[BtS]40 civs-allows colonies AND 34 civs

I've made the Earth18 scenario compatible with this mod by adding entries for 40 civs, and I can get the map to load ok and everything, but I'm still having some issues.

Immediately upon loading the custom scenario I get the "You have been defeated" message. I read through every page of this thread and it looks like the problem was that specific starting coordinates needed to be assigned for each civs, even civs you didn't plan on putting in the scenario. So I had a certain number of civs that I assigned a leader type and civ type of "NONE" in the map file, but I gave them some random starting coordinates out in the middle of Siberia where it wouldn't interfere with any of my other civs. Sadly this didn't solve the problem.

The attatchments portion wouldn't let me include a copy of the worldbuilder save since it doesn't have a valid extension. I would really appreciate some help as to why these things might be happening and what I can do to correct them, so if someone wants to take a look at the worldbuilder save maybe I can send it to them. Thanks.
 
Immediately upon loading the custom scenario I get the "You have been defeated" message. I read through every page of this thread and it looks like the problem was that specific starting coordinates needed to be assigned for each civs, even civs you didn't plan on putting in the scenario. So I had a certain number of civs that I assigned a leader type and civ type of "NONE" in the map file, but I gave them some random starting coordinates out in the middle of Siberia where it wouldn't interfere with any of my other civs. Sadly this didn't solve the problem.
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I'm having the exact same problem! I've tried to do this with the 1000AD scenario, but whatever i do, I always end up defeated.
 
Just a question, I know this is going to sound stupid but what is the maximum number of civs in unmoded BTS?
 
Thanks, I thought so just checking.
 
I encounter an error trying to download version 6.0
 

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ive loaded the mod, but when I try 2 play it I cant find the earth 40 civs map
 
Is the source code available for version 6? I didn't see the link on the first page. Thanks.
 
Does this mod have a modified world size so that it's not cramped???

EDIT: My bad... i forgot it was a component...

you can make your own easily by copying the player portion in the beginning of my tiny map for the 40 mod and then modifying the xy coords to fit whatever map you use...

pm me if you have a question (there should be some examples earlier in this thread though)
 
Hi everyone, i was wondering if there is some version of this mod merged with BUFFY, I really like the BUFFY mod, but i would like to play with more than 18 civs in huge map. Any ideas? Thanks!
 
I've made the Earth18 scenario compatible with this mod by adding entries for 40 civs, and I can get the map to load ok and everything, but I'm still having some issues[...]

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You are being defeated because you have too many civ slots--there are "only" 34 civs in BTS! So only make 34 player slots. The remaining six slots are for colonies, and the game will take care of those.

Conclusion and Friendly Reminder: When using Bob's .dll, you need 34 civ slots in the map code, not 40.

Also--and this is directed at everybody--don't have coordinates that have ended up in water tiles, or on ice tiles, or on a mountain peak, or on top of another civ's coordinates, or anything else that will obviously cause your starting settler to be instantly killed.
 
You are being defeated because you have too many civ slots--there are "only" 34 civs in BTS! So only make 34 player slots. The remaining six slots are for colonies, and the game will take care of those.

Conclusion and Friendly Reminder: When using Bob's .dll, you need 34 civ slots in the map code, not 40.

This is wrong.
You need so much slots in the map like supported by the .dll, and this is 40 here.
 
This is wrong.
You need so much slots in the map like supported by the .dll, and this is 40 here.

Bob's .dll does not support 40 playable civs. I've made several maps from the earliest version to 5.0, and unless he made some dramatic change that I don't know about for v6, 34 slots is the way to go.
 
:think: that would really suprise me.
But you say, that you have working maps with it, so i have to believe you.
But i can't understand, why that works :confused:.

I think I see what is confusing you, so I'll clarify: 40 Civs = 34 Starting Civs + 6 Later Colonies. In otherwords, the .dll accomodates 34 starting players. The remaining six players are colonies, which appear later. Because you don't start with colonies, they don't use a start slot--just like barbarians. Colonies and barbarians are generated by triggers in the course of play.

Of course, you can add barbarian cities in the worldbuilder, but if you open that .wbs file, you'll notice they still don't have a team or player slot. They just exist as a tile feature. Colonies can't be directly added because they are a specific feature of overseas expansion. But you can indirectly add them by giving six civilizations another city on a foreign continent. Then when you start the game, each one of these overseas cities can soon clamor for independence and become a colony.

In sum: adding 40 slots to the map wouldn't make sense, because the .wbs couldn't put anything in those extra six. The .dll specifies 34 maximum players at the start of the game, so only 34 slots can be filled. If you want 40 starting civs, then you have to get somebody here to edit Bob's mod. That would be a 46-civ mod (40 civs+6 colonies).
 
Sorry, but this is nonsense.
A colony is also just a normal civ, but with a special relation to the master. Nothing else, besides the appearance in the middle of the game, is special.
And you have to specify "empty" civs in the .wbs file. Just start a map with less than 18 (or here 34/40) players, save it as .wbs, and look, how many civs are listed at the beginning of the file. You'll find empty slots.
 
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