[BtS] Ranged Bombardment

Dale,

First off - thanks for the GREAT mod, I like it so much that I feel like I can't play the game without it.

Would it be possible to update your Ranged Bombardment Mod to work with the BtS patch 3.13? I've been playing the game with the "always peace" option turned on while I've been waiting to see if you release an update. Unfortunately no warfare gets boring after a while.
 
Question for you Dale:

How come when I use your Ranged Bombardment mission, it does barely any damage to units? I had a Mobile Artillery shell a barbarian Warrior unit, and it only did like 0.2 points of damage! The Warrior hardly flinches! :lol:

If I set up the Mobile Artillery unit like this, and do the vanilla bombard mission, it does 75% damage to the unit, which to me seems more realistic when you consider a high-tech Mobile Artillery unit shelling a pre-historic Warrior:

Code:
		<UnitInfo>
			<Class>UNITCLASS_MOBILE_ARTILLERY</Class>
			<Type>UNIT_MOBILE_ARTILLERY</Type>
			<UniqueNames/>
			<Special>NONE</Special>
			<Capture>NONE</Capture>
			<Combat>UNITCOMBAT_SIEGE</Combat>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_ATTACK_CITY</DefaultUnitAI>
			<Invisible>NONE</Invisible>
			<SeeInvisible>NONE</SeeInvisible>
			<Description>TXT_KEY_UNIT_MOBILE_ARTILLERY</Description>
			<Civilopedia>TXT_KEY_UNIT_MOBILE_ARTILLERY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_UNIT_MOBILE_ARTILLERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<bAnimal>0</bAnimal>
			<bFood>0</bFood>
			<bNoBadGoodies>0</bNoBadGoodies>
			<bOnlyDefensive>0</bOnlyDefensive>
			<bNoCapture>0</bNoCapture>
			<bQuickCombat>0</bQuickCombat>
			<bRivalTerritory>0</bRivalTerritory>
			<bMilitaryHappiness>1</bMilitaryHappiness>
			<bMilitarySupport>1</bMilitarySupport>
			<bMilitaryProduction>1</bMilitaryProduction>
			<bPillage>1</bPillage>
			<bSpy>0</bSpy>
			<bSabotage>0</bSabotage>
			<bDestroy>0</bDestroy>
			<bStealPlans>0</bStealPlans>
			<bInvestigate>0</bInvestigate>
			<bCounterSpy>0</bCounterSpy>
			<bFound>0</bFound>
			<bGoldenAge>0</bGoldenAge>
			<bInvisible>0</bInvisible>
			<bFirstStrikeImmune>0</bFirstStrikeImmune>
			<bNoDefensiveBonus>1</bNoDefensiveBonus>
			<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
			<bCanMoveImpassable>0</bCanMoveImpassable>
			<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
			<bFlatMovementCost>0</bFlatMovementCost>
			<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqBonuses>0</bPrereqBonuses>
			<bPrereqReligion>0</bPrereqReligion>
			<bMechanized>1</bMechanized>
			<bSuicide>0</bSuicide>
			<bHiddenNationality>0</bHiddenNationality>
			<bAlwaysHostile>0</bAlwaysHostile>
			<UnitClassUpgrades/>
			<UnitClassTargets/>
			<UnitCombatTargets/>
			<UnitClassDefenders/>
			<UnitCombatDefenders/>
			<FlankingStrikes/>
			<UnitAIs>
				<UnitAI>
					<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
				<UnitAI>
					<UnitAIType>UNITAI_COLLATERAL</UnitAIType>
					<bUnitAI>1</bUnitAI>
				</UnitAI>
			</UnitAIs>
			<NotUnitAIs/>
			<Builds/>
			<ReligionSpreads/>
			<CorporationSpreads/>
			<GreatPeoples/>
			<Buildings/>
			<ForceBuildings/>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<PrereqBuilding>NONE</PrereqBuilding>
			<PrereqTech>TECH_LASER</PrereqTech>
			<TechTypes>
				<PrereqTech>TECH_ARTILLERY</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
			</TechTypes>
			<BonusType>BONUS_OIL</BonusType>
			<PrereqBonuses/>
			<ProductionTraits/>
			<Flavors/>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMoves>2</iMoves>
			<bNoRevealMap>0</bNoRevealMap>
			<iAirRange>2</iAirRange>
			<iAirUnitCap>0</iAirUnitCap>
			<iDropRange>0</iDropRange>
			<iNukeRange>-1</iNukeRange>
			<iWorkRate>0</iWorkRate>
			<iBaseDiscover>0</iBaseDiscover>
			<iDiscoverMultiplier>0</iDiscoverMultiplier>
			<iBaseHurry>0</iBaseHurry>
			<iHurryMultiplier>0</iHurryMultiplier>
			<iBaseTrade>0</iBaseTrade>
			<iTradeMultiplier>0</iTradeMultiplier>
			<iGreatWorkCulture>0</iGreatWorkCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<TerrainImpassables/>
			<FeatureImpassables/>
			<TerrainPassableTechs/>
			<FeaturePassableTechs/>
			<iCombat>26</iCombat>
			<iCombatLimit>85</iCombatLimit>
			<iAirCombat>26</iAirCombat>
			<iAirCombatLimit>85</iAirCombatLimit>
			<iXPValueAttack>4</iXPValueAttack>
			<iXPValueDefense>2</iXPValueDefense>
			<iFirstStrikes>0</iFirstStrikes>
			<iChanceFirstStrikes>0</iChanceFirstStrikes>
			<iInterceptionProbability>0</iInterceptionProbability>
			<iEvasionProbability>0</iEvasionProbability>
			<iWithdrawalProb>0</iWithdrawalProb>
			<iCollateralDamage>100</iCollateralDamage>
			<iCollateralDamageLimit>70</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>8</iCollateralDamageMaxUnits>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iAnimalCombat>0</iAnimalCombat>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<TerrainNatives/>
			<FeatureNatives/>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitClassAttackMods/>
			<UnitClassDefenseMods/>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatMod>50</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombatCollateralImmunes>
				<UnitCombatCollateralImmune>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<iUnitCombatCollateralImmune>1</iUnitCombatCollateralImmune>
				</UnitCombatCollateralImmune>
			</UnitCombatCollateralImmunes>
			<DomainMods/>
			<BonusProductionModifiers/>
			<iBombRate>16</iBombRate>
			<iBombardRate>16</iBombardRate>
			<SpecialCargo>NONE</SpecialCargo>
			<DomainCargo>NONE</DomainCargo>
			<iCargo>0</iCargo>
			<iConscription>0</iConscription>
			<iCultureGarrison>12</iCultureGarrison>
			<iExtraCost>0</iExtraCost>
			<iAsset>6</iAsset>
			<iPower>32</iPower>
			<UnitMeshGroups>
				<iGroupSize>1</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>2</iMeleeWaveSize>
				<iRangedWaveSize>2</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_MOBILE_ARTILLERY</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
			<FormationType>FORMATION_TYPE_MACHINE</FormationType>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<FreePromotions/>
			<LeaderPromotion>NONE</LeaderPromotion>
			<iLeaderExperience>0</iLeaderExperience>
			<iDCMBombRange>2</iDCMBombRange>
		</UnitInfo>
 
