[BtS] "Extra"

Hmm, I have no clue. My loading times are only long in Fall Further. :( And they're all done in less than 20 seconds at max.

I never play huge maps though. Maybe that's the issue. Huge maps are well, huge, and may not be designed for any older computer.

My computer runs A dual core, 2 gigs of ram, and a 512 MB video card Geforce 8600. Like I said, as long as you play normal sized maps, you're not going to have much of a problem.

It may also be mapscript related. Pangean and Inland sea are really fast for me.
 
I switched back to 3.17 and it does run faster.

One thing I did notice with the mod, units will keep changing their appearence, I'm seeing axemen that look like warriors, my workers will look one way when I have them selected by change to look like something else when I select something else.
 
You might have frozen animations on. That can cause issues.
 
Hi DavidB1111

Thanks for your reply, are you playing Extra 3.19 full with BTS patched to 3.19?

My loading times with BTS3.17&Extra3.19 on large map were 10~15 seconds in early BC and are now 20~25 seconds on early AD which is reasonable, I'll wait and see what happens in mid AD, if I patch BTS to 3.19 and still on large map (not huge) on mid AD I get loading times of more then two minutes.

I'll check frozen animations, I'm shure it's on its default setting.
 
Stop playing large maps, silly! :)

I'll playing Extra on a Normal map and I get really fast loading rates. Never more than 15 seconds. I'll go run a game through the modern era to see exactly how fast it is. I'll edit my post later.
My turn rates are fast too. :)
What is your computer specs?
One 3.19, I mean, by the way. It's nice that 3.17 works for you with 3.19 Extra.

Um, the frozen units was a response to Kadabrass. Sorry. Frozen will have no effect on Turn length. or loading times. I think.

Unless you're talking about loading up the mod and getting to the screen where you can load the game? That should always take a while. My computer is still loading. Give me a bit.

Okay, so far, in order to load the map with a newly started game, takes less than 10 seconds. On a normal size map.

What's the problem exactly?
All turns here in the beginning take 2 seconds to go through.
 
Chiyu - great looking mod. Plan on playing it next but worried about the 3.19 MAF. This still works on 3.17 right?
 
Hello DavidB1111, thanks for a detailed reply.
I absolutely agree, and I'm familiar with first time game load vs in game end of turns delays.

My main point is that I was playing Extra 3.17 on BTS 3.17 with no problems or significant delays, on huge maps with 8 civs the end of turn took ~ 10-25 seconds, depending on the time line.

The moment I switched to BTS 3.19 and Extra 3.19 I reached 120 sec at mid to modern game, changing the map size from huge to large didn't change a bit. I played a bit with graphic quality low-medium-high and didn't notice any significant change. While waiting more then two minutes each turn I've noticed that there is no disk activity so the delay is caused by cpu activity.

Reverting to BTS 3.17 and playing Extra 3.19 is a much better situation for me, delay time are now less then 10 at the beginning to 35 at 1300~1500 AD, much better then bts and extra both 3.19 and a little bit slower then both version 3.17.

My cpu is P4 3.2G, pre Dual core andCore two duo, 2GB ram and Radeon X800 Pro. Probably CPU intensive activity is much better on the modern cpus so most of you guys don't get the delays I get.
 
Yeah it was the frozen animations. I had set it to low graphics in a hope to speed things up.

Switching to a smaller map has helped thou. I wanted to play on a realistic map, like Earth... but all the good ones are super huge...

So I stole the Next War mod Earth map (standard sized), tweaked it up for extra (as well as removed all the cities and improvements) and played a game on quick speed just so I could see the late game. Can't wait to play it again on a slower speed.

But going to need to redo the resources on it since there was alot in place from the next war... (Was getting like 20 food from sid sushi).
 
Don't know how to help you, then, I have no clue why you're having problems. My old computer was a little better than yours and although it was before patch 3.19, I never had any crazy loading times.
 
Hi DavidB1111

After reverting to BTS 3.17 I have no problems with loading times, I play BTS 3.17 and Extra 3.19 and it works fine. Must be the patch for BTS 3.19, it probably introduces a new set of calculations regarding some AI improvements (I'm only guessing) which consumes a lot of time with old processors.

For now I'll stick with BTS 3.17.

Thanks for your reply
 
As others have notices, there are sometimes no copies of certain resources.

In my case, using the tectonics map type I never get any rice or sugar (well, the 4 time's I;'ve checked since noticing). The reason for this is that in this mod those two resources can only appear in marsh terrain and there is almost no marsh being generated. To make them appear at more normal levels, I have modified CIV4BonusInfos.xml so that rice and sugar now have this info replacing two empty tags ("<FeatureBooleans/>" and "<FeatureTerrainBooleans/>"):
Code:
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
Now they show up. They can now both appear on a marsh tile, as before the change, and also on any marsh or grassland tile with jungle on it. Rice is perhaps a bit less common than without the mod (it can evidently appear on any grassland there), but present in a reasonably quantity.
 
Maybe it's because he likes writing long and involved posts for even simple enquiries. I have exactly the same affliction :)
 
Hello God-Emperor,
Thanks for explaining a bit about CIV4BonusInfos.xml.

Will you elaborate a little abut:

<bArea>
<bNormalize>
<Rands>
<iPlayer>
<iTilesPer>
<iMinLandPercent>

or refer me to a specific tutorial in Civ Fanatics forum or elsewhere.

Many thanks in advace
 
Does Chiyu's Extra function on Mac OS X BTS ?
 
Hello God-Emperor,
Thanks for explaining a bit about CIV4BonusInfos.xml.

Will you elaborate a little abut:

<bArea>
<bNormalize>
<Rands>
<iPlayer>
<iTilesPer>
<iMinLandPercent>

or refer me to a specific tutorial in Civ Fanatics forum or elsewhere.

Many thanks in advace

In addition to the Modiki, a link for which is on the bar running across the top of each page here, there is another one at civ4.wikidot.com which has similar but not identical information for the XML files (it has no python or SDK reference). Its info for the tags for the CIV4BonusInfos happens to be a little better - there is a little (one or two sentences, pretty much) explanation for the tags you asked about.

This alternate site is not being updated and eventually all the info in it will be added to the Modiki, I hope.
 
3.19 full download link on the first page is broken...
 
Hello all,

After a lot of nagging from me about very long ent-of-turn load time and after some testing to see whether it's because BTS 3.19 or Extra 3.19 I've reached the wrong conclusion that it's because of bts 3.19.( Playing BTS 3.17 and Extra 3.17 was ok, no delays)

Well I was wrong, playing bts 3.17 with extra 3.19 started ok, but soon developed into very very long load time, so there must be some changes made to Extra 3.19 that add to the end-of-turn delay time.

I've tried different mods with BTS 3.19 and there are no delays whatsoever, maby 5 seconds more or less.

Maybe I'll stick with BTS 3.19 and go back to Extra 3.17l which was ok even on huge maps.
 
Back
Top Bottom