Wolfshanze
CFC Historian
Wolf,
I made a few "adjustments" to some of the units in your mod V2.81---made some of them UU's. Will the updated DLL change any of that?
I'm in the middle of a game with 36 civs. Will the update make the new 4 available in the saved game?
I look forward to any changes you might make in the future, keep up the great work and remember that there are many, including myself, who appreciate it.
Johnny
Thanks guys for the kind words... as a quick note, the new gamecore will only improve the game, and the new gamecore is fully save-game compatible with previous v2.8x versions... should not mess with anything in your current ongoing games (other then fix a couple of AI and animation bugs concerning airpower). If you're worried, you can always back-up the older gamecore first, though I'm confident the new gamecore is compatible (you may still want to back up the old one though just to be safe... not 100% sure if multiplayer requirements are different then single player, though I see no reason why it wouldn't work... I have tested the new gamecore with v2.81 single-player saves and have had no problems)... note if you're in a multi-player game, everyone should be using the same gamecore!Just want you to know I really love this mod. The detail is amazing and the extra civs and leaders are great.
Played multiplayer hotseat several times with my partner on the 36 civ world map as a team and we love it - though sometimes the graphics can be a problem even with a newish PC.
Having said that, I have just "officially" released a new version, mostly to include the new gamecore in the main download, but also adds a few new things... note v2.82 is also fully backwards-compatible with v2.81 saves as well (as far as I've tested).