I am playing a Bactrian game at the moment, I am close to your date so if this happens to me as well I will post it.. Though in my previous Tocharian game everything was ok.
I am not sure that if you switch from slavery the slaves will disappear, you simply can't capture any new slaves.
OK, I fixed it!
Sorry for the triple post! I just wanted you to notice that I solved it!
It was a typo in barbs.py, srpt had put the numidians spawn for the Attila event. I corrected it and now Attila is Hun !!
I will upload it later !
Also, I've noticed that in the mid to late game, the mercenary pool seems to dry up. You tend to not see a mercenary available for like 50 turns or they just never show up anymore.
I love this mod, but lately I've noticed in my games the Saka spawn early (turn 88/188 BC). This wouldn't be so much of an issue, except they spawn in Northern China, Korea, and the Tarim basin a few turns after the Xiongnu show up. It kind of throws you for loop when playing as either the Qin, Han, Gojoseon, or Tocharians.
Is this suppose to happen? I've attached a few screen shots to show exactly where they pop up.
eta: I forgot to mention, whether or not the Saka are completely wiped out from the region, they will spawn again later on in the game at their correct Northwest Indian locations.
If you raze Chinese cities for the Gojoseon UHV 1, the UHV 3 doesn't fail (this may be intended?) but if you raze any, the 2nd part of the first UHV doesn't succeed until you actually control 3 cities. However, the counter will say 3/3 cities captured, but the UHV will not succeed.
For Armenia, the only thing that appears in their victory screen is the 1st UHV