Hi,

I have 2 questions.

1) Is it possible to make this mod work with BTS 3.13 - i yes - how?
2) Does the AI use bombard ability ? Or is it only for human player (exploit?)
 
does anyone have any idea when the Ranged Bombardment for version 3.13 bts is coming? i can't stand the default attack for artillery and find the game unplayable without this mod.

is the developer of it still doing work on it?
 
Folks have been looking for information for weeks on this -- is there anyone out there who has any info? Anyone who can reply, let us know if there's any work being done to make this 3.13 compatible or if it's dead? I'm just looking to know one way or the other. Please?
 
Is this thread dead? Is there anyone with info that can reply to a simple question -- is there any work being done to make this mod, ranged bombardment, compatible with 3.13? How hard is it to get someone who knows or is Dale to take four seconds to hit reply and type in "yes" or "no"?

And no, it isn't asking so much, when folks have been coming in here since the beginning of the month asking and have yet to get any reply. Sad thing is, I'd be happy with a "no, no one's working on it", because at least then we'd know that this great mod was dead. At least we'd know.
 
Yes, is Dale still around?

No, not really. I drop in once in every while to check on the RtW forum.

I've stopped Civ4 modding for various reasons. Sorry.
 
Dale,

Thank you. I'm depressed that Ranged Bombardment won't be updated, but I do appreciate being given the information that it won't be. It's far better to know than be left hanging.

that said, is there anyone else making a mod to replace Ranged Bombardment? I can't stand the default artillery attack and don't play Civ4 without ranged bombardment... so short of another such mod, I'll have to reinstall and only update to 3.02.

Any thoughts?
 
History in the Making is BtS v3.13 compatable, and I also use Dale's Ranged Bombardment.

Grave,

Since you were able to make Dale's ranged bombardment compatible with BTS v3.13 in your mod :thumbsup:, may I request that you post the fix for Dale's separate mod component here. Many of us are like kids waiting to open a christmas present, as Fanatic Demon works on his project called the Ultimate Ranged Combat Mod. Until Fanatic Demon's mod is released, I, like many other's out there, would like to use Dale's mod in the interim.

Can you please post the updated BTS v3.13 compatible version of Dale's ranged bombardment mod? :bowdown: :worship: :help:

Very Respectfully,

Orion Veteran :cool:
 
Grave,

Since you were able to make Dale's ranged bombardment compatible with BTS v3.13 in your mod :thumbsup:, may I request that you post the fix for Dale's separate mod component here. Many of us are like kids waiting to open a christmas present, as Fanatic Demon works on his project called the Ultimate Ranged Combat Mod. Until Fanatic Demon's mod is released, I, like many other's out there, would like to use Dale's mod in the interim.

Can you please post the updated BTS v3.13 compatible version of Dale's ranged bombardment mod? :bowdown: :worship: :help:

Very Respectfully,

Orion Veteran :cool:


Grave
History in the Making is BtS v3.13 compatable, and I also use Dale's Ranged Bombardment. See my sig for the link.

Here are the CvGameCoreDLL Sources for Dale's Ranged Bombardment to update it to 3.13 I pull out of History in the Making by grave parts show dale edit and parts show grave. Grave you do nice edits were there is a change. Use these Sources to make a 3.13 dll

Combine part1 with part2 zip to one folder and make your dll I made two parts to keep the zip under the 300 kb limit
 
Here are the CvGameCoreDLL Sources for Dale's Ranged Bombardment to update it to 3.13 I pull out of History in the Making by grave parts show dale edit and parts show grave. Grave you do nice edits were there is a change. Use these Sources to make a 3.13 dll


Why, thank you! ;)
 
With a little help from Roamty I have an update to Dale's Ranged Bombardment Mod, which is now fully compatible with BTS v3.13. :) However, I need help :help: posting the zip file update, as I can't attach anything larger than 300kb with this post. Please send me a personal message with an email address to mail the file to, as I am unfamiliar with how to make the file available to everyone.

Special thanks to Roamty for compiling the DLL. :goodjob:

Very Respectfully,

Orion Veteran :cool:
 
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