (2 workers!). I am going to march on their capital now...Found the city of Abastan
IBT: Nothing
Turn 3: Novg produces Archer, another is lined up.
IBT: Our lone archer is redlined, but kills a warrior, however an Archer emerges from the fog.. lots of running around is forcast for this Archer. Meanwhile our stack comes across an Archer advancing.
450BC: Juri dispatches said Archer. Other named Archer is accidentally renamed.. I was trying to rename our Archer who is busily running away.. alas he wasn't the one highlighted.. my bad.
IBT: Cologne is settled by the Germs.
430BC: Settler is produced, send him north. Stack pauses as two archers have got out of step. The workers who CONNECTED THE IRON now work on a road towards our soon-to-be Diamond Mine
IBT: Stack attacked, we lose 1 Archer
390BC: We capture Berlin! With no losses! Most of our stack is redlined but who cares! We dial up the Germans..
We rape them for Munich, Heidelburg, Nuremberg, Cologne and 14 gold!
I then dial up everyone else.. seems The Republic is already well known.. an we are still 3 turns off. That sucks. I am going to end my turns now and let everyone else talk/plan etc!
At the time1. Why wasn't Irony settled 1 tile west? Its now close to the coast, but will not be able to build a harbour.
2. Cows.. isn't it the usual plan to irrigate? Food is power?
3. Same with non-bonus grassland.. shouldn't that be irrigated rather than mined?