BTS Roleplay Challange: Roosevelt

BUt Merc isn't a "free" Civi...

...dear gods, I had to choose the complicated one...
 
All the leaders are complicated. Well, maybe Ghenigs is pretty strightforeward, but I bet we would have 20-30 posts on how to run his game too.

It's your game, you call the shots. This is just advice.
 
Yea, I know. I like the restrictions that we have right now in place, but still, it's only been me and you bouncing ideas back and forth.

Can I has another set of eyes?

EDIT: *Looks at restriction* Wow, chop rush (I'm no good at that) but no pop rush (I know how to do that), have to go for certain later game techs, certain wonders (slingshot fun), and figure out how to support a "vast" empire and a decent military in Peacetime Civics...even at war. Big learning Curve.
 
I definitely would like to her other opinions on how to run a Roosevelt game.
 
A few ideas:

Civics:

Government
Must go from Despotism to Representation to Universal Sufferage as they become available Hereditary Rule and Police State must be bypassed.

Legal
May not adopt Vassalage or Bureaucracy. (Washington is hardly a hotbed of Industry)

Labour
Must go from Tribalism to Slavery to Emancipation. Serfdom and Caste System must be bypassed.

Economic
Must go from Decentralisation to Free Market.

Religious
Paganism directly to Free Religion. (no state religion allowed)

Corporations
Build as many as you can. (not necessarily all as the US isnt the only capitalist country in the world.....just the biggest :) )


I would also suggest a very liberal use of spys, as i don't have BTS this is difficult for me to quantify into game terms, maybe someone has some good ideas on how to implement it.

Must make every effort to build the United Nations, Statue of Liberty, Pentagon, Hollywood, Broadway and Rock and Roll. (if the game lasts long enough)

Diplomacy and War
Never give tribute.
Give help to any pleased or friendly Civ.
Cannot declare war but can join a war to aid a pleased or friendly Civ, if the civ you aid makes peace you must make peace as soon as possible.

Victory Conditions
Diplomatic if possible, cultural or space as a backup, no military victories allowed including backdoor domination.


Not sure if these will help or not.
Good luck however you choose to persue it.
I will be lurking.
 
It's a little hard to do back door domination without direct warfare (unless you count provoking the enemy to attack direct).

Grah...I like you restricts better for some reason. Just one mod, if I may? Allow for swapping between Enviro and Free Market in the Econ Civics. Enviromental Civic is just putting a slap on the "bad" things of industry.

And lurkers are always good to see, I think....>>
 
I did consider having environmentalism as an allowable civic and perhaps you should allow that, i just felt that the backbone of the American economy was Free Market.
 
My $.02. Long post to follow.

The idea of the handicap is that it should restrict your choices in some ways, particularly choices that are considered powerful in a regular game. Some of the rules are handicaps, while others are simply "flavor" rules. The main thing is that you try to capture your vision of the Civ's core values that you are trying to emulate.

I am American. We have clear ideals and values (often we fail in living up to these ideals, but that's another thread). Our core values are:

* one man, one vote
* civil liberties, including freedom of speech and religion. The invididual is greater than the state
* free trade
* rule of law
* separation of church and state
* federalism: that the states' sovereign rights to regulate state and local affairs should be protected from the national government

As such, American values are an extremely modern notion. The don't translate well into a survival-of-the-fittest mindset that typfiies an early Civ game.

So if you're going to play with only those values at the early part of the game, that is a substantial handicap. That's because civics-wise, your only American-values civics are Representation, Universal Suffrage, Bureaucracy, Nationhood, Freedom of Speech, Slavery, Emancipation, Free Market, Environmentalism, and Free Religion. I see no other civics that mesh with these values. So if you can't take Hereditary Rule, Caste System, etc., that is a significant handicap.

As far as giving it a "Roosevelt" flavor, I would say that that his presidency was marked by an interventionist foreign policy and Socialist-lite domestic policies. The federal government is what it is today as a result of his expansion of the bureaucracy and the role of the government in matters that were previously considered State law matters.

To me that translates into:

* Roosevelt will always join a friend's war
* Roosevelt can choose the State Property civic while at war (only)

Just some random thoughts. Have fun!
 
I'm better in the late game, and would like a nasty handicap for some strange reason. It seems, to capture the flavor of some civilizations/leader, you get hammered with a handicap early/late. For instance, you can't chop/pop rush in your own, Bear. Benifit late game, but slow going early. Me, I get stuck with the "bland" civics for a good sized chunk, and no religion boosts. It'll be fun for a semi-noob, no?

Alright, I've decided on...

Vic Con - Diplomacy, Culture, Space (roughly that order of priority)
Civic Restrictions - Use Only: Representation, Universal Suffrage, Free Speech, Nationhood, Free Market, Environmentalism, Slavery (Never return once left), State Property (only when at war), Emancipation, Free Religion
No State Religion.
No Tech restrictions (We got everything from Anarchists to Fascist to Communists here. Yea, we might not like it, but we do.)
Help friends with military might. Help those with cash to our extra resources.
Industry first. (I'm going to do it that way anyways.)

Hijacking second post to the front soon....
 
