@
yyeah: Micro is something you are going to need to improve on if you ever want to beat
WastinTime,
Kaitzilla (or maybe even me) in a Gauntlet to get 100 points for EQM
. Remember how many turns you lost in GM-137 because of my better micro? Every 4th
with OR is an extra
, every whip that's perfectly timed with growth is 1 (Quick and Normal) , 2 (Epic) or 3 (Marathon)
. Stopping Groth in a city where one built the Granary too late to give it 1 more turn to gather
can easily be 6
, working a Hamlet instead of a Village when
isn't needed turns into 2 extra
once that Hamlet grows into a Village itself, working a
tile instead of
can be a whip less which could be the need for a Theater or even a Market, every bigger whip can be a whip less aswell and managing the
can be an extra tile 1 turn earlier which easily can again be 4
if one claims a a riverside Hamlet. 1T Oxford can be hundreds of
and building Research to get a tech 1T earlier can be enough to win a race and well rotated chops may mean 1 city less with Longbows, a world wonder and all the like. The chances to simply get more from the same are very limited in CIV and the real competitions get decided by a handful of turns sometimes (GM-137
Kaitzilla 705AD, me 695AD but if you look at the SGOTMs in which
Kakumeika competed against the
Plastic Ducks or
TSR, you'll also see that the finish times differ less than 5T) .
I understand, that microing that much is not the most fun and that not everybody likes it, but you need to overcome this at least in certain competitions. You got an incredible talent, but if you stop at the point where you lose fun, you imo. have not realized, that this site calls itself Civilization
Fanatics ^^ . I hope that you'll find a way on which microing will become fun to you and where you realize it as an area in which you can develop, just like all the other areas in which you currently develop. If you make it as far as me, you'll realize that micro is just one thing, that it creates incredible chances and that it can be as interesting as a task as developing a macro-strategy is.
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Apart from that: I support you on that bugs shouldn't be used at all and that it's good if someone fixes them. I'm willing to live without the extra turn of production. It was a feature, like
Wastin called it, but 36T GAs, Tanks with collateral damage and all the like were features aswell and GM-137 proved, that our personal game can surpass the games of before even with being in a less powerful position patch-wise.
Global Warming is important enough, that this must not change though, because otherwise, future time games will not be able to be really competetive, and the culture needs to work flawless, because getting a wrong GP can destroy a game.
I btw. looked for an option to disable those circles and unfortunately didn't find one in the map-tab.
And a really important, probably easy to add feature imo. would be, to display the tick-mark for whips while not running Slavery. That tick mark is a great feature, this wouldn't disturb anybody and there are enough scenarios in which one would like this info, like i. e. when switching without penalty is possible (GA, SPI) .