1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[BTS] Dragonia II

Discussion in 'Civ4 - Modpacks' started by Darque, Jan 3, 2008.

  1. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Moved reply to http://forums.civfanatics.com/showthread.php?t=257291
     
  2. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    The traits as they are implemented in Beta 1 is now documented at http://diabolicstudios.net/DragoniaIITraits.aspx
    I'll start a thread in the Dragonia II Forum regarding the changes in traits for Beta 2
     
  3. coppertop

    coppertop Chieftain

    Joined:
    Oct 7, 2006
    Messages:
    11
    Keep up the good work darque :cheers:
    cannot build cuirassier maybe move to gunpowder is superseeded by cavarly as cuirassier requires cavarly tactics
    should get xbowmen earlier
    under feudalism u have 2 castles
    ship of the line u can get b4 a frigate SOTL dosnt need alchemy IMOH if a frigate needs alchemy so does a SOTL
    with the UU is there anyway in which they will have there required resource available to them. 3 time i have played the dwarfs never had pigs
    my thanks go out to all u gr8 modders :bowdown:
     
  4. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Thanks for the input. I'll add the bugs you found to the todo list for beta 2.

    At what point do you see crossbowmen being available?

    For the pig resource, it can not be guarenteed that you have it nearby. In that case, you should find an ally thats willing to trade you some pigs ;)
     
  5. jomaforum

    jomaforum Chieftain

    Joined:
    Jan 24, 2008
    Messages:
    42
    Hello, i installed this mod (extract in the beyond's the sword's mod folder) and modifiate the BTS .exe to lauch the mod. The mod is lauched buy i have no text inside, i see only the portraits for exemple. What have i forget to do?
     
  6. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Do you have the latest patch?

    Also, clearing Custom Assets might help if the above it true.
     
  7. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Try setting your Civ4 to use English language. For some reason other languages are not currently working. I hope to have that fixed for Beta2 if possible.
     
  8. jomaforum

    jomaforum Chieftain

    Joined:
    Jan 24, 2008
    Messages:
    42
    Thank you. I only had to use english language in option menu. Now i will test it!
     
  9. sakhr

    sakhr Warlord

    Joined:
    Nov 18, 2007
    Messages:
    122
    Absolutly terrific mod we miss more units
     
  10. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Sakhr, more units are being developed. If you want to help out, I would welcome yet another unit modeller/skinner. I am already planning on making some small modifiactions to your new middle east units to use for the Jihish and Sundabar civilizations.
     
  11. sakhr

    sakhr Warlord

    Joined:
    Nov 18, 2007
    Messages:
    122
    i will try to make some,
    but also we miss in game fantasy music
     
  12. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,734
    Location:
    Louisville, Kentucky
    whens the next patch going to be released? it's been a while since patch 1.02, that's why I am asking to see if this game is proceeding well.
     
  13. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    As there are no major game stopping bugs, the next release will be Beta 2. More than likely Beta 2 will be released in late spring - early summer. I plan for Beta 2 to contain many more changes, including (but not limited to) new units, new spells, and a music pack.
     
  14. Humptycat

    Humptycat Chieftain

    Joined:
    Jun 14, 2005
    Messages:
    14
    Location:
    Canada
    I hope I am not asking a question that has been covered already. I have read though this thread. My Mod crashes as soon as it loads (don't get to play any of the mod) the rest of the BTS plays fine, all othe mods load fine.

    I downloaded it and extracted to the MOD folder in BTS.I downloaded the lastest patch on the 1st post and installed it (extracted it to the mod folder as well). I did not dl the 1st patch should I :dunno:

    But it seems to load up and once the mod is loaded and just about ready to start to play it crashes to the desktop. I get a window message saying that there was some problem (does not say which) and that the game has to be closed. (asked if I want to send a error report).

    Any idea what I maybe missing? Would love to play this mod looks great. Hopefuly someone can help me withthis problem.

    Thanks
     
  15. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    You only need the latest patch. Let me know what settings you use to start your game.
     
  16. Humptycat

    Humptycat Chieftain

    Joined:
    Jun 14, 2005
    Messages:
    14
    Location:
    Canada
    A little bit of a noob when it comes to this.

    But Settings: Most things are set to random. The difficulty setting at 1st is settler, large world (as large as it can be).

