Buffed Resources

Buffed Resources 0.4

Did anyone try having 2 cities so close that the aqueductd AOE would overlap ?
If yes, did the food bonus count twice in each shared tiles ?
If yes, did it happen between cities from different civs ?
EDIT : I may try that last one in a hotseat game.

TCS, you know the aqueduct bonus got me thinking. So I kept thinking that if the AOE causes problems, maybe giving all farms within the city borders get +1 food.
 
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Did anyone try having 2 cities so close that the aqueductd AOE would overlap ?
If yes, did the food bonus count twice in each shared tiles ?
If yes, did it happen between cities from different civs ?
EDIT : I may try that last one in a hotseat game.

TCS, you know the aqueduct bonus got me thinking. So I kept thinking that if the AOE causes problems, maybe giving all farms within the city borders get +1 food.
Sorry, I somehow missed this comment!

I've tested the Aqueduct bonus with city overlap and each city only receives the bonus from its own Aqueduct so it doesn't stack.
 
I really like the idea of this mod, but I think the housing nerf on the granary is brutal for cities with no river or lake. I would actually even increse it to 3.

No buffs to harbors? I would have production in mind, and maybe a bit of food.

Also, quarries (stone) are utterly useless in the mid to late game. I would think about buffing it as well.
 
I really like the idea of this mod, but I think the housing nerf on the granary is brutal for cities with no river or lake. I would actually even increse it to 3.

No buffs to harbors? I would have production in mind, and maybe a bit of food.

Also, quarries (stone) are utterly useless in the mid to late game. I would think about buffing it as well.

Harbors and associated buildings buff resources in another mod of his, Improved Water Yields.
 
does the "aqueducts don't irrigate the sea" bugfix from Omnibus mod also apply to this one?

I see this mod still gives +2 culture to resources from theatre district instead of +1 like in latest omnibus versions.

shouldn't the area of effect +1 food from aqueduct be moved to the better city specialization mod? it seems like if one were to use that mod without this one, aqueduct would be much weaker than other districts and thus never get built. otoh, if one were to use this without BCS aqueducts would be overpowered :D
 
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I downloaded the current version but got a message that TCS_BuffedStrategicYields_Default.xml did not load properly. After digging around I found out that the file was actually called BuffedStrategicYields_Default.xml in the files so it should either be renamed or the modinfo file edited.

Looking forward to trying it out.

\Skodkim
 
I found that a foreign key violation error occurred in this file.
I write the <RequirementSets> tag before the <Modifiers> tag.
In other words, by describing the <RequirementSets> tag at the beginning of the file, you can avoid this foreign key violation error.
It is better to describe the <Type> tag in <ModifierArguments> tag and <ModifierArguments> tag.
I am glad that my poor English is transmitted.
I am sorry and thank you.
 
I am really sorry. When I looked at the log well, it was not loaded properly. There seems to be another cause of the error.
 
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