[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

The original flavor is still the best!
What are you talking about? Comments from the peanut gallery are ok, but at least put it in context. ;)
 
I think he was saying Wolfshanze naked :eek: turns him on more than merged mods.
 
Mod drama. But I suspect it was more then that; I think he was tired of keeping up with the mod. Modding is a hobby, and if you cease to enjoy it, you'll stop. I could go into a psych rant, and almost did, but there really isn't a point. Suffice it to say Wolf decided to back out of the CFC community by picking a fight with a mod, and also chose to take a break, or possibly abandon the mod at the same time.
 
I think you're correct that he lost some enthusiasm and thus enjoyed it less. However, you've got cause/effect backwards. I don't think he used "picking a fight with a moderator" as an excuse to leave. Saying it that way puts a bit of a calculating and machiavellian spin on it.

(a) I don't think he's that way, at all (b) why would anyone bother with such machinations?
 
Answer to (b)

I get the feeling I do this in real life some times. Its not some kind of machination or plot. Its just your getting fed up of being somewhere or being responsible for something. So you just hit out at the next person whose involved in what ever your taking part in, which then provides an excuse to leave. Its not purposeful though.

Its more of a cyclic process that a linear cause/effect process.

Want to Leave -> Get Angry -> Argument -> Want to Leave more
 
Wolf was just being his old self, and he got a red card. Didn't like it and left. That's all. I think any other speculations are just that - speculations.
 
Wolf was just being his old self, and he got a red card. Didn't like it and left. That's all. I think any other speculations are just that - speculations.
That's a much better description. ;-)

Anyway he's poked in at Apolyton and said he fully intends to get back to modding. Just wanted a little bit of a break.
 
Hmmmm... I just downloaded the newest version of the mod, after taking a break for a while... Sory to hear Wolf hasn't been around, both because I remember seeing him on the forums, and for a more personal reason in that the mod for me crashed, and I was hoping to get some feedback on stability. (Nothing like immersing yourself in a good civ game, only to hit a CTD spot after hours invested! :( )

Anyway, I think I have a save available right before the crash - but if he's not around and is no longer enjoying upkeep on the mod, it may not matter... anyone else taken over for him, or is the mod pretty much in it's final state?

It may be just me and/or my machine, as I haven't heard anyone else talk about stability issues... Too bad, as I do really enjoy this mod, but I hate the thought of getting half way into a good marathon game and then being unable to continue, so it may be back to basic BTS for me... :)

Reader's digest version, in case my question got buried by my usual wall of text... :) Is wolf still upkeeping the mod at all, or has someone stepped in for him that would be interested in a possible stability issue?


EDIT: uh, nevermind.... :( Looks like I don't have a save after all, as the save I had was an autosave, and I went ahead and played another game of basic BTS afterwards, and it was saved over. I do have a save from quite a ways before the crash from that game; maybe I'll go back to that point and play through again to see if the crash reoccurs....

At any rate, I'm well aware that without a save, no matter who's here, there can be no help... so I'll poke around and try to get another save if the problem happens again. In the meantime, I'm still curious if anyone has 'adopted' Wolf's mod, or if I should comsider this the final, complete version...
 
Sometimes software just crashes. The high definition and poly count units from Wolfshanze probably cuased a memory allocation failure (especially if you have a low end machine, like me). If you can reload from a previous save and play on, this was most likely the cause. No way to fix it, it's inherent to BtS itself, just gets exhasperbated by the high poly units found in the Wolfshanze mod.
 
OK, thanks, I'll give it another shot then. I had noticed that there was a little more lag/slowdowns that basic BTS and thought it was the extra graphics, and (though my machine is pretty respectable) I do occasionally suffer from graphics-related problems (though, in my case, it's normally a heat issue from a too-big graphics card crammed into a latop... :) )

At any rate, thanks for the info!
 
I've seen people complain about crashes in Wolfshanze, but it hardly ever crashes for me. I should point out that I have 4Gb RAM (yes running XP).
 
I remember having some stability problems with a previous version, but at the time I was also having some overall computer stability problems - so I figured the computer was the contributing factor.... This time, I'm not sure. I'll probably go back and replay the Wolf mod game, just to see if it crashes again - I just need to remember to save more often, I guess... :)
 
Sorry to be seen to be dragging up an old thread, but anyone know how far Wolfshanze is on 2.86a? I was going to start modifing his mod to suit myself with a couple of extra units and things, but if he is about to change it then there is not much point yet...
 
Sorry to be seen to be dragging up an old thread, but anyone know how far Wolfshanze is on 2.86a? I was going to start modifing his mod to suit myself with a couple of extra units and things, but if he is about to change it then there is not much point yet...

It's been about 6 weeks since he's posted anything on Apolyton. Probably another 6 weeks more at least? ;)
 
Actually, it's been 4 weeks and 2 days. But who's counting? :)
 
I've seen people complain about crashes in Wolfshanze, but it hardly ever crashes for me. I should point out that I have 4Gb RAM (yes running XP).

Over on Wolfrev, it was noted that some of the models have over 10,000 polygons in them- which is bloat. I know one of the units mentioned was a Russian Tank. That's the source of the problem most likely.
 
Over on Wolfrev, it was noted that some of the models have over 10,000 polygons in them- which is bloat. I know one of the units mentioned was a Russian Tank. That's the source of the problem most likely.
Could be. I'm not sure if Wolf cleans up the models he gets. He'd probably have to go to the author of each.

Anyway I've been playing FFH2 these days. Hadn't really gotten into it before; it's quite good actually.
 
Back
Top Bottom