EmperorFool
Deity
Besides, the stacked bar that draws the percentage bars doesn't go vertical. It's done by the game engine like the text messages and hover text boxes. 

I am runing the Flavorful bug -- lastest from svn. Playing England. I am getting the colored dot instead of the English worker. Also as you can see in the screen shot I cannot issue any orders to the work!
Codetoad
That code is saying ... use a random civilization based name. If you are german, it might produce "Herr Hans Beckonbower" but with the correct spelling. Anyway, I had iPlayer.blah instead of pPlayer.blah and it was throwing a wobbly. I've fixed it (and tested it!) and committed it.like this: CombatARCHER = ^rc^
In Hints and Tips (I believe) is a hint about [COLOR_YELLOW]"!" in domestic advisor. Doesn't look like color codes work in hints and tips, so maybe remove that.
I hope this is not a duplicate. I am also getting the orange blog for Sumarian Knights.
This is with revision 348 from svn.
I don't know if this is a bug or not. Why is the Adviser screen of the Domestic Advise recommending that I build UB from other civs? I am playing Germany.
Codetoad
Why is the Adviser screen of the Domestic Advise recommending that I build UB from other civs? I am playing Germany.
We should remove the pics for all units for 1 particular civ and then play a game of "Attack of the BLOB". We can do our reports in the style of 1950 B movies!I hope this is not a duplicate. I am also getting the orange blog for Sumarian Knights.
This is with revision 348 from svn.
No, it's new. Thanks![]()
I'm unsure about whether this is due to BUG or something else, but the ONLY thing I did just now was installing BUG 1.0 (over 0.16, fixing bugmod.ini and so on), and I no longer have "Regenerate" button in the menu.. As I'm a regenerateholic, this is a bit inconvenient
If it's not bug, then what all can cause this to happen?
The only thing that I can think of that removes the 'regenerate' option is if two or more civs make contact. Try rolling up a new game and see if it happens again. If so, it probably means that we have some code that introduces the civs to each other - no idea how / why / where.I'm unsure about whether this is due to BUG or something else, but the ONLY thing I did just now was installing BUG 1.0 (over 0.16, fixing bugmod.ini and so on), and I no longer have "Regenerate" button in the menu.. As I'm a regenerateholic, this is a bit inconvenient
If it's not bug, then what all can cause this to happen?