The Navy Seal
Emperor
Where did they come up with such a junkie icon?![]()
[Ten characters]
Where did they come up with such a junkie icon?![]()
[Ten characters]
Where did they come up with such a junkie icon?
Yea But the Expansion is for late game not Early game.I really like the icon. It looks antique, like an emblem you might see on an old map or something.
If you the AP leader and are at war the next time a vote comes around, you can propose a resolution for all AP member civs to declare war on your enemy (alternatively, if your enemy is an AP member, you can also propose a resolution to end the war)
Yea But the Expansion is for late game not Early game.
Yep, I noticed that last night. Take a look at the screen shots below: One is the first game I played (which I just reloaded in order to take this pic - reload was post patch) and the other is of a new game!The thing you said doesn't exist is the Gameplay change: "You must research the Sailing Technology before you can trade along rivers or coast outside your borders.", I think.
If Catherine's favourite was Serfdom, then she'll be screwed in the late game when she prefers that over Emancipation (although I'd imagine a bit of AI coding would solve that issue by having her prefer it pre Emancipation).What are the FCs of the other new leaders? Has there been changes to FCs of the existing leaders? I hope that Catherine finally favors Serfdom.
There is no mention of a reduced requirement for building the FP for either the Rathaus or the Ziggurats.I think you mean Forbidden Palace. Btw, about it, pre-release articles said that Ziggurat and Rathaus have lower FP reqs than Courthouse and Sacrifical Altar. I think that this isn't true, because they're very powerful already. Could someone confirm my thinkings?
Apparently it was a bug where the Ikhanda wouldn't give +2 happiness when in Nationhood (whereas a normal Barracks would). This change basically been fixes this.I think it just means the bonus existing from Vanilla 1.00. They just show all of them in the Civilopedia (like Trait bonuses, which earlier only existed in leaders section). This can be confirmed, if someone looks to Barracks entry. If it shows the bonus too, it's like I thought.
Have your units stay still for a few turns. The price drops steeply (assuming it isn't caught!). I had something drop from 52 EP's to 2 EP's once. Big drop!Very expensive, espionage is very slow to start with. Mine is quite boosted in the screenshot, by having all the early ziggurats from being Sumer, and that fact that my very first GP was a great spy, who I used to constuct Scotland Yard at some absurfly early date.
The more you do it, the more it damages relations. In order to live off of it, you'll need to maintain a high number of EP's and that wont happen if you keep spending on tech stealing. You could focus your EP's on one civ and then go from there. It would require a bit of skill to keep it going I would think though. Also, the AI clues in on it and kills your spys in quick succession if you're not carefull. I think the best bet would be to go for as many Great Spy's as you can get your hands on. This will land you lots of super specialists and lots of EP's for a particular civ and will let you recover quickly from spending on missions.Anyone stolen a technology yet? I'm curious as to how cost effective this is. For example, does it scale with the beaker cost of the tech? With proper multipliers, can a TE (thief economy) become viable?
Darrell
Agreed. That's something that constantly frustrates me with Firaxis - the fact that they wont see the lack of credit given to them. Also, the city penalty no longer exists for the horse archers.@ Watiggi, isn't it true that all horse archers atleast lost that -10% city attack that was implemented in Warlords?
Even with this change, I agree with you that the Keshik demands a boost. Such a powerful historic military unit, that isn't given any credit in the game.
Whoa! Samurai gets 2 First Strikes PLUS Drill I which can go down the Drill line! Why on freekin' earth is the Samurai and Phalanx getting such a massive boost while the Keshik gets nothing? Ugh! Why no love for the Keshik? If anything, the Keshik needs a boost in order to bring it in line with the other top notch military civs - which it deserves - hell no... it demands it! Right now it's like a powerful civ that's under represented (and always has been, that's to Firaxis).
If Catherine's favourite was Serfdom, then she'll be screwed in the late game when she prefers that over Emancipation (although I'd imagine a bit of AI coding would solve that issue by having her prefer it pre Emancipation).
There is no mention of a reduced requirement for building the FP for either the Rathaus or the Ziggurats.
Apparently it was a bug where the Ikhanda wouldn't give +2 happiness when in Nationhood (whereas a normal Barracks would). This change basically been fixes this.
Edit: Blast! Can't get ImageShack to show me the images.
Anyway, this post was going to be about how the AI now uses workboats to explore the world and how barbarians often leave their workers lying around for you to snatch.
I rather like the "ignore terrain movement costs" ability over the free Mobility because the former guarentees you 2 movement points whereas the latter doesn't. That guarentee goes a long way for me.I agree completely. Samurai is now very powerful, but don't forget it only accepts Iron, while normal Maceman and Viking Berserker accept both Copper or Iron. I've thought that while Oromo Warrior is now the 1st unit having both first strikes and immunity to fs w/o promotions, Keshik should have itfs from normal HA in addition to its existing 1fs. Also, its "ignores terrain movement costs" ability should be changed to Mobility promotion, which would able units upgraded from Keshiks have it too. Ger could be boosted from 4XP to 5XP considering Totem Pole also gives 3 additional XPs. For last, GK could be Chm/Imp and KK could be Chm/Cre. That would lead to better end, while the only major bonus removed (considering they should use their Keshiks the most) would be 100% faster Barracks. With Charismatic and 1XP better Ger they would start with 3 promotions. These changes would make them extremely powerful, I think. Build mostly C2+unit type promo Keshiks and a couple of C1+M2 Keshiks and you're the master!
I'm actually wondering whether it's broken. Its an espionage frenzy! (I'm playing as Gilgamesh now). It's like having a third Organised trait that's better than Organised (as you can build them a lot earlier), which also brings in a lot of espionage points (+6 per city).I thought so. They're very powerful already.
Yeah, it does feel like a lot of attention has been spent of improving the 3D engine and unit animations. The combat animation seems much smoother too.Has anyone else noticed the subtle changes in BtS which make it really nice? Like, the units run differently, not in a straight path, the map fades in and out (like Watiggi said earlier) and I'm sure the graphics and terrain are sharper...despite the graphics settings being the same as they were set in Warlords. BtS is certainly a great XP!
AI built a fort on top of rice!