[BTS] and [BTS] Larger City Radius and Open Borders Tech Trading

That's not how it works, though. When the lighthouse is built, a simple "sea plot yield" variable is increased by 1 and this variable is checked when a sea plot is worked or queried. I'm just replacing a lot of the NUM_CITY_PLOTS with the specific city plots. This crash could in theory be a bug in the default game that doesn't doesn't occur often (or at all) with just 21 workable tiles.
 
I'm having trouble combining two different CvCustomEvents.py (revolution an open borders) are they different in terms of how the file is created
 
The important part of the Open Borders Tech Trading is that the +% research buildings are added. So copy the bits of code from the OnPlayerBeginTurn, OnPlayerEndTurn, and the third event that is called when a player starts researching a tech.
 
Dear Mylon:

I really love your mod, and I most include your great work to my new mod(because they just fit together!)

so may I ask you your computer spec.? I am just wounding why it has different result.

I got unexpected CTDs quite often in 0.92 and 0.94



Thank you! You really do a good job:goodjob:
 
Hello, saw you said you used this mod with ROM. How can I do that? I really want the expanding cities and the ROM mod. Thanks
 
Civ 4 crashes anytime I try to load this mod(I've updated to 3.13BtS). I'm guessing it's because I updated to 3.13, is there any chance this will get updated? Or if there is some other way to fix this?
 
Well, I finally got around to updating it.

Some stuff that still needs to be done on this mod:
*Reexplore camera control. Maybe it's possible to have a variable zoom in 3.13.
*Find the function that makes tiles "light" or "dark" in the city screen. It is probably tied to NUM_CITY_TILES somewhere, which needs to get changed to the variable function.
*Test to see if the lighthouse crash still exists. I was never able to reproduce it myself.

Enjoy the mod.
 
hey mylon,
great mod, always liked your work.

i wonder, can you make the larger city width ptional, say like in the dal combat mod?

my team, visa, we had in our mod the ablity t choose a 3 radius city and two,

can you wrk somthing out?
id love to get this to my overlord2 mod.

thans and eep up the work,
your one of the "veteran" modders here!

oh and hope that the fina fronteir mod that you plan goes well!
 
hey mylon,
great mod, always liked your work.

i wonder, can you make the larger city width ptional, say like in the dal combat mod?

my team, visa, we had in our mod the ablity t choose a 3 radius city and two,

can you wrk somthing out?
id love to get this to my overlord2 mod.

thans and eep up the work,
your one of the "veteran" modders here!

oh and hope that the fina fronteir mod that you plan goes well!

I designed the city radius mod to be moddable using XML to support the nice control that unmodded Civ4 provides. In the mod directory under XML, you'll find a file with the culture level info ( CIV4CultureLevelInfo.xml ) and it has a few new values, like iCityRadius. If you don't want cities to go out to radius 4, change all of the values to 3 or 2.

Also, all of the code is encased with comments with my name on them. Using a merging tool you can skip to those bits and copy them over to your own SDK mod, much in the same way I updated this mod to 3.13.
 
Mylon,

I think you're missing a C++ file in your included SDK files.

I got this error message while compiling it:

Code:
Switching to target: Final Release
CvArea.cpp
c:\Games\Sid Meier's Civilization IV\Beyond the Sword\CvGameCoreDLL\CvGlobals.h(966) : error C2100: illegal indirection
c:\Games\Sid Meier's Civilization IV\Beyond the Sword\CvGameCoreDLL\CvGlobals.h(966) : error C2100: illegal indirection
Process terminated with status 1 (0 minutes, 11 seconds)
2 errors, 0 warnings

This is Line 966 of CvGlobals.h:
Code:
	int m_aaiXYCityPlot[CITY_PLOTS_DIAMETER][CITY_PLOTS_DIAMETER];
 
According to my CvGlobals.h file, that occurs on line 941. The file is timestamped 11-Sept-2007, which coincides with the 3.13 patch release of BtS.

Check your timestamp! You could be using a 3.03 or older version of CvGlobals.h.
 
According to my CvGlobals.h file, that occurs on line 941. The file is timestamped 11-Sept-2007, which coincides with the 3.13 patch release of BtS.

Check your timestamp! You could be using a 3.03 or older version of CvGlobals.h.

Nevermind... I missed a tiny bit of code in CvDefines.h. It compiled fine now. :goodjob:

Attention to detail! :crazyeye:
 
Spanish translations for EnhancedSizeCities_CIV4GameTextInfos.xml


Code:
	<TEXT>
		<Tag>TXT_KEY_HAPPY_CULTURE</Tag>
		<Spanish>+%d1_Change [ICON_HAPPY]: "&#38;#161;Nuestra cultura nos hace felices!"</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_GOOD_HEALTH_FROM_CULTURE</Tag>
		<Spanish>%D1_Change [ICON_HEALTHY] por cultura</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CULTURELEVEL_ELEGANT</Tag>
		<Spanish>Elegante</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CULTURELEVEL_DISTINGUISHED</Tag>
		<Spanish>Distinguida</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CULTURELEVEL_ICONIC</Tag>
		<Spanish>Ic&#38;#243;nica</Spanish>
	</TEXT>
 
Hey Mylon,

I'm sure you're probably aware of this already... but there seems to be people getting CTD's right when they build their first city. I'm not sure the rhyme or reason behind it, as it never happens to me, personally.

However, a few people who play my History in the Making mod (which I included Expanded City Radius with v1.5) are complaining of a CTD when they build their first city.

One guy, Toft, decided to test out the Expanded City Radius mod by itself at suffered the same CTD, with the crash right after his first city is built.

If you want to take a look, here are two posts from the History in the Making thread:

http://forums.civfanatics.com/showpost.php?p=6452510&postcount=1231

http://forums.civfanatics.com/showpost.php?p=6452885&postcount=1232

Also, here is an XML log that Toft provided when he gets the CTD. Not sure if that would help or not. It's in the post below:

http://forums.civfanatics.com/showpost.php?p=6447878&postcount=1213



Anyway, any ideas why only certain people would get a CTD, while other's don't? Thinking about it makes my brain hurt. :crazyeye:
 
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