phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
The Custom dll is already merged with the Better AI mod. My understanding is that it's a merge of the Better AI and 34 civ dll, there might be something else in there as well..
The list of improvements in the SDK/Gamecore.dll is listed on the first post/first page of this thread... just scroll down a bit and you'll see what the custom gamecore contains.@wolf,
What are the SDK changes so that I can re-compile the DLL with better bts AI or are there source files available so it can be merged?
<FreeBuildingClasses/>
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<!-- Pirates Mod Start -->
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<FreeTechs>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_SAILING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_BRONZE_WORKING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_OPTICS</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_IRON_WORKING</TechType>
<bFreeTech>0</bFreeTech>
</FreeTech>
</FreeTechs>
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<!-- Pirates Mod End -->
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<DisableTechs/>
Thanks... I'll check that out Ninja.I've found another event which is affected by the new ship models in Wolfs' mod: The Overwhelm Doctrine. The event requires you to build a set number of ships (battleships, carriers and destroyers, how about supercarriers?) and planes (fighters only, how about light bombers and/or jet fighters?) to get the benefits. Search the CvRandomInterface.py file for 'overwhelm'.
It wasn't a broken event at all... I did find it a tad odd they didn't include their own Subs as part of the equation, and I thought it would be nice to add-in my new Heavy Cruisers as a WWII-era ship... but so not to go "overboard" with making way to much stuff to build to trigger the event, I dropped one carrier and it's planes to make room for the cruisers and subs... now you'll have a more rounded fleet, but still roughly the same amount of building required.I didn't think it was broken, just that it might need a bit of editing.![]()
What file is that in?Maybe editing the event popup description is all that's needed.
You probably want Assets/XML/Text/CIV4GameText_Events_BTS.xmlWhat file is that in?
I'm still looking into that. I had a graphical conundrum and ran out of time for the last update, but I have some new thoughts on it, so I might get it in next time around, whenever that may be (v2.85 barely exists on my HD).Thanks Wolf for a great mod, now you just need to get the Motorized infantry in there!
PM sent... also, this was the "concept shot" used to create the turreted ironclad battleship...Cool. Send it my way and I can give it gloss and damage states.![]()
PM sent... also, this was the "concept shot" used to create the turreted ironclad battleship...
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