[BTS] Dragonia II

Just a few things I notice as I was playing.
-Playing as Rock Clan, cottages do not show up.
-Able to build Intelligence Agency with Espionage, even though it is the supposed unique building for the Great Spy. Not sure if it is intended, it so, maybe make the great spy one even better as they are both the same.
-When I encountered silver March, he had no greeting, just a blank space.
-Event/Quest for spreading corporation to x number of cities, maybe changing the wording to guilds and make it less 'modern'
-Calender comes after Astronomy, takes quite awhile to get plantations, once again, not sure if that is what you intended.
-Buildings that give culture do not have their culture value displayed in the build list

That is all for now. As stated before, fun Mod, thanks for all your hard work, keep it up.
Moved reply to http://forums.civfanatics.com/showthread.php?t=257291
 
Would it be possible to quickly list what the traits do in a post, does not need to be pretty. I know you are still working on a patch and it is in Beta, but it would be nice to know what some of the traits do, or, is there a file one can look in? Anything would be appreciated. And, btw, looking really nice so far, great work, thank you to everyone working on this, all Modders rock!! :bowdown:

The traits as they are implemented in Beta 1 is now documented at http://diabolicstudios.net/DragoniaIITraits.aspx
I'll start a thread in the Dragonia II Forum regarding the changes in traits for Beta 2
 
Keep up the good work darque :cheers:
cannot build cuirassier maybe move to gunpowder is superseeded by cavarly as cuirassier requires cavarly tactics
should get xbowmen earlier
under feudalism u have 2 castles
ship of the line u can get b4 a frigate SOTL dosnt need alchemy IMOH if a frigate needs alchemy so does a SOTL
with the UU is there anyway in which they will have there required resource available to them. 3 time i have played the dwarfs never had pigs
my thanks go out to all u gr8 modders :bowdown:
 
Keep up the good work darque :cheers:
cannot build cuirassier maybe move to gunpowder is superseeded by cavarly as cuirassier requires cavarly tactics
should get xbowmen earlier
under feudalism u have 2 castles
ship of the line u can get b4 a frigate SOTL dosnt need alchemy IMOH if a frigate needs alchemy so does a SOTL
with the UU is there anyway in which they will have there required resource available to them. 3 time i have played the dwarfs never had pigs
my thanks go out to all u gr8 modders :bowdown:
Thanks for the input. I'll add the bugs you found to the todo list for beta 2.

At what point do you see crossbowmen being available?

For the pig resource, it can not be guarenteed that you have it nearby. In that case, you should find an ally thats willing to trade you some pigs ;)
 
Hello, i installed this mod (extract in the beyond's the sword's mod folder) and modifiate the BTS .exe to lauch the mod. The mod is lauched buy i have no text inside, i see only the portraits for exemple. What have i forget to do?
 
Do you have the latest patch?

Also, clearing Custom Assets might help if the above it true.
 
Hello, i installed this mod (extract in the beyond's the sword's mod folder) and modifiate the BTS .exe to lauch the mod. The mod is lauched buy i have no text inside, i see only the portraits for exemple. What have i forget to do?
Try setting your Civ4 to use English language. For some reason other languages are not currently working. I hope to have that fixed for Beta2 if possible.
 
Sakhr, more units are being developed. If you want to help out, I would welcome yet another unit modeller/skinner. I am already planning on making some small modifiactions to your new middle east units to use for the Jihish and Sundabar civilizations.
 
i will try to make some,
but also we miss in game fantasy music
 
As there are no major game stopping bugs, the next release will be Beta 2. More than likely Beta 2 will be released in late spring - early summer. I plan for Beta 2 to contain many more changes, including (but not limited to) new units, new spells, and a music pack.
 
I hope I am not asking a question that has been covered already. I have read though this thread. My Mod crashes as soon as it loads (don't get to play any of the mod) the rest of the BTS plays fine, all othe mods load fine.

I downloaded it and extracted to the MOD folder in BTS.I downloaded the lastest patch on the 1st post and installed it (extracted it to the mod folder as well). I did not dl the 1st patch should I :dunno:

But it seems to load up and once the mod is loaded and just about ready to start to play it crashes to the desktop. I get a window message saying that there was some problem (does not say which) and that the game has to be closed. (asked if I want to send a error report).