    If not here is the Civ log :
    Spoiler :

    [CONFIG]

    ; Enable Quick Slide Show Transitions
    PopSlides = 0

    ; Set to 1 to automatically end slide show
    EndSlides = 0

    ; Enable Trilinear Filtering for the Minimap
    MinimapTrilinearFilter = 1

    ; Enable Tree Region Cutting
    CutTrees = 1

    ; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
    FIELD_OF_VIEW = 0

    ; Allow Camera Flying
    AllowFlying = 0

    ; Don't show minimum specification warnings
    HideMinSpecWarning = 0

    ; Random seed for map generation, or '0' for default
    MapRandSeed = 0

    ; Random seed for game sync, or '0' for default
    SyncRandSeed = 0

    ; Email address from which Pitboss reminder emails are sent
    PitbossEmail = 0

    ; SMTP server authentication login for Pitboss reminder emails
    PitbossSMTPLogin = 0

    ; SMTP server for Pitboss reminder emails
    PitbossSMTPHost = 0

    ; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
    GameUpdateTime = 10

    ; Bandwidth options are modem or broadband
    Bandwidth = broadband

    ; QuickStart - SinglePlayer games only!
    QuickStart = 0

    ; Dont show the game background during movies - may speed up movie playing
    HideMovieBackground = 0

    ; Enable/disable background music
    PlayMusic = 1

    ; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
    MemSaver = 0

    ; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
    GUIManagedTextures = 0

    ; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
    ScreenShot Format = JPG

    ; Enable voice over IP capture and playback
    EnableVoice = 1

    ; App Selects Specific IP to use for Multiplayer
    SelectIP = 0

    ; Disable PAK memory mapping (May affect performance)
    DisablePAKMemoryMapping = 0

    ; Don't skip frames if falling behind
    BinkNoSkip = 1

    ; Copy entire image each frame, not just dirty pixels
    BinkCopyAll = 1

    ; Show movies using hi-color, not true-color (may be faster)
    Bink16Bit = 0

    ; Copy ever other scanline during movie playback (faster)
    BinkInterlace = 0

    ; Specify whether to play in fullscreen mode 0/1/ask
    FullScreen = 1

    ; Set max frame rate clamp (0 means none)
    SetMaxFrameRate = 0

    ; Set to 1 to put PitBoss to sleep when no players are connected
    PitBossSleep = 1

    ; Set to 1 to page units out when non-visible
    DynamicUnitPaging = 1

    ; Set to 1 to page unit anims out when the unit is non visible
    DynamicAnimPaging = 1

    ; Set to 1 for no on-screen event messages
    NoEventMessages = 0

    ; Set to 1 for no tech splash screens
    NoTechSplash = 0

    ; Set to 1 for no intro movie
    NoIntroMovie = 0

    ; Set to 1 for no python exception popups
    HidePythonExceptions = 1

    ; The maximum number of autosaves kept in the directory before being deleted.
    MaxAutoSaves = 5

    ; Specify the number of turns between autoSaves. 0 means no autosave.
    AutoSaveInterval = 4

    ; Enable Audio
    AudioEnable = 1

    ; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
    Language = 0

    ; Determines which user profile is loaded on game start
    UserProfile = Default Profile

    ; Sync input to smooth interface (may run slower)
    SyncInput = 0

    ; Force numlock always on while playing
    ForceNumlock = 0

    ; Disable caching of file system (may slow initialization)
    DisableFileCaching = 1

    ; Disable caching of xml and file system (may slow initialization)
    DisableCaching = 0

    ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
    Mod = 0

    [GAME]

    ; In-game Alias
    Alias = Dave

    ; Account Username
    Nickname = 0

    ; DirectIP Host Address
    DirectIP = 0

    ; Account Username
    Nickname = 0

    ; DirectIP Host Address
    DirectIP = 0

    ; Map Script file name
    Map = Shuffle

    ; GameType options are singlePlayer/spLoad
    GameType = singlePlayer

    ; Pitboss Turn Time
    PitbossTurnTime = 0

    ; Max number of turns (0 for no turn limit)
    MaxTurns = 0

    ; Game Options
    GameOptions = 00000000000000000000000

    ; Victory Conditions
    VictoryConditions = 1111111

    ; Handicap for quick play
    QuickHandicap = HANDICAP_CHIEFTAIN

    ; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
    GameSpeed = GAMESPEED_NORMAL

    ; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
    Era = ERA_REBIRTH

    ; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
    SeaLevel = SEALEVEL_MEDIUM

    ; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
    Climate = CLIMATE_TEMPERATE

    ; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
    WorldSize = WORLDSIZE_HUGE

    ; Game Name
    GameName = Dave's Game

    ; Save Path - relative to working (Civ4) folder
    FileName = 0

    ; Account Username
    Nickname = 0

    ; Email Address
    Email = Dave

    ; DirectIP Host Address
    DirectIP = 0

    ; In-game Alias
    Alias = Dave

    ; Modular XML Loading
    ModularLoading = 0

    ; Main Menu Mods
    MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;Next War;Rhye's and Fall of Civilization;The Road to War

    ; Move along
    CheatCode = 0

    [DEBUG]

    ; Number of turns to autorun before exit (0 for no limit)
    AutorunTurnLimit = 0

    ; Set App on Auto-Run
    Autorun = 0

    ; Enable D3D9 Queries
    D3D9Query = 0

    ; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
    ScreenHeight = 0

    ; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
    ScreenWidth = 0

    ; Establish connection to Python Debugger
    HAPDebugger = 0

    ; NetComm Port
    Port = 2056

    ; Create a dump file if the application crashes
    GenerateCrashDumps = 0

    ; Enable the logging system
    LoggingEnabled = 0

    ; Enable synchronization logging
    SynchLog = 0

    ; Overwrite old network and message logs
    OverwriteLogs = 0

    ; Enable rand event logging
    RandLog = 0

    ; Enable message logging
    MessageLog = 0

    ; Break on memory allocation order #
    BreakOnAlloc = -1


    If that is not want you need please direct me towards what you need and I will pull it out.

    Thanks
     
  17. Humptycat

    Humptycat Chieftain

    Joined:
    Jun 14, 2005
    Messages:
    14
    Location:
    Canada
    Here is the CiviliationIV ini. in case that is what is needed instead.
    Spoiler :

    [CONFIG]

    ; Enable Quick Slide Show Transitions
    PopSlides = 0

    ; Set to 1 to automatically end slide show
    EndSlides = 0

    ; Enable Trilinear Filtering for the Minimap
    MinimapTrilinearFilter = 1

    ; Enable Tree Region Cutting
    CutTrees = 1

    ; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
    FIELD_OF_VIEW = 0

    ; Allow Camera Flying
    AllowFlying = 0

    ; Don't show minimum specification warnings
    HideMinSpecWarning = 0

    ; Random seed for map generation, or '0' for default
    MapRandSeed = 0

    ; Random seed for game sync, or '0' for default
    SyncRandSeed = 0

    ; Email address from which Pitboss reminder emails are sent
    PitbossEmail = 0

    ; SMTP server authentication login for Pitboss reminder emails
    PitbossSMTPLogin = 0

    ; SMTP server for Pitboss reminder emails
    PitbossSMTPHost = 0

    ; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
    GameUpdateTime = 10

    ; Bandwidth options are modem or broadband
    Bandwidth = broadband

    ; QuickStart - SinglePlayer games only!
    QuickStart = 0

    ; Dont show the game background during movies - may speed up movie playing
    HideMovieBackground = 0

    ; Enable/disable background music
    PlayMusic = 1

    ; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
    MemSaver = 0

    ; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
    GUIManagedTextures = 0

    ; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
    ScreenShot Format = JPG

    ; Enable voice over IP capture and playback
    EnableVoice = 1

    ; App Selects Specific IP to use for Multiplayer
    SelectIP = 0

    ; Disable PAK memory mapping (May affect performance)
    DisablePAKMemoryMapping = 0

    ; Don't skip frames if falling behind
    BinkNoSkip = 1

    ; Copy entire image each frame, not just dirty pixels
    BinkCopyAll = 1

    ; Show movies using hi-color, not true-color (may be faster)
    Bink16Bit = 0

    ; Copy ever other scanline during movie playback (faster)
    BinkInterlace = 0

    ; Specify whether to play in fullscreen mode 0/1/ask
    FullScreen = 1

    ; Set max frame rate clamp (0 means none)
    SetMaxFrameRate = 0

    ; Set to 1 to put PitBoss to sleep when no players are connected
    PitBossSleep = 1

    ; Set to 1 to page units out when non-visible
    DynamicUnitPaging = 1

    ; Set to 1 to page unit anims out when the unit is non visible
    DynamicAnimPaging = 1

