Will check it out ASAP. (Does it include Add-on 1? I seem to have missed that...)
OK, cool.
As for the Marsh terrain: marsh can't be irrigated (it's too unhealthy), it has to be cleared first (and it should take at least as long as clearing Jungle).
Actually, with the 1790 AD set up I get a MAF error when loading, so that's different I guess.
@JEELEN:
- Siege Towers: Yeah, you're right - to be historically correct, it should. But Siege Towers cost 120 hammers to build and Cannons only 100. I was afraid it would cause bugs or something if a more expensive unit is upgraded into something cheaper. I'll test it.
- Moving the Trireme to Map Making/Cartography would make it appear way too late (about the same time as the Caraval). Instead, I'll just make Cartography a prerequisite for Astronomy.
- You don't want them able to be irrigated because they're already wet? So no farms on marsh type terrain? But yeah, adding one movement point would be fair.
OK, cool.

As for the Marsh terrain: marsh can't be irrigated (it's too unhealthy), it has to be cleared first (and it should take at least as long as clearing Jungle).
That's a lot.
Forgot to mention: I playtested a 1600 AD for Extra conversion, but got a late-game CTD. I wonder if that happens more often? (I have the Nostalgia and Lords adds-on installed.) Same thing with a 1790 AD for Extra set-up, which crashed when loading.
Alternatively, should I upload the 1600 AD for Extra version to see if anybody can work out what's causing the CTD?
Actually, with the 1790 AD set up I get a MAF error when loading, so that's different I guess.