God-Emperor
Deity
There are a couple of additional callbacks enabled, apparently for zCivics. Each python callback that is enabled will slow down the end-turn processing by some amount - some only a little, others a lot. The effciency of the code in each callback matters, but only a little. Just enabling a callback will slow things down. Callbacks that are called a lot slow it down a lot more than those that are only called for rare things (for example, every time a unit moves vs. every time a unit is upgraded - the former generally happens many times every turn, the latter not so much).
Likewise, each additional wonder that adds python code will slow things down a little. This version added a few of those too. If they only use callbacks that were already enabled, the difference is trivial (most likely a tiny fraction of a second).
I'd like to point out now that there are some bugs in the code relating to Leonardo's Workshop:
the code checks for TRAIT_STRATEGIC and CIVIC_BIG. Neither of these exist.
Likewise, each additional wonder that adds python code will slow things down a little. This version added a few of those too. If they only use callbacks that were already enabled, the difference is trivial (most likely a tiny fraction of a second).
I'd like to point out now that there are some bugs in the code relating to Leonardo's Workshop:
the code checks for TRAIT_STRATEGIC and CIVIC_BIG. Neither of these exist.