I know these are corporations, and I don't like corporations in vanilla BTS; but that notwithstanding:
Shouldn't guilds be of little or no cost and of benefit more in line with their theme. For example, a Merchant's Guild HQ would have added culture (the prestige of having the HQ) and added commerce(from trade, each luxury ups it by 5%). Each added Guild location would increase the HQs income (from dues) and would have a lesser increase of culture and commerce (+1% per luxury) for the home city minus the dues. So if the HQ gets 2 gold for each new city, then each new city would be -2 gold.
The Mercenary's Guild HQ would have minimal income but allow the purchase of Mercs.
Guild of Earth HQ increase culture, hammers (+5% per iron, copper, mithril), and gold (from dues). Each new city would get lesser hammer increases (+1%) and culture bonus, and pay dues. So this one would be a slight drain on the city, but a plus for the HQ.
And so on...any thoughts on this?
Shouldn't guilds be of little or no cost and of benefit more in line with their theme. For example, a Merchant's Guild HQ would have added culture (the prestige of having the HQ) and added commerce(from trade, each luxury ups it by 5%). Each added Guild location would increase the HQs income (from dues) and would have a lesser increase of culture and commerce (+1% per luxury) for the home city minus the dues. So if the HQ gets 2 gold for each new city, then each new city would be -2 gold.
The Mercenary's Guild HQ would have minimal income but allow the purchase of Mercs.
Guild of Earth HQ increase culture, hammers (+5% per iron, copper, mithril), and gold (from dues). Each new city would get lesser hammer increases (+1%) and culture bonus, and pay dues. So this one would be a slight drain on the city, but a plus for the HQ.
And so on...any thoughts on this?