    ; Set to 1 for no on-screen event messages
    NoEventMessages = 0

    ; Set to 1 for no tech splash screens
    NoTechSplash = 0

    ; Set to 1 for no intro movie
    NoIntroMovie = 0

    ; Set to 1 for no python exception popups
    HidePythonExceptions = 1

    ; The maximum number of autosaves kept in the directory before being deleted.
    MaxAutoSaves = 5

    ; Specify the number of turns between autoSaves. 0 means no autosave.
    AutoSaveInterval = 4

    ; Enable Audio
    AudioEnable = 1

    ; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
    Language = 0

    ; Determines which user profile is loaded on game start
    UserProfile = Default Profile

    ; Sync input to smooth interface (may run slower)
    SyncInput = 0

    ; Force numlock always on while playing
    ForceNumlock = 0

    ; Disable caching of file system (may slow initialization)
    DisableFileCaching = 1

    ; Disable caching of xml and file system (may slow initialization)
    DisableCaching = 0

    ; Specify a Mod folder (Mods\Mesopotamia), '0' for none
    Mod = 0

    [GAME]

    ; In-game Alias
    Alias = Dave

    ; Account Username
    Nickname = 0

    ; DirectIP Host Address
    DirectIP = 0

    ; Account Username
    Nickname = 0

    ; DirectIP Host Address
    DirectIP = 0

    ; Map Script file name
    Map = Shuffle

    ; GameType options are singlePlayer/spLoad
    GameType = singlePlayer

    ; Pitboss Turn Time
    PitbossTurnTime = 0

    ; Max number of turns (0 for no turn limit)
    MaxTurns = 0

    ; Game Options
    GameOptions = 00000000000000000000000

    ; Victory Conditions
    VictoryConditions = 1111111

    ; Handicap for quick play
    QuickHandicap = HANDICAP_CHIEFTAIN

    ; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
    GameSpeed = GAMESPEED_NORMAL

    ; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
    Era = ERA_ANCIENT

    ; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
    SeaLevel = NO_SEALEVEL

    ; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
    Climate = NO_CLIMATE

    ; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
    WorldSize = WORLDSIZE_HUGE

    ; Game Name
    GameName = Dave's Game

    ; Save Path - relative to working (Civ4) folder
    FileName = 0

    ; Account Username
    Nickname = 0

    ; Email Address
    Email = Dave

    ; DirectIP Host Address
    DirectIP = 0

    ; In-game Alias
    Alias = Dave

    ; Modular XML Loading
    ModularLoading = 0

    ; Main Menu Mods
    MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;Next War;Rhye's and Fall of Civilization;The Road to War

    ; Move along
    CheatCode = 0

    [DEBUG]

    ; Number of turns to autorun before exit (0 for no limit)
    AutorunTurnLimit = 0

    ; Set App on Auto-Run
    Autorun = 0

    ; Enable D3D9 Queries
    D3D9Query = 0

    ; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
    ScreenHeight = 0

    ; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
    ScreenWidth = 0

    ; Establish connection to Python Debugger
    HAPDebugger = 0

    ; NetComm Port
    Port = 2056

    ; Create a dump file if the application crashes
    GenerateCrashDumps = 0

    ; Enable the logging system
    LoggingEnabled = 0

    ; Enable synchronization logging
    SynchLog = 0

    ; Overwrite old network and message logs
    OverwriteLogs = 0

    ; Enable rand event logging
    RandLog = 0

    ; Enable message logging
    MessageLog = 0

    ; Break on memory allocation order #
    BreakOnAlloc = -1


    When starting the game, the main screen then click on advance and load Mod.
     
  18. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    Your ini looks fine. But what I am interested in is whether you crash every game, and what civs you have tried. Also, exactly at what point does the game crash? Does the intro movie play before it crashes?
     
  19. Humptycat

    Humptycat Chieftain

    Joined:
    Jun 14, 2005
    Messages:
    14
    Location:
    Canada
    I crash every time I have tryed to play this mod )yet to start 1 game :( ) but the other mods and BTS plays fine and does not crash. The civs are set to random, I don't normally pick a civ. Should I pick a civ?

    The game loads and just as it seems to be coming off the loading screen and just before you can start to play. I have yet to see the intro movie so it crashes just before that comes on.

    Hope that helps.
     
  20. Darque

    Darque Chaotic Lord of Dragonia

    Joined:
    Oct 15, 2004
    Messages:
    1,147
    Location:
    Illinois
    One idea I have: try disabling movies. If the issue is with the movie playback, that would solve it.
     

Share This Page