Bug Reporting

Not sure if this is the right place. I installed BAT 2.0 today on my BTS 3.19. It crashes every time on exit. For some reason, I don't think the art graphics or blue marble are enabled either. Yes, I do the load the mod first. Very interested in using the mod, but it isn't working for me.
 
That's for the city bar hover which does require BULL. Look for another Anger Timer setting for the City Screen, probably under Miscellaneous.
 
Yes- I was in error when I thought it had moved to BULL- there is still a BUG option for it, it just now requires you to scroll City pane down in order to find it. However, when enabled, it appears still to not work. :)

The BULL option highlighted in screenshots above is the one I had thought was the BUG option moved to BULL, but checking 3.6, it was always there, it's just that the BUG one moved from the upper left of the City pane to near the bottom.
 
I have committed the fix to the Anger Timer display not showing up for domestic cities. It now only gets hidden for foreign cities when you investigate them because this is spoiler information.
 
Not sure if this is the right place. I installed BAT 2.0 today on my BTS 3.19. It crashes every time on exit. For some reason, I don't think the art graphics or blue marble are enabled either. Yes, I do the load the mod first. Very interested in using the mod, but it isn't working for me.

I would appreciate assistance with my BAT mod issue. I more detail post was apparently removed from another thread, which I understand. Please let me know if you need more information. thank you
 
I can't think of any way in which it could be loaded and yet you don't see the graphics or interface changes. Do you have other mods installed in the CustomAssets folder? When Civ4 starts and you load BAT, do you see "BAT Mod 2.0" in the top-right corner of the screen?

When it crashes on exit, is this when you select "Exit to Desktop" from the ESC menu?

Can you please take a screenshot from a game so we can see if there is any piece of BAT showing or hopefully find some clue?

Also, can you please verify that you have 3.19 installed by going to ADVANCED : ABOUT THIS BUILD from the MAIN MENU and taking a screenshot?
 
I can't think of any way in which it could be loaded and yet you don't see the graphics or interface changes. Do you have other mods installed in the CustomAssets folder? When Civ4 starts and you load BAT, do you see "BAT Mod 2.0" in the top-right corner of the screen?

When it crashes on exit, is this when you select "Exit to Desktop" from the ESC menu?

Can you please take a screenshot from a game so we can see if there is any piece of BAT showing or hopefully find some clue?

Also, can you please verify that you have 3.19 installed by going to ADVANCED : ABOUT THIS BUILD from the MAIN MENU and taking a screenshot?

hey EF -

Yep, the BAT mod was definitely installed and so is 3.19 (I do see BAT 2.0 at the top and Blue Marble something below - I always check for those things). I have no other custom assets in the folder. All other mods are in the regular BTS mod folder. It crashes when I either exit to Desktop or the usual exit to main menu. The BUG type menus and features were present. As for unique units and graphics, I'm not sure as I was playing an Ancient start and didn't play very long at all due to the crash (didn't want to waste my time at that point). What was odd is that Blue Marble did not appear to be active - the map was pretty dark.

Note that I do have BUFFY installed which I plan to use for the BOTM stuff. I only loaded the BAT mod though. Do they still conflict with each other?
 
Note that I do have BUFFY installed which I plan to use for the BOTM stuff. I only loaded the BAT mod though. Do they still conflict with each other?

No, both BUFFY and BAT are installed as separate mods that cannot conflict with each other. Does BUFFY work for you?
 
Yep, so far BUFFY works fine although I haven't played extensively with it yet. No crash on exit though and Blue Marble appears to work. I plan to use that just for the GOTMs, but I'd like to play my own games with BAT to use the new graphics.
 
Hmm, first suggestion is always to uninstall and reinstall BAT. Odd that BUFFY works but not BAT. If that doesn't work, redownload BAT and make sure your installer isn't corrupted.

If that doesn't solve it, I don't know what else to do. You're not getting Python errors that I can diagnose. When it crashes, does it give you the standard "this program has asked to terminate blah blah" message?
 
yep, i reinstalled a couple of times, but haven't downloaded it again. i'll try that.

it's the general windows error
 
I was doing some modding. When I loaded the mod, the whole interface disappeared. Solution?
 
I was doing some modding. When I loaded the mod, the whole interface disappeared. Solution?
The whole interface disappearing is the result of a python error somewhere. Turn on python error logging in the civ4.ini file and look in the logs for the error message.
 
It was simple XML editing. Is it the Python in my mod or the BAT mod?
 
I don't know if this is a bug or just bad install. I already reported this in the Better AI forums, but later I noticed that the same problem happens with other mods, such as Broken Star. When I play other mods, I don't have the User Interface.

I installed BUG in CustomAssets and I always run my games with it. The only way I can run other mods and be able to play them is by instructing them to ignore the CustomAssets. Is there a way to run them with BUG?

Sorry if this is repeated, I made a quick search and didn't find anything.
 
Is this known?

edit: nevermind. this might be an error from an old bug mod version. this got posted in my mod's forum.
 
Is there a sure-fire way of deleting BUG. Because I tried every method (Note: I like BUG, but need to rid of it)
 
It was simple XML editing. Is it the Python in my mod or the BAT mod?

If you have Python in your mod, it is most likely interfering with the Python in BUG (which is included in BAT). What modules contain your changes? Where did you put your files?

Typically, errors in the XML cause a crash on startup--not the loss of the interface.

Is there a sure-fire way of deleting BUG?

First, try using the uninstaller. Otherwise, if you installed it as a mod (multiplayer install), delete the "BUG Mod x.x" folder and make sure it isn't reference for autostart in your CivilizationIV.ini. If you installed it to CustomAssets, a) if you don't have any other changes in that folder, simply delete it; b) if you have your own changes there, you will need to pull out your changes, delete the CA folder, start Civ so it creates a new CA folder, then finally move your changes back into the new CA folder.

When I play other mods, I don't have the User Interface. . . . Is there a way to run them with BUG?

If they contain their own Python changes, they likely interfere with BUG. Python doesn't merge as neatly as XML changes because changes in one Python file typically depend on the changes from another Python file. If one mod overrides a single Python file in the other mod, those dependencies break.

With XML, you typically just lose some of the changes from one mod.

See the FAQ for more details.
 
Not sure if this is a bug or not... I've just merged BUG 4.0 (including BULL), rev. 53) to my modpack. I started out with a clean Python folder, copied BUG's python folder in its place, and added back all the old stuff. So far, I can complete a game without any python errors. However, the game seems to be slower - the advisor screens are extremely slow, for example. I've timed several of them to take 10-15 seconds to open. What gives?
 
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