I'm not sure if this has been mentioned yet or not but the advanced unit naming doesn't seem to be working with the latest files. I have it set so that only Workers are supposed to get the name of their city but it's not happening.
I'm not sure if this has been mentioned yet or not but the advanced unit naming doesn't seem to be working with the latest files. I have it set so that only Workers are supposed to get the name of their city but it's not happening.
What is your naming format?
Send me your naming setup (screenshots are fine) and I will look at it. We did some work on naming a few months ago and it could have broken something.All I'm doing is giving my Workers the name of the city they're created in. I have ^ct^ in all the Worker entries in the ini file and advanced naming is enabled, yet the Workers get created with no names. Other than that, my Default entry is blank, no names for any other unit. It used to work before but not anymore. Unless you've made some change I'm not aware of, advanced unit naming is not functioning.
In that case, did you move your INIs into a UserSettings folder?
The bug causes interface issues. Current RoM version still uses BUG 3.6 code. Full bug report with screenshots and log files can be seen here. I don't know if this bug has been already fixed for the next BUG mod's version, just my first encounter with this error, so if it's already fixed, let me know so I can apply the fix for my mod too.Traceback (most recent call last):
File "CvScreensInterface", line 992, in forceScreenRedraw
File "CvMainInterface", line 3278, in redraw
File "CvMainInterface", line 5254, in updateGameDataStrings
File "CvMainInterface", line 5274, in updateGreatPersonBar
File "GPUtil", line 218, in getGreatPeopleText
File "GPUtil", line 76, in getUnitIcon
KeyError: 389
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Rise of Mankind itself doesn't add any new Great Person types, I've only added normal city specialist types and those haven't had any problems. However there's the possibility that the user was using some RoM modmods which might have added new GP types - there's now so many RoM modmods that I can't keep up with them...Did you add new specialist or GP types or make a building provide GG points? This function takes a type of specialist and returns the font glyph to display in the GP bar (e.g.for Great Scientist).
Rise of Mankind itself doesn't add any new Great Person types.
i temporally eliminate this by changing options in BUG (Ctrl+Alt+O) for me it was GP Bar (if its maximum it works fine) and in city screen
Just to report that I installed BAT Mod 2.0 and Washington appears with his eyelids pink in the select civ screen.