Any idea what I maybe missing? Would love to play this mod looks great. Hopefuly someone can help me withthis problem.

Thanks
 
A little bit of a noob when it comes to this.

But Settings: Most things are set to random. The difficulty setting at 1st is settler, large world (as large as it can be).

If not here is the Civ log :
Spoiler :

[CONFIG]

; Enable Quick Slide Show Transitions
PopSlides = 0

; Set to 1 to automatically end slide show
EndSlides = 0

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1

; Enable Tree Region Cutting
CutTrees = 1

; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
FIELD_OF_VIEW = 0

; Allow Camera Flying
AllowFlying = 0

; Don't show minimum specification warnings
HideMinSpecWarning = 0

; Random seed for map generation, or '0' for default
MapRandSeed = 0

; Random seed for game sync, or '0' for default
SyncRandSeed = 0

; Email address from which Pitboss reminder emails are sent
PitbossEmail = 0

; SMTP server authentication login for Pitboss reminder emails
PitbossSMTPLogin = 0

; SMTP server for Pitboss reminder emails
PitbossSMTPHost = 0

; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10

; Bandwidth options are modem or broadband
Bandwidth = broadband

; QuickStart - SinglePlayer games only!
QuickStart = 0

; Dont show the game background during movies - may speed up movie playing
HideMovieBackground = 0

; Enable/disable background music
PlayMusic = 1

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
ScreenShot Format = JPG

; Enable voice over IP capture and playback
EnableVoice = 1

; App Selects Specific IP to use for Multiplayer
SelectIP = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Don't skip frames if falling behind
BinkNoSkip = 1

; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 1

; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0

; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0

; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 1

; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0

; Set to 1 to put PitBoss to sleep when no players are connected
PitBossSleep = 1

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1

; Set to 1 for no on-screen event messages
NoEventMessages = 0

; Set to 1 for no tech splash screens
NoTechSplash = 0

; Set to 1 for no intro movie
NoIntroMovie = 0

; Set to 1 for no python exception popups
HidePythonExceptions = 1

; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4

; Enable Audio
AudioEnable = 1

; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
Language = 0

; Determines which user profile is loaded on game start
UserProfile = Default Profile

; Sync input to smooth interface (may run slower)
SyncInput = 0

; Force numlock always on while playing
ForceNumlock = 0

; Disable caching of file system (may slow initialization)
DisableFileCaching = 1

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

[GAME]

; In-game Alias
Alias = Dave

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 0

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 0

; Map Script file name
Map = Shuffle

; GameType options are singlePlayer/spLoad
GameType = singlePlayer

; Pitboss Turn Time
PitbossTurnTime = 0

; Max number of turns (0 for no turn limit)
MaxTurns = 0

; Game Options
GameOptions = 00000000000000000000000

; Victory Conditions
VictoryConditions = 1111111

; Handicap for quick play
QuickHandicap = HANDICAP_CHIEFTAIN

; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_NORMAL

; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_REBIRTH

; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM

; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE

; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_HUGE

; Game Name
GameName = Dave's Game

; Save Path - relative to working (Civ4) folder
FileName = 0

; Account Username
Nickname = 0

; Email Address
Email = Dave

; DirectIP Host Address
DirectIP = 0

; In-game Alias
Alias = Dave

; Modular XML Loading
ModularLoading = 0

; Main Menu Mods
MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;Next War;Rhye's and Fall of Civilization;The Road to War

; Move along
CheatCode = 0

[DEBUG]

; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0

; Set App on Auto-Run
Autorun = 0

; Enable D3D9 Queries
D3D9Query = 0

; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0

; Establish connection to Python Debugger
HAPDebugger = 0

; NetComm Port
Port = 2056

; Create a dump file if the application crashes
GenerateCrashDumps = 0

; Enable the logging system
LoggingEnabled = 0

; Enable synchronization logging
SynchLog = 0

; Overwrite old network and message logs
OverwriteLogs = 0

; Enable rand event logging
RandLog = 0

; Enable message logging
MessageLog = 0

; Break on memory allocation order #
BreakOnAlloc = -1


If that is not want you need please direct me towards what you need and I will pull it out.