Hijacking! said:
The sun rises on the young band of settlers. Mr. Liberi Glacialis and his council of elders sit in a clearing in the forest discussing the pros and cons of settling his people in one location, permently, for the first time since time immemorial, and wondering if this is a good idea. The other members of the American tribe wait for there to get there say in on this very, very important choice, one greater then all the others.

One man, a rough, heavy set warrior of the tribe, walks up to the gathered tribesmen and women. He bows to them all, and presents his findings. "Mr. Glacialis, members of the council, tribesmen and women, we have made our preliminary scouting of the area. We are surrounded by good Forests and Rivers to all sides, and one just to the north holds an odd plant. It is spicy to the taste, but the taste is rather enjoyable, not toxic in anyway. What are your orders, council? What are your orders, tribesmen and women?"


---

Game Starting:

Play Now!
Type: Fractial
Seas: Low
Climate: Rocky (so it's stacking the deck a little, quiet)
Start: Default (ancient)
Speed: Epic
Level: Warlord (I just got here, and now taking a massive handicap? Woo...)
Size: Standard

Start Pics:

Start Location

Roosevelt's Start Screen

World Stats

Yea, I use a window...

Hobbled for Happiness, Health thanks to lack of available Civics, forests everywhere and a nearby hut. I think I can fogbust a bit 1NW with the Warrior. The spices will help with the happy prob once I get Calander. Pop the hut with the Settler, or build city first?

And I'm sorry for the bad screenshots. I need to figure out how to better ones when all I use is a window. Less Crashes that way I've noticed on this machine...
 
By moving the settler you

A) risk moving away from the food resource which will be there somewhere.

B) if you pop the hut with the settler you wont get a technology, now you probably wont anyway but maybe....

Unfortunately your starting techs are as useful as a catflap in an elephant house with all those trees just begging to harvested as religion is a non issue mining and bronze working seems to be the way to go building a warrior to start since a worker have nothing to do (depending on if your warrior finds anything in the fog) followed by a worker who chops another worker and both chop a settler.

Thats my 0.2c, take with a large pinch of salt, i'm no expert.

Good luck and have fun with it, looks like it could be tricky.
 
I'd say move 1W and settle there. Common thought is that a whole bunch of trees and one open space in a start means strategic resource. You are currently standing in that spot. Moving to pop the hut with the settler removes the fresh water bonus from your city as well. Pop that with the Warrior after getting a better look around. Hopefully there will be a food resource that you can nab as well. That's my $1.34.
 
TJRS: Yea. I'm not that good, and am still learning all this micromanging stuff...

Hmmm, 1W Settler, Warrior explores (hey, if we got a Scout, he'd be just as bad in all these trees), popping the hut as he goes (unless culture gets it first). Tech Mining -> BW -> Pottery-> Mystism (for Culture) -> Polythesism (for Oracle slingshot)...I think. After I get some of my online stuff done (non Civ, though), I'll play a handful of turns (20-30-ish?)
 
Since we are role-playing, how about:

-Wall street, West Point, SoL, Broadway, and UN all have to be built in New York
-Hollywood has to be built in Los Angelos
-Pentagon has to be built in Washington
-Rock and Roll has to be built in Cleveland
-Internet in San Francisco (ideally Oracle also, but San Francisco might not be around before it's built).
 
...Err....I'll go for them, but there's no knowing if I'll get them, and in those cities. Granted,this New Englander has a minor advantage on Wonder building... ;)

EDIT: And West Point isn't in New York. It's further south.

Hey, if no one goes "Oh Noes, That's the wrong way!" (esp. Bear, Sistual, Voice, or KMad) I'll post up the first 25 turns sometime this afternoon...like I said, I'm not an extreme micro-manager....yet. (and I only has one city...odd start...)
 
you meant north. It's in the state of New York, and only an hour away from NYC.
*smacks forehead* grah, I need to get out of New England more often....
 
A few comments suggestions on the start

You are at the end of what maybe a long river which can used as an unpillagable trade route, so you may want to have your warrior initally move along it.

You are industrious with a ton of forrests and hills. Washington could make a very good mega wonder city. I would defeinitely make a play for Stonehenge and oracle. Also you may want to consider settling your great people in Washington. There are lots of grasslands for good farming, I will bet there is at least one more resource in the BFC besides Spices.

Build, I would suggest warrior/Warrior/Settler/worker. You won't have much for a worker to do unless you find rice/corn/wheat in the BFC.

Tech order mining/BW/wheel/mysticism. You may want to hold off on teh pottery as you will not need graneries right away because of the lack of immediate food resources which will slow your growth initially.

Just some suggestions. Enjoy.
 
I'd say move 1W and settle there. Common thought is that a whole bunch of trees and one open space in a start means strategic resource. You are currently standing in that spot. Moving to pop the hut with the settler removes the fresh water bonus from your city as well. Pop that with the Warrior after getting a better look around. Hopefully there will be a food resource that you can nab as well. That's my $1.34.

If there is a bonus resource in the BFC it will be on the grassland with the tribal hut on it, in my experience the computer doesnt select a resource to put the settler on top of. I'm pretty sure i've never seen the infamous blue circle appear over a resource.
 
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