Thanks
 
Here is the CiviliationIV ini. in case that is what is needed instead.
Spoiler :

[CONFIG]

; Enable Quick Slide Show Transitions
PopSlides = 0

; Set to 1 to automatically end slide show
EndSlides = 0

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1

; Enable Tree Region Cutting
CutTrees = 1

; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
FIELD_OF_VIEW = 0

; Allow Camera Flying
AllowFlying = 0

; Don't show minimum specification warnings
HideMinSpecWarning = 0

; Random seed for map generation, or '0' for default
MapRandSeed = 0

; Random seed for game sync, or '0' for default
SyncRandSeed = 0

; Email address from which Pitboss reminder emails are sent
PitbossEmail = 0

; SMTP server authentication login for Pitboss reminder emails
PitbossSMTPLogin = 0

; SMTP server for Pitboss reminder emails
PitbossSMTPHost = 0

; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10

; Bandwidth options are modem or broadband
Bandwidth = broadband

; QuickStart - SinglePlayer games only!
QuickStart = 0

; Dont show the game background during movies - may speed up movie playing
HideMovieBackground = 0

; Enable/disable background music
PlayMusic = 1

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0

; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
ScreenShot Format = JPG

; Enable voice over IP capture and playback
EnableVoice = 1

; App Selects Specific IP to use for Multiplayer
SelectIP = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Don't skip frames if falling behind
BinkNoSkip = 1

; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 1

; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0

; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0

; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 1

; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0

; Set to 1 to put PitBoss to sleep when no players are connected
PitBossSleep = 1

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1

; Set to 1 for no on-screen event messages
NoEventMessages = 0

; Set to 1 for no tech splash screens
NoTechSplash = 0

; Set to 1 for no intro movie
NoIntroMovie = 0

; Set to 1 for no python exception popups
HidePythonExceptions = 1

; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4

; Enable Audio
AudioEnable = 1

; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
Language = 0

; Determines which user profile is loaded on game start
UserProfile = Default Profile

; Sync input to smooth interface (may run slower)
SyncInput = 0

; Force numlock always on while playing
ForceNumlock = 0

; Disable caching of file system (may slow initialization)
DisableFileCaching = 1

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

[GAME]

; In-game Alias
Alias = Dave

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 0

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 0

; Map Script file name
Map = Shuffle

; GameType options are singlePlayer/spLoad
GameType = singlePlayer

; Pitboss Turn Time
PitbossTurnTime = 0

; Max number of turns (0 for no turn limit)
MaxTurns = 0

; Game Options
GameOptions = 00000000000000000000000

; Victory Conditions
VictoryConditions = 1111111

; Handicap for quick play
QuickHandicap = HANDICAP_CHIEFTAIN

; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_NORMAL

; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT

; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = NO_SEALEVEL

; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = NO_CLIMATE

; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_HUGE

; Game Name
GameName = Dave's Game

; Save Path - relative to working (Civ4) folder
FileName = 0

; Account Username
Nickname = 0

; Email Address
Email = Dave

; DirectIP Host Address
DirectIP = 0

; In-game Alias
Alias = Dave

; Modular XML Loading
ModularLoading = 0

; Main Menu Mods
MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;Next War;Rhye's and Fall of Civilization;The Road to War

; Move along
CheatCode = 0

[DEBUG]

; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0

; Set App on Auto-Run
Autorun = 0

; Enable D3D9 Queries
D3D9Query = 0

; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0

; Establish connection to Python Debugger
HAPDebugger = 0

; NetComm Port
Port = 2056

; Create a dump file if the application crashes
GenerateCrashDumps = 0

; Enable the logging system
LoggingEnabled = 0

; Enable synchronization logging
SynchLog = 0

; Overwrite old network and message logs
OverwriteLogs = 0

; Enable rand event logging
RandLog = 0

; Enable message logging
MessageLog = 0

; Break on memory allocation order #
BreakOnAlloc = -1


When starting the game, the main screen then click on advance and load Mod.
 
I crash every time I have tryed to play this mod )yet to start 1 game :( ) but the other mods and BTS plays fine and does not crash. The civs are set to random, I don't normally pick a civ. Should I pick a civ?

The game loads and just as it seems to be coming off the loading screen and just before you can start to play. I have yet to see the intro movie so it crashes just before that comes on.

Hope that helps.
 
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